Hello people. Here I was thinking you'd might like to know more about Chants to understand the story better until it is properly explained in it too. I will also put here a complite list of all the chants there is. In total there is 25, from out of 6 last Chants are ones that only highly advanced Atracs can use. They are rated as 'Temujin' level cause Temujin is the highest rank for all Atracs.

As for the difference between magic and chant you may already have read but I'll explain it again. Magic is used by mages from a source existing on an individual state known as magic. Mages know how to reach for it and turn into visual effect. Chants then again are used by only Atracs, and their source that causes the visual effect is Mana, their inner life stream, or life span. Using chants quickly wears out the person using it, and that is partly why the highest chants are only for the strongest of Atracs to use. This might explain why Teo in the story so far hasn't really used them but rather fought with her whip.

The bit of a sing song they use to create the chant is only for concentration, and the theme is related to sky and moon cause their ancestors believed moon was the source of all energy. "Oh Moon Oh Crescent Dark Sky Constellation," and then comes the class of the art: "Forbidden Chaos/Shield/Healing/Temujin Art" and then the number of which is it in the list: "Number 2" and the name of it "First Reject". and that's our Chant. "Oh Moon Oh Crescent, Dark Sky Constellation. Forbidden Shield Art number 2, First Reject!" And all that is for concentration while reaching for the energy within. The words have no actual meaning.

The ones with mark * are the six Chants taxing a sense as a payment temporaly.

~Melray

#1:Single Shell A single shield for Ph. attacks
#2:First Reject A single shield for Ph. and magic attacks
#3:Fore Crust Multi shield for Ph. attacks
#4:Velvet Extorior Multi shield for Ph. and magic attacks
#5:Nero Opaco Diversion Illusion
#6:Mauve Swab An energy blast
#7:Canine Grow's caster's nails to claws
#8:Pale Fire Crash An explosive flame
#9:Black �p�� Air cut
#11:Mural Decomposes the target
#12:Cold Thunder A greater explosion
#13:White Dispose Curative sleep for diseases
#14:Second Reject For deep wounds
#15:Blue Antidote For poisonings and toxics
#16:Winter Cover For effects of minor spells
#17:Binding Score Binds the opponent
#18:Wind Velocity Increses the target's speed
#19:Hal A personal Distractor(Each Atrac has their own)
#20:Gravity Ravage Molds the target's personal gravity*
#21:Third Reject A personal Illusion*
#22:Exclusive Down Pour Multiple enengy rain down*
#23:Velocy Recall Calls back the true nature of the Velocies*
#24:Alchemy Ring Changes the nature of materia*
#25:Sun Goes Down Shift Personal Dimension, a lock of a kind*