			Project Cubilo:
			---------------
				Amoeba 3D 1.01
				==============

DISCLAIMER:
  I, Jonathan Mak,  hold no responsibility whatsoever to any harm done by
  running this program or viewing any of its contents.


This is my OAC (grade 13 in Ontario) algebra/geometry project.  It is a 3D
game demonstrating the use of mathematics used in the course.  It uses only
Win32 and the FMOD API for sound.  Direct-X is NOT used.  Including in this
package is the actual game, the source code, and also a write-up explaining
how the mathematical formulas and algorithms were concieved.  The write-up is
written in MS Word'97 format.  Please unzip with subdirs!

Files included are:
	<game-specific>
	bg.bmp          -> the blue background to the game
	f1bg.bmp        -> a pic of my desk (used in help menu)
	hiscbg.bmp      -> a pic of someone special;) (used in the nfo screen)
	nfobg.bmp       -> a pic of me in grade 10 (used in hi-scores screen)
	explode.wav     -> explosion sound
	gun.wav         -> sound of a bullet firing
	yeah.wav        -> sound signalling a change of levels
	supera29.xm     -> the music
	amoeba3d.exe    -> the game exe

	<source-specific (in directory [source]>
	cubilo.c        -> the main file
	init.c          -> initialization code
	input.c         -> handles keyboard input
	draw.c          -> handles drawing in cubilo
	utils.c         -> fn's for rotation, perspective xform, etc.
	meanie.c        -> code for the baddies
	particle.c      -> particle system
	gunstuff.c      -> code pertaining to the gun and its shots
	qddutil.cpp     -> tools
	vars.h          -> all variable declarations
	fmod.h          -> header for fmod
	mda.c           -> file used for debugging with MDA

	<other>
	cubilo.doc      -> write-up explaining the math/algorithms
	readme.txt      -> this file

NOTE: scores.dat and config.dat will be created on initial run of the game.

I wrote this in Watcom C 11.0 (no OOP).  To compile it in the ide, just
include cubilo.c and compile a win32 windowed app.  Don't forget to download
the FMOD lib files first though.  The website is near the bottom of this fie.

Well, I hope you have fun.  If you have any questions or comments do not
hesitate to email me, Jonathan Mak (aka Queasy), at walter.mak@utoronto.ca.
I'd love to hear from you.

My old website: http://www.geocities.com/siliconvalley/haven/9922
My new website I share with my team: http://fly.to/reckless

FMOD was used for the sound system and can be found at: http://www.fmod.org



Amoeba3D Copyright (c) 2000 by Jonathan Mak (Queasy)
FMOD Copyright (c) 1999 by FireLight Multimedia




~January 9th, 2000 --> 11:49pm
//eof
