e.g. "C:\Program Files\DreamCatcher\3000AD\Universal Combat\ucmp.exe" /c /logchat
When launching multiplayer from the appended shortcut, the game will initiate a chat log ("mpchatclient") and place it in the main UC folder. After each match, the log must either be saved under a different name or to a different location to keep it from being overwritten at the launch of a follow-on match.
(e.g. "Marvin - GCV Asimov - carrier/megaron").
The first entry is made to determine that all players and the server see each other properly. The second is to supply (privately) the scorekeeper with information needed to match each player with the correct asset – so that point values can be properly determined.
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Section X. Appendix 1 - ASSET SCORE SHEET
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ASSET |
EP |
RANKING |
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StarStations |
|
|
|
|
Class 0 – 3 |
5500 |
150 |
|
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Class 4 |
5500 |
135 |
|
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Class 5 – 7 |
5500 |
125 |
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Starstation Class 8 |
5500 |
130 |
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Class 9 – 10 |
5500 |
125 |
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Class 11 |
5500 |
150 |
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Class 12 – 13 |
5500 |
125 |
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StarBases |
|
|
|
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Type 1 |
3500 |
140 |
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Type 2 |
3500 |
125 |
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Type 3 |
3500 |
130 |
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Type 4 |
3500 |
145 |
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Type 5 |
3500 |
150 |
|
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Type 6 |
3500 |
125 |
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Type 7 |
3500 |
130 |
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Type 8 |
3500 |
145 |
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Carriers |
|
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Stormcarrier |
1500 |
100 |
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Aestrom |
1500 |
90 |
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Firestorm |
1500 |
95 |
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Battlecruiser Mk I |
1500 |
75 |
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|
Battlecruiser Mk II |
1500 |
80 |
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Battlecruiser Mk III |
1500 |
85 |
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Nightstar |
1500 |
70 |
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Megaron |
1500 |
80 |
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|
Violon |
1500 |
85 |
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|
Cruisers |
|
|
|
|
Warmonger |
350 |
40 |
|
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Starcarrier |
350 |
50 |
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Sentry |
350 |
45 |
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Spacestar |
350 |
45 |
|
|
Garid |
350 |
50 |
|
|
Starcruiser |
350 |
35 |
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|
Starwarrior |
350 |
30 |
|
|
Solnar |
350 |
25 |
|
|
Questar |
350 |
25 |
|
|
Sunflash |
350 |
35 |
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Transports |
|
|
|
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LRT-10 |
100 |
10 |
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LRT-15 |
100 |
10 |
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MRT-15 |
100 |
8 |
|
|
Canlon |
100 |
15 |
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Tarin Mk I/II |
100 |
12 |
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Jenstar |
100 |
15 |
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Generis |
100 |
15 |
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Fighters |
|
|
|
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L-Fighter |
50 |
10 |
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S-Fighter |
50 |
10 |
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S24 Raven |
50 |
15 |
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Defender |
50 |
15 |
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P21 Vandal |
50 |
12 |
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|
Zenstar |
50 |
12 |
|
|
Stardrone |
50 |
5 |
|
|
Infiltrator |
50 |
7 |
|
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Corsair |
50 |
5 |
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ASSET |
EP |
RANKING |
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Fighters, cont. |
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Viper |
50 |
5 |
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Starfighter |
50 |
5 |
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Interceptor Mk I |
50 |
7 |
|
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Interceptor Mk II |
50 |
5 |
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N-Fighter |
50 |
5 |
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Templon |
50 |
7 |
|
|
Mantis |
50 |
3 |
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Starlance |
50 |
3 |
|
|
X22 Aurora |
50 |
7 |
|
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Interdicter |
50 |
5 |
|
|
Sentinel |
50 |
3 |
|
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Lightstar |
50 |
5 |
|
|
Zodiac |
50 |
5 |
|
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Starmonk |
50 |
7 |
|
|
Alinix |
50 |
7 |
|
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Shuttles |
|
|
|
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Mk I |
0 |
3 |
|
|
Mk II |
0 |
3 |
|
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Mk III |
0 |
5 |
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Naval Assets |
|
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Carrier |
250 |
100 |
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Cruiser |
250 |
50 |
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Destroyer |
250 |
25 |
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Assault |
250 |
20 |
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Gunboat |
250 |
15 |
|
|
LCAC |
250 |
3 |
|
|
LCAC Type II |
250 |
1 |
|
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Legionnaire Sub |
250 |
50 |
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Sagner Sub |
250 |
35 |
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Osprey Sub |
250 |
30 |
|
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Wraith Sub |
250 |
10 |
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Gunships |
|
|
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Phantom |
50 |
3 |
|
|
Shadow |
50 |
5 |
|
|
Marauder |
50 |
7 |
|
|
Intruder |
50 |
5 |
|
|
Blackghost |
50 |
7 |
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Other Craft |
|
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ATV |
125 |
17 |
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HAV |
125 |
15 |
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|
CAB |
125 |
3 |
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Wildcat Tank |
125 |
20 |
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APC Mk I |
125 |
10 |
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|
LAV |
125 |
10 |
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|
UAV Mk I |
125 |
10 |
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Mayhem Tank |
125 |
20 |
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Mining Drone |
125 |
3 |
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APC Mk II |
125 |
17 |
|
|
CAV |
125 |
10 |
|
|
UAV Mk II |
125 |
15 |
|
|
Mobile Forward Base |
125 |
50 |
|
|
|
|
|
|
|
|
|
|
|
|
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Appendix 1, continued - ASSET SCORE SHEET
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ASSET |
EP |
RANKING |
|
Defenses |
|
|
|
TSX1 Limpet |
150 |
20 |
|
TSX2 Limpet |
150 |
25 |
|
ACM Rogan |
150 |
30 |
|
ADV Hawkeye |
150 |
35 |
|
AX-10 Fireball |
150 |
20 |
|
AX-21 Firestorm |
150 |
25 |
|
AX-25 FireEye |
150 |
30 |
|
GDN-4 Worm |
150 |
25 |
|
GDN-7 Worm |
150 |
30 |
|
Mk 1P |
150 |
7 |
|
Mk 2P |
150 |
10 |
|
XP-10 |
150 |
5 |
|
XP-15 |
150 |
15 |
|
Mk 3P |
150 |
15 |
|
Mk 1D |
150 |
5 |
|
Mk 2D |
150 |
10 |
|
ZX10 Rocket Launcher |
150 |
20 |
|
ZX15 Rocket Launcher |
150 |
20 |
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Area Defense Turret |
150 |
20 |
|
Centaur |
150 |
10 |
|
Starlight |
150 |
35 |
|
Sagat |
150 |
25 |
|
Area Defense Jammer |
150 |
35 |
|
Early Warning Radar |
100 |
30 |
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Area Defense Shield |
150 |
35 |
|
Base Assets |
|
|
|
Barracks |
125 |
20 |
|
Communications |
125 |
25 |
|
Fuel Tank |
125 |
10 |
|
Solar Plant |
125 |
25 |
|
Bunker |
125 |
10 |
|
LPAD Type I |
125 |
15 |
|
Supply Depot |
125 |
10 |
|
Command & Control |
125 |
30 |
|
LPAD Type II |
125 |
15 |
|
Nuclear Plant |
125 |
25 |
|
ODS |
|
|
|
Grazer |
150 |
30 |
|
Xtender |
150 |
15 |
|
Pyron |
150 |
20 |
|
Trancor |
150 |
25 |
|
Netstar |
150 |
20 |
|
Miscellaneous |
|
|
|
Probe |
5 |
5 |
|
Cargo Pod |
0 |
1 |
|
Sigma Mine |
15 |
25 |
|
Leech Mine |
15 |
10 |
|
Crab Mine |
15 |
5 |
|
Personnel |
|
|
|
Commander |
150 |
50 |
|
Flight Officer |
100 |
35 |
|
ASSET |
EP |
RANKING |
|
Personnel, cont. |
|
|
|
Navigation Officer |
100 |
30 |
|
Communications Officer |
100 |
25 |
|
Tactical Officer |
125 |
40 |
|
Combat Officer |
125 |
45 |
|
Medical Officer |
100 |
30 |
|
Chief Engineer |
100 |
25 |
|
Research Engineer |
100 |
30 |
|
Pilot |
75 |
20 |
|
System Engineer |
50 |
15 |
|
Flight Engineer |
50 |
15 |
|
Medic |
50 |
10 |
|
EF Marine |
75 |
20 |
|
SF Marine |
50 |
15 |
|
MI Marine |
50 |
5 |
|
AF Marine |
75 |
15 |
|
RF Marine |
75 |
10 |
|
EC Marine |
50 |
10 |
|
MC Marine |
50 |
10 |
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REQUIREMENT(S) |
EP |
RANKING |
|
Scenario with one objective |
|
|
|
Objective completed |
2500 |
250 |
Scenario with two objectives |
|
|
Primary objective completed |
3500 |
350 |
Secondary objective completed |
1500 |
150 |
Both objectives completed |
7000 |
700 |
|
Campaign * |
|
|
|
Primary objective completed |
10,000 |
1000 |
|
Secondary objective completed |
2500 |
250 |
|
Penalty points |
|
|
|
Loss of asset |
Asset EP |
Asset ranking |
|
Loss of match |
1000 |
100 |
|
Match Forfeit |
1500 |
150 |
|
ROE violation |
500 |
0 |
* A campaign is a series of five (5) matches combined to complete a larger, more complex, objective. All campaign objectives prior to the final match are considered secondary objectives. Only the primary objective of the last scenario is considered primary.
Section XII. Appendix 3 - AWARDS AND DECORATIONS
|
AWARD |
REQUIREMENT(S) |
|
Award for Gallantry |
Awarded for killing at least 3 opposing team member of the course of a season of play.. |
|
Combat Shield |
Awarded for being the player to complete the team’s primary objective, killing at least 2 opposing team member, and completing the match without re-spawning. Must have achieved the Award for Gallantry. |
|
Order of the Wraith |
Awarded for the successful killing 10 opposing team members over the course of a season of play. |
|
Planetary Shield |
Awarded for acts of extreme heroism in combat within planetary hostile territory during a season of play. This is primarily awarded to Marines, PSP and EF pilots but can be given to any player who kills at least 5 enemy players during hostile planetary operations of the course of a season of play. |
|
Commander’s Shield |
Awarded for acts of heroism in combat within planetary territory over the length of a season of play. This medal is also primarily awarded to Marines, PSP, and EF pilots but can be given to any player who kills 15 enemy players in a planetary sector over the course of a season. |
|
Eye of Andromeda |
Awarded upon successful killing 20 enemy players over the course of a season. Must have achieved the Combat Shield. |
|
Star of Merit |
Awarded to the second place contestant in the player’s individual championships. |
|
Order of the Universe |
This is the highest 3000AD Fleet League medal. It is only awarded to the player who wins first place in the individual players championships. |
Once the match has been scored by the players send the match log file along with the final score as decide in a text file to the official score keeper so can be entered into the Fleet Database.
Please read section 5 starting at the bottom of page 4 on conducting a match before you continue.
Please read section 5 starting at the bottom of page 4 on conducting a match before you continue.
Role-play Notes
A major fleet engagement is imminent, and both sides have good intel provided by their AWACS crafts. Should one side lose their eye in the sky, it could be decisive…
After a major solar storm, which blanked out all radar and communication systems, it appears that both fleets’ AWACS craft have drifted well out of position and are vulnerable to enemy attack…
Please read section 5 starting at the bottom of page 4 on conducting a match before you continue.
Players required: 3 on each team
Both teams are comprised of the same craft:
1 AWACS craft (armed transport)
1 Carrier
1 Cruiser
Rules of Engagement
Launch Bases/Re-spawn points:
Insurgents: Farpoint Station in Tapestran, (Version 2: AWACS craft Antilles Station in Rovarix, moving to the Junae region before match start) Re-spawn Point: Antilles Station in Rovarix
GalCom: Eterna Station in Galadran (Version 2: AWACS craft Quon Station in Ralean, moving to the Foron region before match start) Re-spawn Point: Quon Station in Ralean
Match Procedure:
The Two AWACS craft log in first, followed by the rest of the teams. In the event of no server logs or observer, when all craft are logged in and launched, they must send their name and ship type to their own AWACS craft (who send their info to themselves)
The AWACS craft keep their chat windows open all through the match, all other craft close theirs as soon as the match begins. Through teamspeak, the AWACS craft of each team can give his teammates good radar intelligence for as long as his craft is intact. (I.e. enemy craft current location and hyper drive activity as given in his chat log) and continually update this information as he receives it. All craft are free to move around as they see fit (excluding the AWACS, see rule 4) with the only restriction that they stay in space.
When killed, all craft should re-spawn as cruisers, including the AWACS craft and carrier, the AWACS craft closing his chat window and becoming merely a conventional military asset for his team, able to move as freely as all the other players.
Team Objectives
Primary Objective: Destroy opposing AWACS craft while keeping your own alive: 3500 EP, 350 ranking points
Secondary Objective: Destroy the command craft of the opposing fleet (the Carrier ):1500 EP, 150 ranking points.
Both Primary and Secondary Objectives: 7000 EP, 700 ranking points.
The Great Race
Asset to be used: Megaron (only)
Launch from: Last Stop (NZone)
You must add /logchat to your command line parameter in order to create a chat log. If you do not no log file will be created and campaign will be disqualified. All AE’s are allowed to run the great Race campaign once per month. If you submit a log and it is disqualified you must wait until the next month before you can run the campaign and submit another log to be scored
The object of the race is to see who can log the best time and achieve all objectives. The deployment of shuttles and all instructions must be followed to the letter or the player’s final time will be disqualified and you will receive no score. Chat log files need to be submitted to your fleet leader to verify that all steps were done properly prior to being sent to the official scorekeeper to be entered into the players profile in the fleet DB.
Step 1:Jump from NZone to Rovarix in your CC
Step 2:Deploy Shuttle 1 to the planet
Step 3:Jump from Rovarix to Junae in your CC
Step 4:Deploy Shuttle 3 to the planet
Step 5:Jump from Junae to Foron in your CC
Step 6:Deploy Shuttle 2 to the planet
Step 7:Jump from Foron to Castrin in your CC
Step 8:Switch your AE to Shuttle 4
Leave your CC in Castrin and jump to Foron in your shuttle
Step 9: Fly your shuttle to the planet and switch to Shuttle 2. Give orders to Shuttle 4 to leave the planet but it must stay in the region.
Step 10: Jump to Junae
Step 11: Fly your shuttle to the planet and switch to Shuttle 3. Give orders to Shuttle 2 to leave the planet but it must stay in the region.
Step 12: Jump to Rovarix
Step 13: Fly your shuttle to the planet and switch to Shuttle 1. Give orders to Shuttle 3 to leave the planet but it must stay in the region.
Step 14: Proceed in Shuttle 1 back to your CC in Castrin
Shuttles can be placed anywhere on the planet, the location is up to you.
If the player’s CC or any of his shuttles leave the region they are required to stay in, the player’s time will be disqualified and you will not receive a score for the campaign.
Objectives and Scoring:
The Great Race ROE is considered to be a campaign consisting of three secondary objectives and one primary objective refer to appendix 2 of the league Handbook. If you fail to complete any of the secondary objectives the campaign is disqualified and will not be scored
The Death Match
This is a scenario for use when there is an uneven or low team turnout for a fleet match.
Please read section 5 starting at the bottom of page 4 on conducting a match before you continue.
Roleplay Notes
Two major task forces have met in a key strategic region. Whichever force can gain the upper hand will earn a significant morale boost for their side...
Rules Of Engagement
Gain control of the battlefield: 2500 EP, 250 ranking points