--------- CAT BOMBS ---------------------------

A single player map for UNREAL
In the "Unreal Zero" style

by spentron (Bill Spencer)
spentron@draac.com            spentron.web1000.com
                       www.intergate.com/~spentron

Beta version b1 9/29/2003
2nd beta b2 10/10/03 Return to Na Pali stuff removed, Dual end teleporter for sequel.
3rd beta b3 1/9/04   Fixes for UT
 
-- INSTALLATION ---------------------------------------------------
Extract all files into your Unreal folder, with the
"use folder names" option checked. This will place the map in the MAPS folder and the 
music in the MUSIC folder.

To play: Start Unreal and open the console using tilde (~) key. 
         Type   open u0cats_b3   and enter. Hit ~ again to clear the console.
         Bump the chamber and be ready to fight!

         For different skill, start a regular game first to set, or add to the command 
         line, for example:   open u0cats_b3?difficulty=0

         For UT, use Oldskool Amp'd and menus.
 
-- STORY ---------------------------------------------------------
Some pixels be a'needin' some killin'. You know what to do.

--MAP NOTES---------------------------------------------------
1. The music is a bit louder than Unreal's, you may want to adjust the volume.
2. Note on difficulty: Unreal provides both a built-in change in difficulty for 
   the various settings and mapper-set filters on items and monsters. Unfortunately,
   I found the built-in change of Hard skill to be excessive for this level. Therefore,
   Medium should actually be considered hard, except it has few extra powerups. 
   Most of the mapper-set differences apply to Easy only.
     Enemy count (I think): Hard/Unreal 92, Medium 91, Easy 85.
3. There are some glitches on the first set of cat bombs, I'll try harder next time; 
   the second set have some anomalies regarding lighting, sometimes improved by saving
   and reloading.
4. Tips: Save AMSD ammo in first room, use stinger instead.
         Last jump: momentum is vertical as well as horizontal ...
         Secondary fire: the difference is often more with the enemy response than 
                the weapon itself.
 
--MUSIC CREDITS-----
Bill Spencer, guitar, bass, tracking.

 -- Permissions/Copyright ------------------------------------------------------
Unreal is a trademark of Epic Megagames Inc.
Unreal Zero is my name for a style of Unreal maps only.

Map design is copyright 2003 Bill Spencer.
You're free to distribute this map pack as you wish as long as: you make no
profit, and leave the entire archive intact.  However, Internet distribution is to be 
only through web sites of my choosing as long as one exists.

Notice for music tracks copyright 2003 Bill Spencer (spentron): 
These tracks (.it or .umx format) may be used in game levels provided all 
the following requirements are satisfied: 1. The usable form of the file
is not modified. 2. Proper credit to me, Bill Spencer, is given. 
3. This entire paragraph is included in a form readily readable by the
user. 4. You let me know if you use the track for a game other than Cube or Unreal.
Other use, including format conversion, may be allowed by permission. 
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