Darby O'Gill

Cognition 2d6, Knowledge 2d6, Mien 2d6, Smarts 2d10, Spirit 3d10
Search 1d6, Trackin' 3d6, Area Knowledge: Home County 2d6, Professional: blacksmithing 1d6, Overawe 2d6, Scroungin' 1d10, Survival: desert 2d10, Faith 6d10, Guts 3d10

Deftness 4d12, Nimbleness 4d6, Strength 3d8, Quickness 2d10, Vigor 3d6
Gunplay 1d12, Shootin': Pistol, Rifle 5d12, Speed Load 2d12,Throwin': Balanced 1d12, Climbin' 1d6, Fightin': Knife 2d6, Horse Ridin' 2d6, Sneak 1d6, Quick Draw: Pistols, Buntline 2d10

Edges: Arcane Background: Blessed, Belongin's (Holy Relic) 5, Two-Fisted, Two-Gun Kid 5, Nerves o' Steel

Hindrances: Night Terrors, Lyin' Eyes, Obligation (Religous Rites every morning) 2, Heroic

Miracles: Exorcism, Guardian Angel, Lay on Hands, Mercy, Sacrifice, Smite, Spiritual Giant

Grit: 1

Gear: Colt Frontier, Starr Revolver, Buntline Special, Arbiter (Holy .36 Navy Pistol), Handcuffs, Lantern with 3 gallons of oil, 2 quick draw holsters, bible, rosary, winter coat, skillet, rope, a duster and stetson, and a horse.

 

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