References
Poison Craftsman and Craft (Poison):  From Quint Rogue.  Allows me to create poisons, as might be suggested.  Check out the 'Poisons' link from Sep's page.
Vulnerable:  From Unearthed Arcana.  Flaw that gives -1 to AC.

Murky-Eyed:  From Unearthed Arcana.  Flaw that forces two rolls to be made for a miss chance from concealment, either of which counts as a failure.

Uncivilized:  From Unearthed Arcana.  Trait that gives +1 on handle animal and wild empathy checks but -1 on Bluff, Diplomacy, and Gather Info checks.

Dinstinctive:  From Unearthed Arcana.  Trait that gives +1 on reputation checks but -1 on disguise checks
Yuan-ti Traits:
          From MM 3.5, modified from original to be +1 instead of +2 level adjustment. 
Gains darkvision 60 ft, +1 natural armor, alertness, blindfight, +2 int, +2 dex, +5 to disguise checks when posing as a human, disguise as a class skill, and the following:


          Detect Poison: (Sp) Can detect poison like the spell, 6th level caster (scent)

         
"Parceltongue": Ability to speak with snakes and similar reptiles
Palm Throw:  Ability for the Master Thrower prestige class from The Complete Warrior.  This mimics the Manyshot feat for thrown weapons, and I would like it to replace Manyshot for the Ranger's second combat style feat, seeing as how I don't even have proficiency with bows.
Masters of the Wild:  Using some tricks and some spells from this book.
Poisoner's Handbook:  Little gem I picked up at that Grand Haven store.  I have a few items from it, like the Manticore Tail Whip and the Poison Reaper's kit, plus its got like a thousand poisons in it.  Just ask me for details.
Manticore Tail Whip:  Identical to whip, EXCEPT for the following:  deals real damage (1d4), only has a 10 ft reach, does not provoke attacks of opportunity, and, most notably, held in the "stinger" is a poison that is secreted by the centrifugal force of the whip, effective giving the whip a poison attack.  Holds ten charges.
Venom of the Ages: Ability I gained while Joel was DM'ing.  Basically, it allows me to spontaneously "cast" poisons I have permanently absorbed into myself in the form of a bite or a spit attack.
Master                                           Many
of                                                  Forms
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