Put all the bitmaps in the UT/System/editorres folder.

Add this to the bottom of your UnrealEd.ini file:



[UserDefinedGroup]
NumButtons=12
Button0=Transform Permanently,actorapplytransform,ACTOR APPLYTRANSFORM
Button1=Mirror Selected Actor About the X Axis,actormirrorx,ACTOR MIRROR X=-1
Button2=Mirror Selected Actor About the Y Axis,actormirrory,ACTOR MIRROR Y=-1
Button3=Mirror Selected Actor About the Z Axis,actormirrorz,ACTOR MIRROR Z=-1
Button4=Scale Selected Texture(s) by Double,TextureScaleUp,POLY TEXSCALE RELATIVE UU=0.5 VV=0.5
Button5=Scale Selected Texture(s) by Half,TextureScaleDown,POLY TEXSCALE RELATIVE UU=2.0 VV=2.0
Button6=Replace Selected Brush,actorreplacebrush,ACTOR REPLACE BRUSH
Button7=Align Camera on Selected Actors,cameraalign,CAMERA ALIGN
Button8=Select Actors Inside of Brush,actorselectinside,ACTOR SELECT INSIDE
Button9=Deselect All,actorselectnone,ACTOR SELECT NONE
Button10=Open New Full Screen Capable Viewport,cameraopen,CAMERA OPEN
Button11=Actor Clip Z (Hides Distant Actors),actorclipz,ACTOR CLIP Z

