Alstair Sparkdale, Human Wizard
Created by Qengho on 9/16/00 9:40:22 PM
GURPS Chacter Maker

Skills 75 Advantages 30 Psionic Powers 0
Attribs 65 Disadvantages -45 Total 125
Status 0 Unspent Points 0 5 ft 8 in 145 lbs

-10 ST 9 Fatigue Used Defensive
20 DX 12 Swing 1d - 1 Dodge 5
45 IQ 14 Thrust 1d - 2 Parry 0
10 HT 11 Hits Taken Block 0
Movement Psionic Powers
CSN 5.75
Encumbrance Move
None 18 lbs
Light 36 lbs
Medium 54 lbs
Heavy 108 lbs
Extra-Heavy 180 lbs
5
4
3
2
1
Swim Move 1
Flying Move 0
Anti-Psi 0
Astral Projection 0
Electrokinesis 0
ESP 0
Healing 0
Vampirism 0
Psychokinesis 0
Telepathy 0
Teleportation 0
Saving Throws
Will 14
Vision 14
Hearing 14
Taste/Smell 14
Fright 14
Advantages Disadvantages
5 Increased Recovery Rate (RR) Level 1 - Total RR 2d+1
10 Increased Thresh Level 2 - Total Thresh 35
5 Magical Sensitivity -
10 Literacy -
-15 Bad Back 1 -
-5 Dignity : Quiet -
-10 Gigantism -
-1 Q : Admires professionalism -
-1 Q : Enjoys thunderstorms and finds them quite relaxing -
-1 Q : Fond of cats -
-1 Q : Greatly enjoys free perks -
-1 Q : Believes in 'Travelling Light' -
-5 Sense of Duty: Friends Companions and Employers -
-5 Unattractive (-1) - Large beak nose and pock-marked face.
Skills Score Cost Stat CPs Hrs Comments
---- Animal Skills ----
Riding Horse 12 PA DX 2 0
---- Combat ----
Knife 13 PE DX 2 0
Staff 10 PH DX 1 0
---- Esoteric ----
Thaumatology 13 MVH IQ 4 0
---- Hobby ----
Chess 15 ME IQ 2 0
Magic Jet 12 PE DX 1 0
---- Language ----
Language Common 12 MA IQ 0
Language Dorsai - Native 14 MN IQ 0 0
Language Karuuk 12 MA IQ 0
Language Orcin 13 ME IQ 0
Language Westin 12 MA IQ 0
---- Social ----
Area Knowledge Dor 14 ME IQ 1 0
Area Knowledge Tor-Beldrin 13 ME IQ 0
Area Knowledge Western Empire 13 ME IQ 0
Savoir-Faire 14 ME IQ 1 0
---- Thief ----
Stealth 12 PA DX 2 0
Traps 13 MA IQ 1 0
Spells Score Energy Dur TTC Type CPs Hrs Comments
---- Communication and Empathy ----
Sense Emotion 13 2 I 1s R 2 0
Sense Foes 14 1Min(2) I 1s I;A 4 0
Sense Life 12 2 I 1s I;A 1 0
Truthsayer 13 2 I 1s I;R(IQ) 2 0
---- Elemental Air ----
Air Jet 12 1-3 1s 1s R 1 0
Concussion (A) 12 2/die I 1-3s M 1 0
Create Air 12 1 P 1s A 1 0
Lightning 13 1-3 I 1-3s M 2 0
No Smell 12 2+/s 1h 1s R 1 0
Odor 12 1 1h 1s A 1 0
Purify Air 12 1 P 1s A 1 0
Shape Air 12 1-10/s 1m 1s R 1 0
Shocking Touch 13 1-3 I 1s R 2 0
Walk On Air 12 3/2 1m 1s R 1 0
---- Elemental Fire ----
Ignite Fire 12 1-4 I 1s R 1 0
---- Elemental Water ----
Seek Water 12 2 I 1s I 1 0
---- Light and Darkness ----
Blur 12 1-5/s 1m 3s R 1 0
Colors 12 2/1 1m 1s R 1 0
Continual Light 15 2-6 2d 1s R 6 0
Darkness 13 2/1 1m 1s A 2 0
Invisibility 14 5/3 1m 3s R 4 0
Light 14 1/s 1m 1s R 4 0
Light Jet 14 2/1 1m 1s R 5 0 Needs one point to advance.
See Invisible 12 4/2 1m 1s R 1 0
Shape Light 13 2/s 1m 1s R 2 0
---- Mind Control ----
Fear 14 1 10m 1s A;R(IQ) 4 0
---- Sound ----
Sound 12 Sp/1 Sp 1s R 1 0
Thunderclap 12 2 I 1s R 1 0

Notes/Information

Possessions:

Fine Small Knife w/ Electric Weapon and Shatterproof (Gift from Melicat)
cut  1d-3(+2)   wt 1/2lb         parry 6
imp  1d-2(+2)

Staff w/ Staff spell cost $40
cr   1d         wt 4lb           parry 6
cr   1d+1

5 pt powerstone wt neg cost $700

Home-made chess set, Robes, Personal Basics, small purse with 1g,2s,20c 
Hosted by www.Geocities.ws

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