SACRED EXORCIST
Through elaborate rites that may include dancing, drumming, beating a
possessed person on the soles of the feet, liberal use of holy water, or many
other means, sacred exorcists hope to drive away the spiritual forces of evil, preventing
them from causing harm to the bodies and souls of humanity. Sacred exorcists
are serious about their work and very devoted to their religion. Not all of
them are dour and grim, but most are. Their determination to combat the forces
of evil in the world-along with their special ability to do so-more than makes
up for their lack of humor.
Most sacred exorcists are clerics or paladins who are specifically trained by
their church for the work they are called to do. Most churches select only
those who have shown a clear dedication to the work of opposing evil outsiders,
as well as exemplary faith and devotion. Occasionally, a wizard qualifies to
fill this role in a church that is tolerant toward arcane magic, but members of
other classes rarely become sacred exorcists. NPC sacred exorcists are usually
loners who travel from city to city in the service of their church. As highly
specialized professionals, their services are frequently in demand, though few
cities would have need for a full-time sacred exorcist.
Hit Die: d8.
Requirements
To qualify to become a sacred exorcist, a character must fulfill all the
following criteria.
Alignment: Any good. ( neutral and lawful neutral clerics of Thanatos
are also acceptable)
Knowledge (the planes): 7 ranks.
Knowledge (religion): 10 ranks.
Spells: Ability to cast dismissal or dispel evil
Special: Adopting this prestige class requires the sanction of a church
or order that ordains sacred exorcists. Only characters judged by their
church to be exemplary in faith and devotion, strong of will and upright in
morality, are made sacred exorcists. (short version is it requires gm
permission)
Class Skills
The sacred exorcist's class skills (and the key ability for each skill) are
Concentration (Con), Craft (Int), Heal (Wis), Intimidate (Cha), Knowledge
(arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int),
Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int). See
Chapter 4: Skills in the Player's Handbook for skill descriptions.
Skill
Points at Each Level: 2 + Int modifier.
Class Features
All of the following are class features of the sacred exorcist prestige
class.
Weapon
and Armor Proficiency:
Sacred exorcists are proficient with all simple weapons. They are not
proficient with any type of armor or with shields, but usually carry these
proficiencies from their previous class.
Spells per Day: A sacred exorcist advances in spellcasting ability as
well as learning the skills of exorcism. Thus, when a new sacred exorcist level
is gained, the character gains new spells per day as if she had also gained a
level in whatever spellcasting class she belonged to before she added the
prestige class. She does not, however, gain any other benefit a character of
that class would have gained (improved chance of controlling or rebuking
undead, more frequent remove disease, and so on). This means that she adds the
level of sacred exorcist to the level of another spellcasting class the
character has, then determines spells per day accordingly. For example, if
Delliva, an 8th level cleric, gains a level as a sacred exorcist,
she gains new spells as if she had risen to 9th level as a cleric, but uses the
other sacred exorcist aspects of level progression such as base attack bonus
and save bonuses. If she next gains a level as a cleric, making her a 9th-level
cleric/1st-level sacred exorcist, she gains spells as if she had risen to 10th
level as a cleric.
If a character had more than one divine spellcasting class before she became a
sacred exorcist, the player must decide which class to assign each level of
sacred exorcist for the purpose of determining spells per day.
Prestige Domain: Upon adopting the sacred exorcist class, the character
gains access to the Exorcism domain (see Chapter 4: Divine Magic), including
its granted power (the ability to force possessing spirits out of the bodies
they inhabit). The Exorcism domain spells can be chosen as daily domain spells.
Chosen Foe (Ex): A sacred exorcist designates either undead or outsiders
as her chosen foe. Extensive study and special training in the proper
techniques for combating this foe gives the sacred exorcist a +1 competence
bonus on Bluff, Intimidate, Listen, Sense Motive, and Spot skill checks and
caster level checks to overcome any spell resistance of the chosen foe. At 4th
level the bonus increases to +2, and at 8th level it increases to +3.
Turn Undead (Su): Sacred exorcists can turn undead as clerics do. A
sacred exorcist who also has levels as a cleric or paladin adds her sacred
exorcist level to her cleric level (or her paladin level -2) to determine her
effective level with respect to turning attempts.
Resist Possession (Ex): Sacred exorcists of at least 2nd level receive a
+4 sacred bonus on
their saving throws against magic jar spells or similar abilities (including a
ghost's malevolence ability), and a +2 sacred bonus on dispel checks made to
dispel such effects. They also get a +2
sacred bonus on their saving throws against all charm and compulsion spells and
effects cast by evil outsiders or undead.
Detect Evil (Sp): At will, a sacred exorcist of at least 2nd level can
detect evil as a spelllike ability. This ability duplicates the effects of the
spell detect evil.
Extra Turning: At 3rd, 6th, and 9th level, a sacred exorcist gains Extra
Turning as a bonus feat. Each time a sacred exorcist gains this feat, she adds
four to the number of turning attempts she can make in a day.
Dispel Evil (Sp): At 4th level, the sacred exorcist gains the ability to
use dispel evil as a spell-like ability once per week. At 7th level, she can
use this ability twice per week. At 10th level, she can use it three times per
week.
Consecrated Presence (Su): At 5th level and higher, a sacred exorcist is
surrounded by an aura of positive energy that extends 20 feet from her
presence. This aura duplicates the effects of a consecrate spell, but it
moves with the sacred exorcist. If the sacred exorcist enters an area affected
by a desecrate spell, both effects are negated while the sacred exorcist
remains in the area. If the sacred exorcist is the target of a desecrate spell,
her aura is suppressed for the duration of the desecrate spell.
TABLE 3-12: THE SACRED EXORCIST
|
Class Level |
Base attack bonus |
Fort Save |
Ref Save |
Will Save |
Special |
Spells per Day |
|
1st |
+0 |
+0 |
+0 |
+2 |
Prestige domain: Exorcism, chosen foe +1, turn undead |
+1 level of existing class |
|
2nd |
+1 |
+0 |
+0 |
+3 |
Resist possession, detect evil |
+1 level of existing class |
|
3rd |
+2 |
+1 |
+1 |
+3 |
Extra Turning |
+1 level of existing class |
|
4th |
+3 |
+1 |
+1 |
+4 |
Dispel evil 1/week, chosen foe +2 |
+1 level of existing class |
|
5th |
+3 |
+1 |
+1 |
+4 |
Consecrated presence |
+1 level of existing class |
|
6th |
+4 |
+2 |
+2 |
+5 |
Extra Turning |
+1 level of existing class |
|
7th |
+5 |
+2 |
+2 |
+5 |
Dispel evil 2/week |
+1 level of existing class |
|
8th |
+6 |
+2 |
+2 |
+6 |
Chosen foe +3 |
+1 level of existing class |
|
9th |
+6 |
+3 |
+3 |
+6 |
Extra Turning |
+1 level of existing class |
|
10th |
+7 |
+3 |
+3 |
+7 |
Dispel evil 3/week |
+1 level of existing class |