Q3Doom Pak-v.5.2      *final(?) version*      Updated:  27July01 


1) Put  q3doom.pk3 in ...quake3\baseq3. 
   NOTE: For use with the Q3Fortress mod, rename q3doom.pk3 to q3f_q3doom.pk3 and put it 
   in your ...quake3\q3f folder. This is required for it to work correctly with Q3Fortress.

2) Select Doom model (or, now in v.5.0, you can also choose Ranger, Sarge, Xaero, or Razor 
   model but still have Doom player sounds) from the setup/player/model menu in game.

3) Edit your   q3config.cfg    file so that you have; seta cg_forceModel "1" 
   (or set "Force Player Model" in your settings/game-options menu). 
   
4) Play Doom-2000    :-) 
  


New Doom plasmagun model/skin in q3doom.pk3 is the work of the very taleneted HarlequiN: 
www.taylorbrothers-online.co.uk

NOTE: It appears that id has changed the way the Q3:A pure system works in v1.17. In most newer 
mods, Q3Fortress and RA3 are two examples, as well as in retail Q3DM/CTF, you can not have this pak 
file (or any custom *SOUND* pak it would seem) installed and play on pure servers (sv_pure 1); the
server will now kick you off (drop you to the menu). The way it used to work is that if you 
connected to a pure server you could still join & play but the content in your custom sound .pk3 
would simply not be loaded and you couldn't use it. So now you either have to move q3doom.pk3 to 
a temp directory OR rename it to something other than .pk3 (like q3doom.pk for example) to play on 
pure servers. Fortunately there are still a lot of sv_pure 0 servers out there. Maybe if enough 
people bitch to id they will change the code back so that people who use custom sound paks will 
not have to mess around like this.

q3doom.pk3   does the following: 

1)  Replaces Q3 Doom player sounds with original Doom player sounds. 
2)  Replaces Q3 shotgun sound with Doom SSG sound. 
3)  Replaces Q3 rocket launcher sounds (fire/explode) with those from Doom. 
4)  Replaces Q3 gauntlet-hit sound with the Doom punching sound. 
5)  Replaces Q3 item respawn sound with Doom item respawn sound. 
6)  Replaces Q3 gib sound with the Doom gib sound. 
7)  Replaces Q3 plasmagun sound with Doom plasmagun sound. 
8)  Replaces Q3 teleporter sound with Doom teleporter sound. 
9)  Replaces Q3 door-opening sound with the Doom version. 
10) Replaces the Q3:A-CTF flag taken/returned/capped sounds with various ones from Doom, Wolf3D, and Quake1. *new in v.4.1*
11) Adds a new, more gothic, font for the status part of the HUD. **REMOVED IN v.3.1**
12) Replaces Q3 railgun sound with the railgun sound from Quake2. 
13) Adds a more "Quake2 like" rail effect.  **REMOVED IN v.5.2
14) Replaces the grenade firing sound with the one from Q1. 
15) Replaces the Q3 machinegun firing sound with Q1 SuperNailGun firing sound . 
16) Replaces the Q3 "beeping" sound of player chat with the Q1 version. 
17) Replaces the Q3  50 (yellow) armor pickup sound with Q2 light-armor sound. 
18) Replaces the Q3 100 (red) armor sound. 
19) Replaces the Q3 health pickup sounds with the ones from Doom and Q1. 
20) Replaces the Q3 weapon-pickup sound with the one from Doom. 
21) Replaces the player sounds of Sarge model with Doom player sounds *New in v.3.0, added for Q3Fortress*  
22) Replaces the Q3 plasmagun model/skin with an all new one that clones the original one from Doom (new in v.4.0).
23) Replaces the Q3 sound for picking up holdable items (medkit, p.teleporter,etc) with Doom power-up sound.
25) Replaces many of the new Q3Fortress v.1-f/g BETA player & weapon sounds with those from Doom. *New in v.5.0*
26) Replaces many of the new Q3:A (ver.1.27g/h) CTF sounds so as to keep the CTF sounds simple, like in previous versions
    (No voice/announcer in CTF).*new in v.5.0*

    


Also note that this whole setup only works with Q3:A V1.14 (beta) or higher. In retail 
(v1.11) Q3 choosing "Force Player Model" option resulted in the game using Sarge 
model as default. Now (v1.14 beta and higher) when you choose "Force Player Model" 
everyone in the game is the player model you choose for yourself in setup/player/model 
menu. 
  


  
Thank you id for so many years of great games...

Have Fun,

linear_quaker@hotmail.com

www.geocities.com/q3coolquake


