The Gatling Kid
The Gatling Kid, hero to the meek and vocal supporter of the new science, decided to try his luck in Red Creek's quick draw competition as a friendly contest between fellow gunfighters. Unfortunately, he was paired with "Madman" Miller in the first round, and suffered a gunshot wound to the head, barely surviving. He would have lost his finger too at the hands of the crazed outlaw, but Miller was stopped by the posse just in time.
Cognition 2d6, Knowledge 3d12, Mien 3d6, Smarts 4d10, Spirit 3d8
Scrutinize 4d6, Science: engineering 3d12, Mad Science 5d12, Bluff 4d10, Ridicule 2d10, Tinkerin' 5d10, Guts 2d10Deftness 4d10, Nimbleness 3d8, Quickness 3d10, Strength 3d4, Vigor 1d6
Shootin': pistol, gatling pistol 4d10, Speed Load 2d10, Dodge 4d8, Quick Draw 5d10Edges: Arcane Background: Mad Scientist, Fleet-Footed 1, Sand 2, Mechanically Inclined
Hindrances: Scrawny, Bad Luck, Squeamish
Gear: Gatling Pistol, quick draw holster, derringer