R.I.P.
John T. Begley

Begley had the town of Red Creek in the palm of his hand, and he knew it. Controlling all the claims in an area rich with ore does make a man confident. Unfortunately, that confidence was found to be misplaced when he went up against the posse, and before long he was tied to a stake with no head, prepared to be burnt at the stake at the hands of the posse.

Cognition 2d6, Knowledge 2d6, Mien 3d12, Smarts 2d6, Spirit 2d8
Scrutinize 2d6, Search 3d6, Overawe 4d12, Scroungin' 2d6, Survival: plains 3d6, Guts 4d8

Deftness 2d10, Nimbleness 2d8, Strength 2d6, Quickness 3d8, Vigor 2d8
Shootin: pistol, rifle 3d10, Speed Load 2d10, Gunplay 3d10, Climbin' 1d6, Fightin': brawlin', knife 3d8, sneak 2d8, quick draw 3d8

Edges: "The Stare", Tough As Nails 3, "The Voice": Threatening

Hindrances: Vengeful, Mean as a Rattler, Lame (Limp) 3, Ugly as Sin

Gear: Colt Army, Winchester '76, five speed load cylinders, box of matches, cigarettes

Quote: "You better be sure when you draw that hand-cannon, boy, 'cause once you do there ain't no goin' back."

 

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