                           <<<SPACE NOISE 0.42>>>
                                update...

6/18/97: SBP0_42.ZIP

            THE GAME ISN'T A COMPLETE BITE NOW!
   \_-= A racing part of the game is now in the works=-_/

This is probably the last version of Space Noise in a while.  Tommorrow I
will be leaving town and attending to other matters.  Besides... it's not
the greatest anyways (2D still).  This will probably be put on the shelf
since I will be moving to C++ and 3D code, but who says I won't finish it?

This version is not supposed to be pushed out but because of numerous
requests, here it is.  When you hit New Game (which is in the super trail
phase), DO NOT SHOOT!  This will crash the game.  Also the game should be a 
little faster now.  Also note that the COMBAT portion of the game will be a 
little faster in the future (coded but not implemented).

There has also been many complaints on the AI's simplicity.  I've been trying
my best in the little time that I have and there are still bugs in it.  I
guess it's still playable but it should be better in the future.  Remember,
if you use the best ship against the worst ship it doesn't mean there's a
fault in the AI :)

Note: The name of the game will probably change.  Space Noise is just a name
      I can refer to!


                        
                        - =   C R E D I T S   = -
                        
Keyboard handler -- Pepin Woolcock
Screen graphics (just the ConfigMenu for now... and a hidden picture?)
                 -- Mark Story
Code/Design      -- Jonathan Mak (Queasy)


anyways... I hope you have fun!



