Dungeon Monkey v1.0
The Obligatory Readme

Dungeon Monkey was created over 7 days; I'd guess that it took maybe 10 hours
of work. I don't think this is a real game... it's more like an educational
project, or perhaps performance art. This is a roguelike with no ambition; it
has no advanced features, no monumental innovations, and in fact nothing
worthwhile or interesting whatsoever.

It is meant to be a game completed to that point at which interesting things
may now be added. It has rudimentary playability, but nothing else. It has the
promise of many interesting things but no actual interesting things included.

So, what's the point? I wanted to see how much of a RL skeleton could be built
in just one week. I'm fairly pleased with those results. I also wanted to get
some more experience with SDL, and experiment with ways of organizing a RL program.
I think DeadCold v2 will benefit a lot from what I've learned making Dungeon Monkey.
The basic structure of DC2 will likely follow the structure I've used in DM,
though hopefully it'll be cleaner and with better comments. I may also use Dungeon
Monkey as a starting point for other RL projects and experiments. Using a simple
program like this I can try out new ideas quickly, and hopefully determine whether
they'll be fun or not without investing too much time into them.

If anyone else out there can learn from this program, or use my code in their
own projects, that'd be great too.

Since I only gave myself a week to throw this game together, that didn't leave
a lot of time for documentation. Um, let's see... There's some kind of a dragon,
it did something bad to someone or something, so your job is to go down to the
bottom of the maze and slay it.

Here are the keys recognized by the game:

    7 8 9
    4   6     Direction keys; the arrows also work
    1 2 3

      o       Open Door
      c       Close Door
      g       Get Item
      d       Drop Item
      w       Wear/Wield Item
      >       Use Stairs/Fountain


In order to play this game you'll need SDL installed. You'll find the zips in
this archive. In order to compile this game you'll need FreePascal, available
from www.freepascal.org, as well as the JEDI SDL headers, available from
www.delphi-jedi.org.

Dungeon Monkey is public domain. You may modify it, share it, use bits for your
own programs, create a hentai/slash variant, or do whatever else you feel like
doing with it.

