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Sentinel
of Virentor
Medium-Size Outsider (Good, Lawful)
Hit Dice: 10d8+50 (100hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 28 (+4 Dex, +14 natural)
Attacks: +4 greatsword +x/+x/+x melee
Damage: +4 greatsword 2d6+11
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Spell-like abilities, deflect
attacks
Special Qualities: Damage reduction 10/+1, SR 16,
celestial qualities, regeneration
Saves: Fort +13, Ref +12, Will +10
Abilities: Str 20, Dex 19, Con 20, Int 15, Wis 15,
Chr 17
Skills: Listen +10, Search +8, Sense Motive +10, Spot
+12
Feats: Alertness, Blind-Fight, Improved Initiative,
Power Attack
Climate/Terrain: Any land and
underground
Organization: Solitary or pair
Challenge Ratting: 10
Treasure: No coins; double goods; standard items
Alignment: Lawful good
Advancement: 11-15 HD (Medium);
16-20 HD (Large)
The Sentinel speaks Celestial, Common. COMBAT
Aura of Menace (Su):
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