ReadMe for The Triamid Ruins for Unreal
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Title: The Triamid Ruins
Filename: tridigv4.zip
Author: Turboman
Release Date: January 2013
Version: V4, Final

Credits:
Everyone at the Unrealsp.org, who participated in the mapping contest
Dots for being really useful with editing tips.
The guys at Lucasarts who made that game "The Dig"
The guys who made that Vin Diesel movie "Pitch Black"
The guys who made that Danny Boyle movie "Sunshine"

Other levels by author:
Another Nali Castle (mcastle)
parts of Chronicles of Weedrow vol.1 (weedrowvol1)

Play Information
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Game: Unreal
Level Name: tridigintro, tridigmap, tridigend
Game Type: Singleplayer
Botmatch: No
Single Player: Yes
Teamplay: No
New Textures: No
New Sounds: No
New Music: No
New Mutators: No

Construction
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Base: Built from scratch
Build Time: About 2-3 weeks for the competition version (v1-v3), about two more weeks for this version (v4 technically)
Ideal Playercount: 1, maybe more in coop
Editor(s) Used: Unrealed 1, Unrealed 2.1, 3dsmax
Known Bugs: Doesn't work in 224-225 due to mover iterations exceeding the millions, bad performance in non-227 due to rendering issues, HOM/bsp issues, flickering movers, node limit, glitchy trams leaving you behind WHEN YOU DELIBERATELY HUG THE SIDES!!!

Installation
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unzip the maps into your unreal/maps folder, the .int file goes into your unreal/system, then run it with the "open" command in the game "open tridigintro"
Alternatively run this through the singleplayer menu (unreal 227) or via oldskool (UT)

Description
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This map was originally built for the Unrealsp.org Community 11th Anniversary mapping contest.
It got 1st place in the contest, but i had to omit alot in order to release it before contest deadline.
The goal of the contest was to create a map using STOCK unreal assets only, which i still attempted to do so in this version, everything in here is based on pure unreal actors, no custom classes.

This version is more complete then the previous one, even though it still doesnt fully extend to the true ambitions i had with it (partly due to technical limitations of the engine, oh well), at least this time it has the backstory being told the way i intended it.

Author's Notes
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Works in oldunreal's 227 and UT
for UNREAL users, HIGHLY RECOMMENDED: download the latest 227 patch at www.oldunreal.com, stability under older versions cannot be guaranteed!
UT users are recommended to play this through the Oldskool mod.

Copyright / Permissions
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don't copy, modify, sell this map, aah i won't be able to afford a lawyer anyway :(