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Monster Coop Enhanced (Beta 1) for Unreal Gold by AlCapowned
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Title : Monster Coop Enhanced (Beta 1)
Release Date : October 2nd, 2013
File Name : MCoopEnh_Beta1.zip
Author(s) : AlCapowned
E-mail Address : totalalcapownage(at)gmail(dot)com
Web Page : None (go to http://unrealsp.org/forums/viewtopic.php?f=3&t=2702)

1) Description
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Winged Unicorn's Monster Coop is one of my favorite Unreal mods. One day, I was messing around with the Unreal editor and noticed how the brute's arms would be great for a first person weapon.
This project was originally only going to be first person weapons for monsters, but I decided add other features to the monsters themselves.

This pack's features include:

-First person weapons for most monsters: Being able to damage enemies is no longer based on the animations of the third person models. 
-Certain attacks will make the player stand in place, like the monsters normally do.
-Additional firing modes for certain monsters/weapons (hold the right and left mouse buttons to perform). The skaarj and pupae can lock on to enemies and then lunge, the titan can stomp, 
the gasbag can do a slam attack, the brute can shoot from both guns, the krall can perform a throw attack, and the mercenary can switch between rockets and bullets.
-The skaarj, krall, mercenary, and slith play swimming animations in first person.
-Unique icons for monsters
-Added abilities to certain monsters to make them closer to those in Unreal. The gasbag and warlord can dodge while in the air, and the krall can lose its legs and bleed to death.
-Added damage resistances (or total immunity) to monsters. For example, the slith cannot take damage from corrosive sources, including other slith.
-Modified teleportation effects for the warlord and queen to be closer to their original counterparts.
-Modified third person camera for the queen, titan, and warlord zoom out, letting players see more.
-The titan, queen, and warlord only play 'hurt' sounds once every few seconds.
-The 'cryo skaarj' monsters from the Mothership levels are included.

2) Changelog
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Beta 1: Initial release


3) Requirements
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This pack requires Unreal Gold and MCoop v2.3.


4) Basic Installation
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Extract the folders into your Unreal Gold directory, or extract the files individually. Put the *.u and *.ini files in your system folder.

In MCoop2.ini, under [MCoopMutator2.GameMutator], replace PawnsLists[0]=MCoop2.PawnsList with PawnsLists[0]=MCoopEnh.MCoopEnhPawnsList.

Replace the default LoginMutators. For example, you would replace LoginMutators=MCoopMutator2.CoopLoginMutator with LoginMutators=MCoopEnh.MCoopEnhLoginMutator.


5) Server installation
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Server play has not been thoroughly tested.

Add the following to your ServerPackages list in UnrealGold.ini:

ServerPackages=MCoopEnh
ServerPackages=MCoopEnhInventory



6) Known issues and what I might change/add in the future
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1. Third person animations do not work well at all, especially online.
2. The queen's primary attack shoots too quickly and looks odd when aiming upwards.
3. The titan only throws one rock.
4. The skaarj projectiles move in a straight line instead of 'swaying' like they normally do.
5. The krall doesn't always play the leglessdeath animation after losing its legs.
6. Several monsters, including the devilfish, blob, nalirabbit, and nalicow don't have actual first person weapons.
7. Crouching and then moving will cause monsters like the krall, mercenary, and skaarj to walk and then run. This was intentional in order to fix some problems with the weapons.
8. The squid does not face the right direction in third person.
9. I'm sure there are many more problems. The code is a mess.

I was planning on other features such as:
	-Option to allow certain monsters to spawn at player starts
	-Option to disable monster weapons from making players stop moving
	-Option to disable monster falling damage
	-Other monster packs, including RtNP pawns, beta pawns, and AKMCoop pawns
	-Other monster abilities (ie. letting biterfish spawn a school of biterfish to attack enemies)
	

7) Tools used
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Unreal 227 - perfect model extraction
UnrealFX - Used to change model flags to hide parts of models
UnrealNST - Used to change UV maps of certain models
GIMP - Used to create icons

8) Credits and copyright
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MCoop Copyright(c) 2003, Winged Unicorn.
Mercenary ammo swap code by Usaar33 (from 7 Bullets) 

USA Unreal and the Unreal logo are registered trademarks of Epic


Unreal (c) and the Unreal logo are the registered trademarks of Epic Games, 
Inc. Distributed under license by GT Software, Inc. All other (c) logos and 
trademarks are the properties of their respective owners. 

You are NOT allowed to commercially exploit this pack, i.e. put it on a CD
or any other electronic medium that is sold for money. If you paid money for this,
you got ripped off.


You MAY distribute this pack through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.


