NOTES ------------ (a note on the notes: these notes are aligned to read properly in the official Starcraft Campaign Editor... other editors... maybe not so lined up...) Piņata Party! has undergone some major improvements in piņata popping detection between version 1.23 and 1.50. As a result, some new switches have been added and some old ones are no longer used. A complete lists follows. (Ahhh! paranoia! They're following me!!!) If you want to edit Piņata Party! and need to export the switches, these are things you will need to know: SWITCH # SWITCH NAME Switch 1 (no longer used) Popped a P7 Pinata Switch 2 Make a new P7 Pinata Switch 3 (no longer used) Popped a P8 Pinata Switch 4 Make a new P8 Pinata Switch 5 Candy Bit 0 Switch 6 Candy Bit 1 Switch 7 Candy Bit 2 Switch 8 Candy Bit 3 Switch 9 Candy Bit 4 Switch 10 Candy Bit 5 Switch 11 House Bit 0 Switch 12 House Bit 1 Switch 13 House Bit 2 Switch 14 House Bit 3 Switch 15 1st Player Pops 7 Switch 16 2nd Player Pops 7 Switch 17 3rd Player Pops 7 Switch 18 4th Player Pops 7 Switch 19 (no longer used) Popped a P5 Pinata Switch 20 Make a P5 Pinata Switch 21 (no longer used) Popped a P6 Pinata Switch 22 Make a new P6 pinata Switch 23 Dentists afoot P1 Switch 24 Dentists afoot P2 Switch 25 Dentists afoot P3 Switch 26 Dentists afoot P4 Switch 27 1st player pops 8 Switch 28 2nd player pops 8 Switch 29 3rd player pops 8 Switch 30 4th player pops 8 Switch 31 1st player pops 5 Switch 32 2nd player pops 5 Switch 33 3rd player pops 5 Switch 34 4th player pops 5 Switch 35 1st player pops 6 Switch 36 2nd player pops 6 Switch 37 3rd player pops 6 Switch 38 4th player pops 6 I don''t remember which location is named what, but these are the locations required: Pinata Spew P7 Pinata Spew P8 Pinata Spew P5 Pinata Spew P6 Pinata House 1 Pinata House 2 Pinata House 3 Pinata House 4 Pinata House 5 Pinata House 6 Pinata House 7 Pinata House 8 Pinata House 9 Pinata House 10 Pinata House 11 Pinata House 12 Pinata House 13 Pinata House 14 Pinata House 15 Pinata House 16 Player Conversion Spot House locations are 4x4 "location grid" size Pinata Spew locations are 4x4 Player Conversion Spot is 2x2 House Locations can be put whever you think they would be good, either dispersed throughout the level, or clustered for some devious purpose yet unbeknownst to me :P If you do edit or redo Piņata Party!, please put my name as the original creator, as I worked on this for about a month and it almost mading me insane :P Add another few weeks a year later... you get the picture :) Please rename your edited file to show that it is not the original, and to avoid overwriting my laboreous work. The original will be named pinata_party_x_xx_team.scm with a title of "Team Piņata Party! vx.xx" or "Piņata Party! vx.xx Team Edition" where the ''x'' is some version number... Please leave these notes as well, and place any additional comments below. Like this :) - The reason the switches are in an odd ordder is because I was originally going to have only two piņatas, but later found it would make for a very unbalanced game with six players and only two piņatas, so player 5 and 6 were piņata-fied later on. - To get the " ņ " for " piņata ", hold ALTT and type 164 on the numeric keypad, and then let go of ALT. Viola! A " ņ " is born! - I have found it is very difficult to assiign a specific unit kill to a player. Each unit killed gives you a specific "kill score". The overlords give you 200 kill points. But, if you kill an opponent or another piņata, that adds to the score, sometimes before a piņata death can be assigned. As a result, every once in a while, a piņata may spew no candy at all. Also, if two piņatas are killed at the same exact time by different players, there is a 50/50 chance that each player will get candy from their own piņata. If they don''t, it will pop out of the other player''s piņata. This is a vast improvement over my old method, in which the lower-numbered player (1, 2, 3, or 4) would get the candy out of all simultaneously popped piņatas. This should balance things out, and please a great many people who get angry when someone else (usually the person who makes the game) gets an unfair candy advantage, causing all sorts of comment-flinging to ensue, like "cheater", "rigged", and "Well, this version SUCKS!" :P This is accomplished (the detection, not the name calling... though I guess they are related :P) by setting a number of switches, which prohibit one player from getting candy from more than one piņata at a time. Also, each piņata has a unique order for player checking to see who popped the piņata. the checking order is like so: Player 5: 1 2 3 4 Player 6: 3 4 1 2 Player 7: 2 1 4 3 Player 8: 4 3 2 1 This way, each player has the same chance of being first, second, and so on in the checking order, and the same chance of being checked before or after any other player (ie. player 1 is checked before player 2 twice, and checked after player 2 twice. See? Nice :P) - v1.0 -> v1.2x - Some tweaking has gone on to try to balannce gameplay... Still, there are occasions when a player is wiped out quickly... Pop Rocks right off the bat, for instance... Sorry to whoever it was I popped :P - Dentist quantities have been reduced fromm four down to one, and their damage adjusted to make them not quite impossible, but not weak lame-o dentists either... - Plastic Eggs now come full of candy, and Gummi Worms now start with one Sour Patch Kid (was none, then four... too strong). - Also, an M&M conversion mistake has been fixed, as well as some other thing that I have just forgotten... v1.21 - less dentists, more balanced candy power - There is now but one Dentist per Spew... people hate ''em :) They no longer wipe everyone out. - I made a version that defaults to teams... some people have a hard time with the concept of teaming up in-game :/ v1.22 - Removed Rock Candy (Infested Kerrigan) cloaking. ''Twas a tad unfair, especially if you have no Dots to see them with. v1.23 - Made piņatas always visible with map pings As a result, someone flat out said "man, this is really fun!" And, people who don''t boother to read the directions can usually figure out what to do within the first couple of map pings :) v1.50 - Vastly improved piņata popping detection. Yes! - Fixed some of these comments. When I added switches several versions ago, the changes never made it into the switch list... Piņata Party! Team Edition Original concept and design by ]:o_ Jason Quattrini |O = The Master Cow |_o= quattj@yahoo.com