Questor Blacksteel



Personal Information
Name: Questor Blacksteel      Classes: Fighter/Mage               Player: Questor_Blacksteel
Race: Half-Drow                    Gender: Male                           Height: 6'0"              Weight: 165 lbs
Level: 10/11                             XP: 500,222/500,222            Alignment:  Neutral Evil
Next Level: 750,000/750,000                                                Kit: Outlaw

Character History
    Questor's mother was the matron of a once great house in Menzoberranzan. Her name was Matron
Laque. However during one of the customary interhouse wars that happen about once a decade in the
drow city, Matron Laque was captured by some illithid "mercenaries" that were supposed to be
fighting for her house. House Jae'Ratl won with little more loss than it's infamous matron mother. The
mind flayers returned to their cavern home to the elder-brain where the drow cleric was put to work
massaging it's tissues.  A number of decades later she was breed with a human captured from the
surface named Daerth Nisassa. Daerth was an extremely uncontrollable entity in a body that dwarfed
even the barbarians from Icewind Dale. The mind flayers knew that they had no control over him but
yet he worked tirelessly in the mines, doing the work of perhaps a dozen of the other slaves. After
being bred with the drow matron, the human mysteriously disappeared from the cavern. The illithid
were wise enough not to pursue him.  The violent birth of such a large child to such a small female was
more than her system could bear.  Her brain removed from her body and added to the Elder-Brain's
mass. Her son however lived to
  become known as Questor Blacksteel as the illithid (as had the drow) had long ceased to remember,
or care, that Matron Laque was of noble blood. However the other slaves knew and remembered.
For ten years the young noble grew under the warped tutelage of the mind flayers and the other drow
slaves. During his tenth year his was given to an elderly illithid mage who could no longer remember his
own name the majority of the time much less his spells or how to control his new house slave, as a
result Questor gain for the first time in his life a measure of freedom.  During one of the times that the
young half-drow was cleaning his master's library, he came across one of the mind flayer's elementary
spell books written in undercommon. The slave stole the book and studied the spells relentlessly
whenever he had enough time to spare away from his duties.  Less than a year later, Questor made an
escape from the mind flayers' clutches using an illusion in a hazardous area and triggering a rockslide,
burying the image. As he was but a slave they didn't even bother trying to uncover his corpse. Since
the illithid had no idea of his continued existance on this plane he was free to roam as he pleased. His
first act was to kill the elderly illithid from whom he'd stolen the spellbook and take the final tome the
mind flayer had written before age had taken the greater part of his mind. Later he stole into the main
armory and took the greatest weapon of the illithid against the drow. The dreaded sword Spider's
Bane. As the underdark is not a hospitable place, Questor made for the surface, hoping that conditions
would be better there, yet fearing the effects sunlight was known to have on his kind. Dawn was being
born again, as he reached the exit into the open air facing straight into the sunrise. To his surprise the
sunlight had no effect on his person. He hid the sword and the tome that he stole as well as the only
thing he had from his mother, her medallion that marked her as a noble of the house of Jae'Ratl.  After
he made it to the surface he was found by an elderly priest of the now dead god Bhaal.  The
  priest saw much potential in the boy and took him in and trained him along with his three associates.
The priest three friends trained him in the many arts of war.  One was a nearly legendary swordsman
and trained Questor to handle spiders bane very well.  The second was an archer of skill comparable
to that of William Tell and Robin Hood, teaching the boy to use a bow.
  The third was once a mage of great repute and he accelerated the half-drow's knowledge in the ways
of magic, not only in those spells common throughout Faerun, but also the art of manipulating the
pathways of magic into new spells.  Questor fought beside the four for many, many years learning all he
could from  them, and finally killing them when he had nothing else to learn, turning their own skills
against them.  Before he died, the priest passed to the young elf a secret driving him mad.  He went on
a rampage killing many and leaving a swath of horror behind him until finally being subdued by a tribe
of peaceloving elves.  They calmed the fever in his blood and brought him into their community.  Finally
finding acceptance, Questor hung up his weapons and put away his magical tome for what he thought
was for good.  He found a life of peace, even found himself falling in love with one of the young elven
maidens and became betrothed to her.  However, the village was not too far from an entrance to
Menzoberranzan.  There was a raid one night by the drow upon his village lead by his own older half
brother, Calis Jae'Ratl.  They killed everyone in the village, including Questor's betrothed, while the
young half-elf stood and watch helplessly.  However, as he watched them slide that disgusting spidery
dagger accross his soon to be wife's throat, his vow lost all meaning to him and he once again became
a living disaster area, annihilating all of the drow invaders save his brother.  He took from Calis only
Spider's Fang, the dagger by which the maiden had been murdered and scarred the older Jae'Ratl's
face with it.  Calis escaped back to the drow city and was charged by his sister, now the matron
mother of house J'ahzaenolde Quel'Anthenaxtl, the third house of Menzoberranzan, with hunting down
the renegade and bringing him to "justice".  Questor, after his stint with the elves, still desired peace and
ran rather than killing his own kin.  He even went as far as traveling across the planes to escape his
pursuers.  Finally ending up in the Abyss, he met not only Lolth but her hated rival Takhisis.  Takhisis
became quite amused by the young elf, seeing him as an effective thorn in the Spider Queen's side and
decided to help him, sending him to Krynn which lay outside Lolth's sphere of influence.  The drow
hunters were not satisfied even with this and followed him with the help of their patroness to Ansalon.

Ability Scores                          Combat                                          Armor
Str: 15                                       Hit Points: 62                                  Natural armor class                 10
Dex: 19                                     Base THAC0: 11                            Bracers of Blasting magic adj.  -8
Con: 10                                     Melee THAC0: 11                          Cloak of the Edge magic adj.   -2
Int: 18                                       Missile THAC0: 8                            Balance Defensive adj.            -4
Wis: 13                                                                                             Fighter, defense bonus            -2
Cha: 18                                                                                             FINAL:                                  -6

Weapon Proficiencies
Axes, Picks, and Hammers                        Bows                    Clubs, Maces, and Flails
Composite Long Bow (Specialist)             Crossbows             Dagger (Specialist)
Daggers and Knives                                  Lances                   Knife, throwing (Specialist)
Shield (buckler)                                        Swords                   Spears and Javelins
Sword, two-handed (Chosen Weapon, Specialist, Master)

Weapons
Composite Long Bow
Dagger
Knife
Dagger +3, Spider's Fang
Sword, short
Knife, throwing
Sword, two-handed +4, Spider's Bane

Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways.   Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.
Spell abilities - Once a day the elf can cast faerie fire, dancing lights, and darkness as a priest or wizard of the same level. When the character reaches 4th level, he can add levitate, detect magic, and know alignment.
Stealth - When the half-elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if he has to open a door.

Class Abilities
Fighter
    1d12 for hit points - d12 Hit Point die
    Defense Bonus - +2 AC bonus if unarmored and unencumbered.  Increased movement - Base movement is 15.
    Move silently 28% - Gives the ability to move silently.
    Multiple specialization - Allows specialization in more than one weapon.
Mage
    Armored wizard - May cast spells in one type of armor.
    Detect magic - May detect magic once per day for every two levels.
    Hit point bonus - d6 used for Hit Point die.
    Read magic - May Read Magic once per day for every two levels of mage.
    Schools of Magic - Abjuration, Alchemy, Alteration, Artifice, Conjuration/Summoning,
    Dimension, Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Enchantment/Charm,
    Force, Geometry, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Mentalist,
    Necromancy, Shadow, Song
    Major Spheres of Magic - Elemental, All

Items Worn
    Boots of the Illithids
    Bracers of Blasting
    Braies
    Cloak of the Edge
                 Almoner
                      Portable Hole
                           Book, Infinity (A small tome with a nearly unlimited number of
                           pages.)
                           Flint and steel
                           Quiver
                                Composite long bow, flight arrow x12
                                Composite long bow, pile arrow x3
                                Composite long bow, sheaf arrow x9
                           Rope, hemp (50 ft)
                           Whetstone
                 Plain brooch
            Drawers
            Girdle of Titan's Strength
                 Buckle, ornamental
                      Knife
                 Knife sheath
                      Dagger+3, Spider's Fang
                 Quiver
                      Composite long bow, flight arrow x23
                 Scabbard, hanger, baldric
                      Sword, short
            Gloves, Spectral
                 Knife sheath
                      Knife, throwing
                 Knife sheath
                      Knife, throwing
            Scabbard, hanger, baldric
                 Sword, two-handed +4, Spider's Bane
            Signet ring/personal seal
            Slop

Description
    An imposing figure for an elf, drow or otherwise, Questor stands a full six foot tall, weighing one hundred sixty-five pounds. Having a build similar to his elven brethren, this half-elf's agility and speed belays his size. He dresses usually in black and red, with white and grey trimmings.  Unfortunately, most never live to tell how he dresses. He wears a large bulky cloak that hides his features to all as well as a multitude of weapons to eliminate those who see those same features.  His favorite is his giant
two-handed blade, though he uses it only rarely. For the most part he uses his bow to down any foe without having to engage them in melee. However sometimes it is necessary and then he pulls his sword or the small sword and dagger on his belt if faced with an opponent where reach is not of great import, such as against a creature faster than he, a rare occurance. To hide his color, he always wears gloves, long boots, his cloak and other concealing clothing. In each glove rest a throwing knife and in
either boot a dagger.  Questor is utterly ruthless, but there is always a method to his madness; he uses the person for as long as possible before he slaughters them.

DM's Notes:  Questor possesses an intense charisma which gives him quite a bit of influence amongst his companions.  He is extremely dangerous, and not someone who you would wish to cross.  He displayed an interesting side of his character during a terrible battle with Astautha, by sacrificing himself to save the crew of the Starchaser and the group.

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