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| Bacta Sources trace this substance to the planet Thyferra, and claim that it can only be proccessed there. With as plentiful and widespread as this Medical Wonder is, I highly doubt it is all manufactured on a single planet. Either way, what's important is what it does. Bacta is a viscous red substance that accelerates the natural healing rate of virtually every living organism. While this fact makes it useless for combating viruses and diseases, it drastically reduces the recovery time from physical trauma. In most cases the bacta is applied in small amounts either directly to the wound or into the patients bloodstream. A dose of bacta comes in a small cylinder that is capable of applying it in both ways, ensuring the versitality of emergency medical kits. There are times, however, when a patient has recieved too much trauma, and is in too critical of condition for the body to heal at such an accelerated rate. When this happens, the small doses from bacta cilinders are not enough, and so must be immeresed in a bacta solution. While bacta cylinders are common and can be found almost everywehre throughout the galaxy, they are still to expensive to be used on much beyond serious injury. Using a bacta cylinder is a full-round action, and requires a successful Treat Injury skill check (DC 15) to restore 1d4+1 hit points. The number restored can never exceed the character's full normal total of hit points. Since bacta only accelerates the natural healing process, a character is unable to benefit from more than one treatment an hour. Also, a bacta cylinder is unable to restore hit points when a character is disabled or dying (at or below 0 hit points). A successful application will, however, automatically stabilize them. Bacta cylinders have a purchase DC of 14, and weigh one pound. While small doses of bacta aren't of much use to patients in critical condition, immersion in a bacta solution will ensure a rapid and stable recovery. Beings treated in this manner recover at a rate of one hit point per hour. Once their condition is no longer critical (when they have 1 or more hit points) they recover at a rate of one hit point per level per hour. Again, hit points restored can never exceed the character's full normal total of hit points. Being treated at a full medical facility has a purchase DC of 25, modified by the patients size modifier (as it takes a differing amount for different sized patients). Properly equipped, trained, and licensed characters can purchase the bacta itself for use in treatment on patients. A purchase DC of 22 aquires enough bacta to treat one medium sized, or two small sized, patients. Large sized patients require two of these amounts. The bacta must be mixed correctly with purified water, and the patient must be monitored during the treatment. You must succeed at a Treat Injury skill check (DC 15), or the patient suffers one point of damage and the bacta is wasted. If you do not have access to proper facilities, you may attempt to use makeshift facilities (requiring at least a receptacle for the character to be immersed in, water, and the bacta) at a -4 to the skill check. While one package of this bacta is enough to fully restore an individual, it cannot be re-used, even on the same patient. You may take 10 on skill checks for treating a character with bacta, but you cannot take 20. |
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| Patients have been treated at this facility. |