rp_group_types-0_1 - started 02/15/2007 last updated - 01.14.2008 Group - A Group is any persistent collection of personnel in the 3000AD universe. Personnel are either NPCs or Players. A Group of any size that contains one or more Players is called a Player Group. Government - The governing entity of one of the twelve Races. What are Fleets? A Fleet is an Organization under a Fleet Alliance. What is an Alliance? An Alliance is the sum of all personnel of a given Race/Caste combination. Races are Terran, Empirian, Vesperon, Credian, Kandorian, Mandorian, Zelon, Valkerie, Falkerie, Gammulan, Syrion, and Droidan. Castes are either Aggressive or Harmless. Aggressive Castes are Military, Police, Raider, Criminal, Assassin, Mercenary, and two Castes unique to Terrans: Insurgent and Earthcom. Harmless Castes are Explorer, Colonist, Scientist, Diplomat, Trader, Paramedic, Worker, Commercial, Journalist, Tourist, and Hacker. There are 206 Alliances. 74 are Aggressive, 132 Harmless. Aggressive Castes are either militaristic - Military, Police, Insurgent and Earthcom - or non-militaristic. Militaristic Alliances are either subject to the governing body of one of the 12 Races, or - in the case of The Insurgents - are labeled as the highest-profile outlaws of the Terran government. There are 26 Militaristic Alliances, divided into two types - Fleet and non-Fleet. The four types of Alliance are: Fleet Alliance, Militaristic non-Fleet Alliance, Non-militaristic Alliance, and Harmless Alliance. Also illustrated here ( http://www.geocities.com/quazar_2004/alliance_types_organigram.txt ) and partially listed here ( http://www.geocities.com/quazar_2004/alliance_list.txt ). Every Alliance consists of one or more Organizations. What is an Organization? An Organization is the highest-level Group within an Alliance. The two types of Aggressive Organization are Fleet and Force. Fleet Alliances only have Fleets. Militaristic non-Fleet Alliances and Non-militaristic Alliances only have Forces. Harmless Alliances do not have Fleets or Forces. Many types of Harmless Organizations are possible. For example: Corporations work for profit, Foundations do not. Terran Colonists spread across the Terran Quadrant can associate together based on family ties (like the Zwycky Clan), special interests (such as the Terran Kennel Club), etcetera. You can even define your own type of Harmless Organization, within reason. But if you want to undertake any type of combat without joining an established Fleet, you'll need to join or start a Force, for example the Terran Core Systems Police Force ( http://www.3000ad.com/forum/index.php?showtopic=17000039 ), or you can start your own Raider Force. Organization types illustrated here ( http://www.geocities.com/quazar_2004/organization_types.txt ). What distinguishes a Fleet from a Force? Alliance - An Alliance who's caste is aggressive. There are 74 Aggressive Alliances. Militaristic Alliance - subject to one governing body [The Insurgents govern themselves through the Insurgent Central Command, which resides above the alliance level: The Insurgents], or to multiple such bodies [Galcom is governed by the Terran UFN, the Empirian Supreme Command and the Vesperon Government] 1.2.1.1.1. Fleet Alliance - always has only Fleets, never any other type of organizations 1.2.1.1.2. Non-Fleet Alliance - never has Fleets, always only Forces [all military of all races other than those of Fleet Alliances, all Police of all races] 1.2.1.2. Non-Militaristic Alliance - deliberately not subject, and often in opposition, to a governing body 1.2.1.2.1. Non-Fleet Alliance - [all Raiders, Criminals, Assassns and Mercenaries] 1.2.2. Harmless Alliance - The sum of all personnel of a given Race and *harmless* Caste combination (the game's manual appendix defines every caste as either aggressive or harmless); note: Multinational is considered to be an applicable Race 1.2.2.1. Non-Fleet Alliance - [all harmless castes of all races] 1.3. Organization - any group imediately below the alliance level, there are four types: 1.3.1. Fleet - combat-oriented, always controlled, through its parent Alliance, by a government; enjoys elevated gameplay and real life status and prestige over a Force 1.3.2. Force - combat-oriented, can be controlled by a gouerning body, or part of a unified Alliance independant of any government, or can be completely independant from its parent Alliance and either compete against other organizations of the same alliance or be neutral to them. 1.3.2.1. militaristic Force 1.3.2.2. non-militaristic Force 1.3.3. Corporation - for-profit, usually independant of its parent Alliance and competes against other organizations 1.3.4. Foundation - not-for-profit, can be independant of its parent Alliance 1.4. Wing - any group imediately below the organization level; other terms are sometimes used for wing, aka Orion Fleet calls its wings Battlegroups 1.5. Formation 1.6. Bloc - [why call it a bloc instead of a unit? a unit is an individual; a bloc is a group that's part of a larger group]