Hooray for new versions of old mutators!
I don't recall all whats new from this version to the last, the big thing being that a troids size is now based on its health.
For instance a healthy troid, who has reciently been sucking the life out of some poor fellow will be larger in size, as well as having more healh.
The size is updated whenever the troids takes damage, and it shouldnt conflict with any mutators 
except those that alter how the player dies (ie ghosting with a troid on your head), as well as any that alter
the monster's size or health. (ie invasion pro)

If you want to use any part of this monster in your own project for unreal, go ahead.
If you want to use it in another game engine, get ahold of me first at vaporlinx@hotmail.com