 MESH IMPORT MESH=AlphaG1 ANIVFILE=\Unreal\Alpha\Models\Aniv18.3D DATAFILE=\Unreal\Alpha\Models\Data18.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaG1 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaG1 SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=AlphaG1 MESH=AlphaG1
 MESHMAP SCALE MESHMAP=AlphaG1 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=AlphaG2 ANIVFILE=\Unreal\Alpha\Models\Aniv19.3D DATAFILE=\Unreal\Alpha\Models\Data19.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaG2 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaG2 SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=AlphaG2 MESH=AlphaG2
 MESHMAP SCALE MESHMAP=AlphaG2 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=AlphaG3 ANIVFILE=\Unreal\Alpha\Models\Aniv40.3D DATAFILE=\Unreal\Alpha\Models\Data40.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaG3 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaG3 SEQ=All          STARTFRAME=0   NUMFRAMES=41
 MESH SEQUENCE MESH=AlphaG3 SEQ=Down         STARTFRAME=0   NUMFRAMES=10
 MESH SEQUENCE MESH=AlphaG3 SEQ=Fire         STARTFRAME=10  NUMFRAMES=25
 MESH SEQUENCE MESH=AlphaG3 SEQ=Idle         STARTFRAME=35  NUMFRAMES=6

 MESHMAP NEW   MESHMAP=AlphaG3 MESH=AlphaG3
 MESHMAP SCALE MESHMAP=AlphaG3 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=AlphaGa ANIVFILE=\Unreal\Alpha\Models\Aniv10.3D DATAFILE=\Unreal\Alpha\Models\Data10.3D X=0 Y=0 Z=0 // Gargoyle
 MESH ORIGIN MESH=AlphaGa X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaGa SEQ=All          STARTFRAME=0   NUMFRAMES=58
 MESH SEQUENCE MESH=AlphaGa SEQ=Walk         STARTFRAME=0   NUMFRAMES=28
 MESH SEQUENCE MESH=AlphaGa SEQ=TakeOff      STARTFRAME=28  NUMFRAMES=30

 MESHMAP NEW   MESHMAP=AlphaGa MESH=Gargoyle
 MESHMAP SCALE MESHMAP=AlphaGa X=0.1 Y=0.1 Z=0.2

 MESH IMPORT MESH=AlphaWoman ANIVFILE=\Unreal\Alpha\Models\Aniv11.3D DATAFILE=\Unreal\Alpha\Models\Data11.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaWoman X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaWoman SEQ=All           STARTFRAME=0   NUMFRAMES=108
 MESH SEQUENCE MESH=AlphaWoman SEQ=Walk          STARTFRAME=0   NUMFRAMES=30
 MESH SEQUENCE MESH=AlphaWoman SEQ=Fight         STARTFRAME=30  NUMFRAMES=78

 MESHMAP SETTEXTURE MESHMAP=AlphaWoman NUM=8  TEXTURE=WomanAlpha1
 MESHMAP SETTEXTURE MESHMAP=AlphaWoman NUM=5  TEXTURE=WomanAlpha2

 MESHMAP NEW   MESHMAP=AlphaWoman MESH=AlphaWoman
 MESHMAP SCALE MESHMAP=AlphaWoman X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=Aniv03 ANIVFILE=\Unreal\Alpha\Models\Aniv03.3D DATAFILE=\Unreal\Alpha\Models\Data03.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=Aniv03 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=Aniv03 SEQ=All          STARTFRAME=0   NUMFRAMES=32

 MESHMAP NEW   MESHMAP=Aniv03 MESH=Aniv03
 MESHMAP SCALE MESHMAP=Aniv03 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=AlphaGo ANIVFILE=\Unreal\Alpha\Models\Aniv04.3D DATAFILE=\Unreal\Alpha\Models\Data04.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaGo X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaGo SEQ=All          STARTFRAME=0   NUMFRAMES=32

 MESHMAP NEW   MESHMAP=AlphaGo MESH=AlphaGo
 MESHMAP SCALE MESHMAP=AlphaGo X=0.1 Y=0.1 Z=0.2

/*
 MESH IMPORT MESH=Aniv05 ANIVFILE=\Unreal\Alpha\Models\Aniv05.3D DATAFILE=\Unreal\Alpha\Models\Data05.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=Aniv05 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=Aniv05 SEQ=All          STARTFRAME=0   NUMFRAMES=32

 MESHMAP NEW   MESHMAP=Aniv05 MESH=Aniv05
 MESHMAP SCALE MESHMAP=Aniv05 X=0.1 Y=0.1 Z=0.2
*/

 MESH IMPORT MESH=AlphaMs ANIVFILE=\Unreal\Alpha\Models\Aniv07.3D DATAFILE=\Unreal\Alpha\Models\Data07.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaMs X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaMs SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=AlphaMs MESH=AlphaMs
 MESHMAP SCALE MESHMAP=AlphaMs X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=AlphaPe ANIVFILE=\Unreal\Alpha\Models\Aniv08.3D DATAFILE=\Unreal\Alpha\Models\Data08.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaPe X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaPe SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=AlphaPe MESH=AlphaPe
 MESHMAP SCALE MESHMAP=AlphaPe X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=AlphaHD ANIVFILE=\Unreal\Alpha\Models\Aniv12.3D DATAFILE=\Unreal\Alpha\Models\Data12.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaHD X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaHD SEQ=All          STARTFRAME=0   NUMFRAMES=2

 MESHMAP NEW   MESHMAP=AlphaHD MESH=AlphaHD
 MESHMAP SCALE MESHMAP=AlphaHD X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=AlphaWi ANIVFILE=\Unreal\Alpha\Models\Aniv13.3D DATAFILE=\Unreal\Alpha\Models\Data13.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaWi X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaWi SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=AlphaWi MESH=AlphaWi
 MESHMAP SCALE MESHMAP=AlphaWi X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=AlphaG2 ANIVFILE=\Unreal\Alpha\Models\Aniv14.3D DATAFILE=\Unreal\Alpha\Models\Data14.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaG2 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaG2 SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=AlphaG2 MESH=AlphaG2
 MESHMAP SCALE MESHMAP=AlphaG2 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=AlphaMl ANIVFILE=\Unreal\Alpha\Models\Aniv15.3D DATAFILE=\Unreal\Alpha\Models\Data15.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaMl X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaMl SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=AlphaMl MESH=AlphaMl
 MESHMAP SCALE MESHMAP=AlphaMl X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=AlphaRazorBlade ANIVFILE=\Unreal\Alpha\Models\Aniv23.3D DATAFILE=\Unreal\Alpha\Models\Data23.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaRazorBlade X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaRazorBlade SEQ=All          STARTFRAME=0   NUMFRAMES=3

 MESHMAP NEW   MESHMAP=AlphaRazorBlade MESH=AlphaRazorBlade
 MESHMAP SCALE MESHMAP=AlphaRazorBlade X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=Aniv25 ANIVFILE=\Unreal\Alpha\Models\Aniv25.3D DATAFILE=\Unreal\Alpha\Models\Data25.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=Aniv25 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=Aniv25 SEQ=All          STARTFRAME=0   NUMFRAMES=3

 MESHMAP NEW   MESHMAP=Aniv25 MESH=Aniv25
 MESHMAP SCALE MESHMAP=Aniv25 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=Aniv27 ANIVFILE=\Unreal\Alpha\Models\Aniv27.3D DATAFILE=\Unreal\Alpha\Models\Data27.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=Aniv27 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=Aniv27 SEQ=All          STARTFRAME=0   NUMFRAMES=30

 MESHMAP NEW   MESHMAP=Aniv27 MESH=Aniv27
 MESHMAP SCALE MESHMAP=Aniv27 X=0.1 Y=0.1 Z=0.2

 MESH IMPORT MESH=AlphaVase ANIVFILE=\Unreal\Alpha\Models\Aniv32.3D DATAFILE=\Unreal\Alpha\Models\Data32.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaVase X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaVase SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=AlphaVase MESH=AlphaVase
 MESHMAP SCALE MESHMAP=AlphaVase X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=AlphaSkaarjFace ANIVFILE=\Unreal\Alpha\Models\Aniv33.3D DATAFILE=\Unreal\Alpha\Models\Data33.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaSkaarjFace X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaSkaarjFace SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=AlphaSkaarjFace MESH=AlphaSkaarjFace
 MESHMAP SCALE MESHMAP=AlphaSkaarjFace X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=Aniv00 ANIVFILE=\Unreal\Alpha\Models\Aniv00.3D DATAFILE=\Unreal\Alpha\Models\Data00.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=Aniv00 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=Aniv00 SEQ=All          STARTFRAME=0   NUMFRAMES=3

 MESHMAP NEW   MESHMAP=Aniv00 MESH=Aniv00
 MESHMAP SCALE MESHMAP=Aniv00 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=Aniv02 ANIVFILE=\Unreal\Alpha\Models\Aniv02.3D DATAFILE=\Unreal\Alpha\Models\Data02.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=Aniv02 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=Aniv02 SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=Aniv02 MESH=Aniv02
 MESHMAP SCALE MESHMAP=Aniv02 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=Aniv09 ANIVFILE=\Unreal\Alpha\Models\Aniv09.3D DATAFILE=\Unreal\Alpha\Models\Data09.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=Aniv09 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=Aniv09 SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=Aniv09 MESH=Aniv09
 MESHMAP SCALE MESHMAP=Aniv09 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=AlphaStingray ANIVFILE=\Unreal\Alpha\Models\Aniv21.3D DATAFILE=\Unreal\Alpha\Models\Data21.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaStingray X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaStingray SEQ=All          STARTFRAME=0   NUMFRAMES=30
 MESH SEQUENCE MESH=AlphaStingray SEQ=Idle         STARTFRAME=0   NUMFRAMES=1
 MESH SEQUENCE MESH=AlphaStingray SEQ=Fly          STARTFRAME=0   NUMFRAMES=30

 MESHMAP NEW   MESHMAP=AlphaStingray MESH=AlphaStingray
 MESHMAP SCALE MESHMAP=AlphaStingray X=0.1 Y=0.1 Z=0.2

 TEXTURE IMPORT NAME=StingraySkin FILE=Textures\Stingray\TEXTURE3.pcx GROUP="Skins"
 MESHMAP SETTEXTURE MESHMAP=AlphaStingray NUM=2  TEXTURE=StingraySkin


 MESH IMPORT MESH=AlphaManta ANIVFILE=\Unreal\Alpha\Models\Aniv29.3D DATAFILE=\Unreal\Alpha\Models\Data29.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaManta X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaManta SEQ=All          STARTFRAME=0   NUMFRAMES=20

 MESHMAP NEW   MESHMAP=AlphaManta MESH=AlphaManta
 MESHMAP SCALE MESHMAP=AlphaManta X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=Aniv34 ANIVFILE=\Unreal\Alpha\Models\Aniv34.3D DATAFILE=\Unreal\Alpha\Models\Data34.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=Aniv34 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=Aniv34 SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=Aniv34 MESH=Aniv34
 MESHMAP SCALE MESHMAP=Aniv34 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=Aniv35 ANIVFILE=\Unreal\Alpha\Models\Aniv35.3D DATAFILE=\Unreal\Alpha\Models\Data35.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=Aniv35 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=Aniv35 SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=Aniv35 MESH=Aniv35
 MESHMAP SCALE MESHMAP=Aniv35 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=Aniv36 ANIVFILE=\Unreal\Alpha\Models\Aniv36.3D DATAFILE=\Unreal\Alpha\Models\Data36.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=Aniv36 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=Aniv36 SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=Aniv36 MESH=Aniv36
 MESHMAP SCALE MESHMAP=Aniv36 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=Aniv37 ANIVFILE=\Unreal\Alpha\Models\Aniv37.3D DATAFILE=\Unreal\Alpha\Models\Data37.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=Aniv37 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=Aniv37 SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=Aniv37 MESH=Aniv37
 MESHMAP SCALE MESHMAP=Aniv37 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=Aniv38 ANIVFILE=\Unreal\Alpha\Models\Aniv38.3D DATAFILE=\Unreal\Alpha\Models\Data38.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=Aniv38 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=Aniv38 SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=Aniv38 MESH=Aniv38
 MESHMAP SCALE MESHMAP=Aniv38 X=0.1 Y=0.1 Z=0.2


 MESH IMPORT MESH=AlphaNaliFruit ANIVFILE=\Unreal\Alpha\Models\Aniv39.3D DATAFILE=\Unreal\Alpha\Models\Data39.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaNaliFruit X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaNaliFruit SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=AlphaNaliFruit MESH=AlphaNaliFruit
 MESHMAP SCALE MESHMAP=AlphaNaliFruit X=0.1 Y=0.1 Z=0.2

 MESHMAP SETTEXTURE MESHMAP=AlphaNaliFruit NUM=0  TEXTURE=jHealth1


 MESH IMPORT MESH=AlphaDevilFish ANIVFILE=\Unreal\Alpha\Models\Aniv41.3D DATAFILE=\Unreal\Alpha\Models\Data41.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaDevilFish X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaDevilFish SEQ=All          STARTFRAME=0   NUMFRAMES=1

 MESHMAP NEW   MESHMAP=AlphaDevilFish MESH=AlphaDevilFish
 MESHMAP SCALE MESHMAP=AlphaDevilFish X=0.1 Y=0.1 Z=0.2

 MESHMAP SETTEXTURE MESHMAP=AlphaDevilFish NUM=1 TEXTURE=UnrealShare.Skins.Jfish1



 MESH IMPORT MESH=AlphaTentacle ANIVFILE=\Unreal\Alpha\Models\Aniv42.3D DATAFILE=\Unreal\Alpha\Models\Data42.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaTentacle X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaTentacle SEQ=All          STARTFRAME=0   NUMFRAMES=30
 MESH SEQUENCE MESH=AlphaTentacle SEQ=Idle         STARTFRAME=0   NUMFRAMES=1


 MESHMAP NEW   MESHMAP=AlphaTentacle MESH=AlphaTentacle
 MESHMAP SCALE MESHMAP=AlphaTentacle X=0.1 Y=0.1 Z=0.2

 MESHMAP SETTEXTURE MESHMAP=AlphaTentacle NUM=1 TEXTURE=TentacleAlpha1


 MESH IMPORT MESH=AlphaTorch ANIVFILE=\Unreal\Alpha\Models\aniv56.3D DATAFILE=\Unreal\Alpha\Models\data56.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaTorch X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaTorch SEQ=All          STARTFRAME=0   NUMFRAMES=12

 MESHMAP NEW   MESHMAP=AlphaTorch MESH=AlphaTorch
 MESHMAP SCALE MESHMAP=AlphaTorch X=0.1 Y=0.1 Z=0.2



 MESH IMPORT MESH=Aniv01 ANIVFILE=\Unreal\Alpha\Models\Aniv01.3D DATAFILE=\Unreal\Alpha\Models\Data01.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=Aniv01 X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=Aniv01 SEQ=All          STARTFRAME=0   NUMFRAMES=30

 MESHMAP SCALE MESHMAP=Aniv01 X=0.1 Y=0.1 Z=0.2
 MESHMAP NEW   MESHMAP=Aniv01 MESH=Aniv01


 MESH IMPORT MESH=AlphaGasbag ANIVFILE=\Unreal\Alpha\Models\Aniv28.3D DATAFILE=\Unreal\Alpha\Models\Data28.3D X=0 Y=0 Z=0
 MESH ORIGIN MESH=AlphaGasbag X=-46 Y=120 Z=-80 YAW=64

 MESH SEQUENCE MESH=AlphaGasbag SEQ=All          STARTFRAME=0   NUMFRAMES=226

 MESHMAP NEW   MESHMAP=AlphaGasbag MESH=AlphaGasbag
 MESHMAP SCALE MESHMAP=AlphaGasbag X=0.1 Y=0.1 Z=0.2

 TEXTURE IMPORT NAME=AlphaGasbag1 FILE=Textures\GasBag\GasBag1.PCX GROUP=Skins 
 TEXTURE IMPORT NAME=AlphaGasbag2 FILE=Textures\GasBag\GasBag2.PCX GROUP=Skins 
 MESHMAP SETTEXTURE MESHMAP=AlphaGasbag NUM=5 TEXTURE=AlphaGasbag1
 MESHMAP SETTEXTURE MESHMAP=AlphaGasbag NUM=6 TEXTURE=AlphaGasbag2
