Shattered Reality
Tech Device
Armour

Armour, like Weapon, is obvious - it is armour. It protects the wearer. As most armour is going to be physically present rather than an 'effect when activated' affair this type of device comes with a discount offer: 'Structural/Innate' Power Source is only 10 points for armour devices. Note that some options do not allow this power source, however. If the power source is not "Structural/Innate" then the effect lasts for a base duration of ten seconds as normal. This can be increased by the general 'Extended Duration' option.

Base: Standard Light Armour (Fueled with a Base Duration of 10 seconds)
Base Cost: 5 points

Modifier Cost Mech Tech Level Bio Tech Level
Construction: Extra Bulky -5 1 1
The armour is more cumbersome than normal (eg. 'Power Armour')
Not compatible with other 'Construction' options
Construction: Minimal 5 2 2
The armour is much less cumbersome and substantial than normal (eg. Silk Shirt)
Not compatible with other 'Construction' options
Construction: Nigh Invisible 10 3 4
The armour covers the entire body but is only physically represented by a small but still visible token object (eg. 'Force Field Generating Shield')
Not compatible with other 'Construction' options nor can it be used with the "Structural/Innate" Power Source.
Through Resistance 5 1 1
The armour is impervious to any attacks using the call 'Through'
Base Duration = 10 seconds
Elemental Magic Resistance Level x 10 4 3
The armour is impervious to elemental spell directed at it or the wearer up to the level of the resitance. (eg. Level One Resistance would stop a 'Fire Dart' Spell [Level One Fire] but not a 'Fire Bolt' Spell [Level Two Fire])
Base Duration = 10 seconds
+2 Armour 5 1 1
Additional Armour points for the device
Base Duration = 10 seconds
Invulnerable Duration x 10 4 4
For the duration (marked from the time the device is activated) the wearer is immune to all damage. Duration is marked in seconds and cannot be increased by the general 'Extended Duration' option

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