PooRust Quake2 Texture set By U8Poo :)
Set was finished 3/13/2002

Poorust.zip Conains
61 Textures All Created From 100% Scratch
This Readme.txt

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--- UnZip ALL files to your Quake2\ folder (Defualt C:\Quake2)  ---
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ALL images Copyright  2002 U8Poo 
U8Poo@Email.com

You MAY use these textures freely in quake2 maps by them selves or combined with other sets.

You MAY modify these textures IF i still retain FULL credit in the readme.

You MAY Create an entire set off these textures using only my BASE images (flat trims) as
long as you Email me telling me :) i wont ask for full credit then.

You MAY convert these textures to other formats to be used in other games as long as it does not 
contradict the line below.

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You MAY NOT sell these textures or include them in any professional project/game/demonstration/mod
These CAN be printed on any magazine CD (HAHA) as long as I recieve a free copy of the CD and a 
free years subscription to said magazine(s). You may contact me at U8Poo@Email.com
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feel free to send this .zip to your friends or upload it to your website

All textures in this set were made with mostly: PSP6
Here are my Favorite Image editing Applications :)

PSP6 (PaintShop Pro6) - used mostly                                                 www.Jasc.com          
GIMP (GNU Image Manipulation Program) - used slightly on base images                www.Gimp.org
APS6 (Adobe PhotoShop 6) - used none? cant remember if i did haha.                  www.Adobe.com
Painter (Wacom Painter) - used none but great with with my intuos2                  www.wacom.com

All textures were created using no filters other than blurr noise generation, and a shit load of layers
using a logitech trackball, no tablets :)

I decided not to animate the Acceleration Pad (Poorustapad.wal) and the Jump Pad (Poorustjpad.wal)
because they are both fairly large and would take up LOTS of extra space if sombody has to download 
these textures in game since each are 256x256 and 118x128 respectivly.

Most the light textures do not give off light since i find it better to place a light entitie next to them to brighten them, this way you dont get large bright textures when u want just one small spot bright. :)
I reccomend setting the Red;Green;Blue values to 255 255 128 for a warm yellowy/white tone. :)
The Poorustsky.wal is just ment to give off a blueish white light for use with space1 sky. :)
i like to use lots of smiley faces :)

Other Older sets (not as good) can be found at

www.geocities.com/qgm_poo/maps.html

Misc Art and things 

www.geocities.com/qgm_poo/art/

I will have a new site soon cuz geocitites is ghey all that is holding me back is a
total lack of html knowledge lol :) oh and im lazy. If you wish to know the new sites
URL or if it is up yet Please email me for a link :) or search yahoo or something lol :).

they are in the two .zips both rail and DM :) feel free to abuse them too.

Thanks to D13H4RD For testing and input :)

Thank You in advance to anybody who makes beautiful maps using this set :)
if you DO make a map with this set i would enjoy it if you could send me a link to it?



U8Poo@Email.com :)

Visit Mushashis Q2 Map Forum :)
http://www.planetquake.com/musashi/board/

For those that have mIRC (or other IRC Clients) - drop in and say hello :)
/server irc.enterthegame.com
/join #maps
/msg U8Poo

im usually there if im not AFK :)
Sory for all the spelling/grammar? errors hehe.
Boy i typed alot for a simple set of 61 textures haha :)
