Title                   : UR Techies' Tunnels
Author                  : Remus Shepherd <remus@netcom.com>
			  Converted to Unreal 224+ by [KAOS]Casey
Email Address           : remus@netcom.com
Date/Version            : Version 1.0, October 23, 1998
			  Version 2.0, March 03, 2010
Web site                : http://ww2.sd.cybernex.net/~remus/unreal/
			  http://www.oldunreal.com
Description             : Unreal level (UnRogue level)
Other Works             : DMMixoda
Thanks to               : www.unrealed.net, www.unrealized.com,
                          and Portal (www.planetunreal.com/portal/).
================================================================

   URTechies is a Single-player level using UnRogue technology --
before play, rooms are connected randomly, random items are placed, 
monster teams are assembled randomly, and certain movers move to a 
random keyframe.  This creates a level that partially assembles itself
before play... giving a single-player level that is never the same twice.
The end of UnRogue maps link to a random UnRogue map (maps beginning 
with 'UR') in the Unreal/Maps directory...so maps connect to each other
in random ways.  In addition, a new scoreboard keeps track of player 
kills by monster type, giving a rank to the player as the bodycount
mounts.

   The goal of UnRogue is to achieve a high degree of replayability
with randomly generated Unreal levels.  Random levels with random 
monsters is a concept that started with the original Rogue -- a game
that has existed almost as long as computers themselves.

   This level should run fine on any machine that runs Unreal.  
My PC is a Pentium 200 Mhz with 64 Meg of memory, using software 
rendering mode.  Because I've deactivated tricky effects like coronas
and fog in the game, don't expect to see them in my maps.


Files:

URTechies.unr            (place in Unreal/Maps directory)
URTechies.txt            (this file)
UnRogue.u                (place in Unreal/System directory)


Play Information:

Single Player           : Yes
Deathmatch              : No
Bot pathnodes           : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Source Included         : No


Construction:
Base                    : None (new level)
Editor(s) used          : Unrealed version 101
Known Bugs              : None known in map
Brushes/polys           : 165 brushes, 1376 polys
Zones/Rooms             : 42 zones, 10 rooms


URTechies.unr may be distributed and/or edited freely.  Comments welcome!

~~~~ A note from Victor Delacroix:

I've recently asked at OldUnreal for help in converting this gametype to
modern Unreal versions and to my pleasant surprise, I was granted the
privilege to be heard - [KAOS]Casey, one of the people behind the 227
patch has performed all operations necessary for this to work on Unreal
build 225f. Although he refused to make it work with UT's OldSkool mod,
I decided to test this extensively and... it works with the following
builds:

- Unreal 224v
- Unreal 225f (the one Casey ported it to)
- Unreal 227f
- Unreal Tournament v436

Everything that was supposed to be randomly generated, indeed IS randomly
generated, making each SP experience unique as the author intended.

My plea to all of the Unreal community is as follows:

---

DO NOT CREATE MAPS WITH FILENAMES BEGINNING WITH 'UR', UNLESS THEY ARE MADE
FOR UNROGUE MOD! The UnRogue mod detects any maps with UR prefix and it is
CRUCIAL that no maps besides the UnRogue maps contain this prefix.

---

I'll see to it personally that this modification is advertised properly as
its potential for single player modifications is immense due to its unique
features. Thanks, Casey, for restoring this gem. Thanks, Remus, for creating
it in the first place.

~~ Delacroix