The Lords Of Midnight
by Mike Singleton
Gameboy Advance version by Quirky

http://www.geocities.com/quirky_2k1/
email: quirky at zoom dot co dot uk

For the original game plus maps, hints, info etc:
visit www.worldofspectrum.org or www.icmark.com

Version 1.1 January 2004
=========================

GBA Controls
-------------

The Speccy controls were a bit 'unusual' and I've had to alter them a fair bit 
to make the game playable with the GBA's d-pad and 6 buttons. Below is the list
of controls, together with the 8-bit equivalents.

Press Start after the loading screen to start the game. You begin as Luxor the
Moonprince on the day of the Solstice standing at the Tower of the Moon.

Movement and common controls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Left, right - rotate on the spot. (equivalent to 1-8)
Up          - move forwards.  (equivalent to Q)
L, R        - select previous/next character. (N/A)
A           - Think     (equivalent to R)
B           - Select    (equivalent to M)
down        - Choose    (equivalent to T)
Select      - Bring the Night...  (equivalent to U)
            - Press A to bring a new dawn  (equivalent to G)
Start       - Save, load, etc     (equivalent to D or S)


Choose, Select, Save/Load
~~~~~~~~~~~~~~~~~~~~~~~~~

A           - Choose highlighted option / select highlighted character 
              (equivalent to C, V, B, N, etc)
B           - Look  (equivalent to E)
            - also cancel on the Save/Load menu
up, down    - change highlighted option (N/A)
The following are not available on the Save/Load menu:
left, right - cycle through Think, Choose, Select screens (equivalent to R, M, T)
L, R        - select previous/next character. (N/A)

Think
~~~~~~
A           - Think again   (equivalent to R)
B           - Look          (equivalent to E)
up          - Move forwards, then look  (equivalent to Q)
left, right - cycle through Think, Choose, Select screens (equivalent to R, M, T)
L, R        - select previous/next character. (N/A)


Credits
--------
Chris Wild at http://www.icemark.com for such detailed info on the inner 
workings of the original game.
WinZ80 disassembler/debugger by Gerton Lunter.
Forgotten for Visualboy Advance, which made debugging an absolute breeze.

Version 1.1 
=============
bug fix - the tiredness descriptions for riders and warriors 
were displayed the wrong way around.
