Transport is a wide term covering teleportation or any kind of movement device. Depending on the options chosen, the object to be moved (and the manner) could be anything. While movement is the operative word, the method has been left vague. A weapon could be forced from an opponent's hand, for example, by teleporting it a brief distance, moving it via magnetic field, altering local gravity or a sudden blast of wind. Many more options exist as well but all are merely colour added to the same effect.
Base: Inoperative self(operator)-targetting device
Base Cost: 0 points
| Modifier | Cost | Mech Tech Level | Bio Tech Level |
| Target Others | 5 | 1 | 1 |
| Allows the transporter to effect targets other then its operator. Range: 10 metres | |||
| Multiple Targets | Extra Targets x 5 | 1 | 1 |
| Allows the transporter to effect more than one target. Does not require
the 'Target Others' option as long as the operator is part of the target group. Range: 10 metres | |||
| Move by n paces... | |||
| ...in a Set Direction | 0.5 x n | 3 | 4 |
| Target moved by up to n paces in pre-determined direction | |||
| ...in a Variable Direction | n | 3 | 4 |
| Target moved by up to n paces in any direction | |||
| Reduction: Slow-mo | 5 | 2 | 2 |
| Target may only move at half speed for duration of effect. Not compatible with other 'Reduction' options Base Duration = 10 seconds. | |||
| Reduction: Paralysis | 10 | 2 | 2 |
| Target may not move for duration of effect. Not compatible with other 'Reduction' options Base Duration = 10 seconds. | |||
| Reduction: Stasis | 15 | 3 | 3 |
| Target may not move or be effected in any way for duration of effect. Not compatible with other 'Reduction' options Base Duration = 10 seconds. | |||
| Jump to Point | 20 | 3 | 4 |
| Target is moved to a previously determined 'set point' - which must be a location at which the device occupied and was set in the past or that was extremely well known to the device's creator (Ref's decision on that matter). The set point can normally be changed at any time to the location the device occupies at that time. | |||
| +1 Set Point | Additional Set Points x 10 | 3 | 4 |
| For use with 'Jump to Point' - the memory of the device is expanded to remember multiple set points. Any set point can be chosen at activation or overwritten at any time. |
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