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Title                   : Kaliber: Parts 1 and 2
Filename                : SP-Kaliber-Part12F.zip
Game			: Unreal Tournament
Date                    : February 16, 2013 (original: May 10 and June 17, 2002
Author                  : Juergen 'HERBy' Parnitz
Email Address           : Juergerp@aol.com

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* PLAY INFORMATION *

Single Player           : Yes
Cooperative             : Maybe?
Deathmatch              : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Textures            : Yes (MyLeveled)
New Music               : Crater, QueenSong (from Unreal)
Prefabs Used		: None
Textures Used		: Stock UT/Unreal

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* CONSTRUCTION *

Editor(s) used          :  Unreal Ed 2

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* INSTALLATION AND LAUNCHING *

Extract the archive to your Unreal Tournament folder, all files will
end up in proper directories. Start a new SP game from within Oldskool
and select SP-Kaliber-Part1F.

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* NOTES *

OK, I can understand if some people (Dav1dM) found my previous works
boring, but I ask you to try this one nevertheless! I've evolved as
I have introduced better ideas and the world seems real and fascinating.
My level design has improved, so I ask all to check this out and give
me your feedback

PS:. For those who have problems at the beginning: read the readme in
full, support is provided!

PS2:. @MBot, sorry for the missing sound package, please replace the
archive with this fixed version!

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* SUPPORT *

At the beginning of the level it's all pitch black because you begin
the game inside a box. You need to walk forward in order to force it
open!

If the Nali ghost is frightened of the pupae, you can still move on
by shooting one of the gravestones in order to force the grave to open.

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* THANKS *

I'd like to thank all the people from UNREALED.info.
Your help is priceless!
PS:. MBot, don't you ever give up, better times for Unreal fanatics
will come!

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* DELACROIX'S NOTES *

OK, so there's been some problems with the Kaliber levels. I've done
my best to fix them all. Here's the changelog:

- SinglePlayer4UT mod no longer required to run! Of course, you can
  still use it but the maps will not demand its presence. You are free
  to use OldSkool instead.
- The maps are connected now with a teleporter for smoother gameplay.
  That includes a teleporter which would transport you to a third map,
  if there ever was one. The author has clearly stated ingame that it
  would be continued, so if you have part 3, you'll get transported
  right to it.
- Regular Flak Cannon removed from Part 1, replaced with UT one to
  match Part 2 which contains the UT one.
- All messages have been proofchecked.
- In order to avoid mismatches, the map filenames were changed a bit.

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You may not include or distribute this map in any sort of commercial or
non-comercial product without permission from the author. You may not
mass distribute this level via any non-electronic means, including but
not limited to compact disks, and floppy disks. You may not modify and
release these maps in any means without MY permision.

You MAY distribute this file through any electronic network (internet,
local BBS etc.), provided you include this file and leave the zip
archive intact.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed 
by GT Software, Inc. under license.  UNREAL and the UNREAL logo are 
registered trademarks of Epic Megagames, Inc. All other trademarks 
and trade names are properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.
Distributed by GT Software, Inc. under license.  UNREAL TOURNAMENT and
the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames,
Inc. All other trademarks and trade names are properties of their
respective owners.

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