David Najar's Unreal Engine PSA animation file format toolkit (DN UnPSA Toolkit) version 0.38 Beta. 04/2009

This simple aplication allows you to:

-Open multiple PSA files and combine animations to a single PSA file that conforms to a PSK file bind pose.
-Save animations just for selected bones.
-Edit animation's names, groups, track time and frames per seconds (FPS).
-Open a single PSA file and save all animations to multiple files.
-View and check mismatches in bones between PSK and PSA files.
-Rearrange animations from one or multiple PSA files.
-View full animations info.


Notes:

-Reads PSK files version 1.0, reads and writes PSA files version 1.0
-All animations will be saved with the PSK bind pose (bones description) opened in the application, except for the "Save All Animations to Multiple Files..." where all saved animations retains the original bones information.
-Requieres .NET Framework 3.5
-Compatible with MilkShape 3D 1.8.4 PSK/PSA importer. (MilkShape PSA importer interpolates animation keys with a fixed frame rate (30 FPS by default) on some cases this causes diferences in playback speed, jumps in the first or last frame of each animation in the sequence or redundant tailoring dead frames on each animation)
-Only for personal use.

Current Author's work on 3D programming:

-DN UnPSA Toolkit is a personal project under development (middelwere tool for game development on XNA and Shockwave 3D).
-PSK/PSA Content Importer and Processor for XNA 3.0 under development.
-PSK/PSA Exporter to Shockwave 3D file format (.W3D) under development.
-A proprietary (All-in-one) 3D file format for real-time applications using XNA API derivated from U3D/PSK/PSA/W3D/3DS/FX/DTS/OGG/DDS and other file formats under definition and development.
-Determining viability for a PSK to Papervision3D (XML-based COLLADA) converter.


About the author:

	David Najar
	Digital Producer
	Multimedia and real-time 3D Developer.
	david_najar@hotmail.com
