| Giant Spider | ||||||||||||||||
| Statistics: | ||||||||||||||||
| CLIMATE/TERRAIN:
Any non arctic land
FREQUENCY: Uncommon ORGANIZATION: Nest ACTIVITY CYCLE: Any DIET: Carnivore INTELLIGENCE: Low (5-7) TREASURE: C ALIGNMENT: Chaotic Evil NO. APPEARING: 1-8 ARMOR CLASS: 4 MOVEMENT: 3, web 12 HIT DICE: 3+3 or 4+4 THAC0: 17 (3+3); 15 (4+4) NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1-8 SPECIAL ATTACKS: See below SPECIAL DEFENSES:Nil MAGIC RESISTANCE:Nil SIZE: L (8'-12' diameter) MORALE: Elite XP VALUE: 420 (3+3); 650 (4+4) |
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| Spiders are aggressive predators, dwelling
both above and below ground. Most are poisonous and bite prey first, because
unconscious victims are easier to carry to a lair.
Spiders have eight legs and eight eyes. They usually fit into two categories: web-spinners, which have bulbous abdomens and thin, sleek legs; and hunting spiders, which have smaller bodies, larger heads and fangs, and hairy bodies and legs. Most giant spiders are simply much bigger versions of the web-spinning large spiders. Their poison is Type F, which causes immediate death if the victim fails the saving throw. Giant spiders are web-spinners that build strong, sticky webs, and often
lurk nearby waiting for victims to get stuck while examining the beautiful
constructions of their own spinning. A being with Strength 19 or more is
unaffected by the webs. For each point of Strength less than 19, it takes
one round to break free of the webs (for example, a PC with Strength 15
can break free in four rounds). As many spiders as possible will attack
the defenseless victim during its struggle to free itself. Entangled characters
can be attacked with a +4 bonus to hit, and lose all Armor Class adjustments
due to Dexterity.
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