2002/02/16 - Added new level, Module "D" - Theistic Seervices (plotline.pp) - Added new commands to plotline: CHANGETERRR, IFYN (plotline.pp) - Fixed bug with conditions on statline (sttatusfx.pp, thanks Igor Savin) - Asphyxiation now causes [more] prompt (pllotline.pp) - Random monsters partially determined by sstation level (charts.pp) - Fixed names for non-grenadelike grenades (dcitems.pp) - Added breeding monsters (cbrain.pp,critteers.pp) - Load Game menu now sorts the names alphabbetically (dcplay.pp) 2002/02/14a - Fixed bug with MPU displaying overlength lines (mdlogon.pp) - Travel restricted to "stocked" levels B aand C (plotline.pp) - New item type "Electronics" (dcitems.pp) - Time triggers "START","MINUTE","10MIN","HHOUR" added (dcplay.pp) - Many new commands in plotline script (plootline.pp) - Added HandyMap function & item (backpack..pp) - All items should now have descriptions (ddcitems.pp) - Fixed a problem alerting dead crew memberrs to the PC's presence (plotline.pp) - Fixed empty equipment slot bug (pcaction..pp, thanks Michael Blackney) - Reworked the way the random map generatorr stores level plans (randmaps.pp) - Transitway doors are now working (randmapps.pp,plotline.pp) - Save file version updated to 1010, older ones still good (gamebook.pp) - Frozen levels added to save file (gameboook.pp) - Added many new rooms (RandMaps.pp) - Psi Force made more dependant on level thhan Willpower (dcchars.pp) - Certain psi power costs have been increassed (spells.pp) 2001/11/30 - Added Medical Unit computer type (mdlogonn.pp,cwords.pp) - Former crew members will not set off trapps (cbrain.pp) - Added Medical Center & Reliquary (RandMapps.pp) - Updated items and spells for new status eeffects (dcitems.pp,spells.pp) - Backwards compatability restored... hopeffully (gamebook.pp) - Monster Memory now stored in SC^.NA (gameebook.pp) - Reworked the nature of status changes (neearly all units were affected) - Rewrote StatusFX, using the better NAtt rroutines (statusfx.pp) - Rewrote RemoveModel. First model bug shouuld be fixed (texmodel.pp) 2001/11/28 - Savefile FUBAR found- previous versions ccurrently incompatable; will fix soon - Finally added PCInfo command- but it ain''t pretty (pcaction.pp) - Fixed another crash when canceling characcter creation (gamebook.pp) - Bug detected when first model in list is deleted (texmaps or texmodel?) - Added DamageCap control to cfg (rpgtext.ppp,dccombat.pp - for DC) - Equipped items may now be identified (pcaaction.pp) - Security rooms more rewarding + dangerouss (RandMaps.pp) - Regeneration & restoration rates now set by HPMax, MPMax (dcchars.pp - thanks DC) - Computers can now crash, set off alarms ((mdlogon.pp) - Added psi power descriptions (spells.pp,RRandChar.pp,zapspell.pp) - Fixed "magic map" bug (zapspell.pp) - Some new equipment (dcitems.pp) - More tweaks to the starting equipment gennerator (RandChar.pp) - The Samurai got his katana back (RandCharr.pp) - Fixed bug with rereading terminal messagees (dcplay.pp) 2001/11/18 - Redefined dir keys should now work (rpgteext.pp,pcaction.pp - thanks Kay) - Fixed crash when canceling character creaation (gamebook.pp - thanks Kay) 2001/11/17 - Savefile deleted when PC dies, unless SaffeMode is on (dcplay.pp) - Quitting the game also saves it (dcplay.ppp) - Added Identify skill (dcchars.pp) - Fixed spontaneous quitting bug (dcplay.ppp) - Completely rewrote the starting equipmentt routine (RandChar.pp) - Added "Attribute Boost" status (statusfx..pp) - Regeneration has been made more effectivee (dcplay.pp) - Added numeric attributes to save file (gaamebook.pp) - Lowered the amount of damage done by somee traps (dccombat.pp) - Fixed another bug where resting prints "bblocked" (pcaction.pp) - Added NumMonsters, SwarmRate, and MonsterrTime controls to cfg (rpgtext.pp) - Replaced old PlotLine code with shiny neww GearHead code (plotbase.pp,plotline.pp) 2001/11/13 - Computers added and functioning (mdlogon..pp) - Fixed a memory leak when learning new speells (RandChar.pp) - Played around with game balance (charts.ppp,gamebook.pp) - Expanded monster generator (charts.pp) - Logon data in save file (gamebook.pp) - Computers in save file (gamebook.pp) - Reworked startup code & main unit organizzation (deadcold.pas,dcplay.pp) - Added "BuildFileMenu" and "SelectFile" prrocedures (rpgmenus.pp) - Character generator now gets character naame (RandChar.pp) - At startup, checks for existance of SaveGGame dir (deadcold.pp) - Moved around the traps (RandMaps.pp) - Cleaned up vision blind spots (texmaps.ppp - thanks to Daniel Cormier) - Mushrooms no longer have infinite missilee range (cbrain.pp) - PCStatLine should now display correct connditions (gamebook.pp) - Added "Can't Move!" message for paralysiss (deadcold.pp) 2001/09/20 - Status changes will be shown while in BacckPack screen (backpack.pp) - SelectItem menu now displays item descripptions (backpack.pp - thanks Simon Byderue) - Items now need to be identified (charts.ppp,dcitems.pp) - Added hidden supplies to map generator (RRandMaps.pp) - May have a range check error in texmaps.ppp, may be fixed now (texmaps.pp) - Status line now shows hungriness and starrvation (gamebook.pp) - Creature LineAttack description now okay (dccombat.pp - thanks Static Chaos) - The PC doesn't regenerate while poisoned (deadcold.pas) - Traps and poison are even more dangerous than before (dccombat.pp) - Monsters now only fire at targets within their vision range (cbrain.pp) - Fixed "Walking Fire" bug in creature attaack routine (cbrain.pp) - Adjusted skill advancement (dcchars.pp) - Repeat moving PC will stop for items and traps (pcaction.pp) - PC can't eat more food if already full (bbackpack.pp) - Walking over items reveals quantity preseent (pcaction.pp) - Cure Poison spell now cures poison, not ssleep (spells.pp - thanks DC) 2001/09/15 - Adjusted experience requirements (gameboook.pp) - Spike Mushrooms should stop firing at wallls (cbrain.pp) - All characters now start with similar staat points (RandChar.pp) - Adjusted starting values for character skkills (RandChar.pp) - Traps are a bit more dangerous (dccombat..pp) - Characters will now start with more ammo than before (RandChar.pp) - Yet another memory leak has been fixed (bbackpack.pp) - Fixed bug in random item generator (chartts.pp - thanks again to Daniel Cormier) - Fixed bug where resting would print multiiple "blocked" messages (pcaction.pp) - Added AnimSpeed command for cfg file (texxutil.pp) - Did some more fiddling around with creatuure stats (critters.pp) - Added some code to hopefully catch futuree nameless items... (dcitems.pp) - Repaired serious bug in save files (statuusfx.pp - thanks Static Chaos) 2001/09/13 - Fixed double bug in the Disarm Traps proccedure (pcaction.pp - thanks Daniel Cormier) - Fixed another %#@!@#$ memory leak (libramm.pp) 2001/09/09 - Compiled game with debug options on; runttime errors should generate useful info - Changed name of main program to DeadCold - it's no longer just a test - Fixed memory leak in Help function - Added clouds list, version info to save ffile - When shooting, autotarget only selects crritter models (looker.pp) - Played around with monster HPs a bit (criitters.pp) - Modified texmaps.pp to hopefully accomodaate smokescreens and force fields... - Models now have individual obscurement vaalues, by default = 1 (texmodel.pp) - Certain models may completely block LOS iin the same way as walls (texmaps.pp) 2001/04/24 - Added support for clouds and computers, tthough no instances of either yet - Added stat drain condition (statusfx.pp) - Cleaned up initialization / finalization in rpgtext.pp, and added memory indicator - Added cheat keys for debugging purposes- try !, @, # - Actually activated the end-of-game cleanuup routines - Added some error checking code to charts..pp, critters.pp, dcitems.pp - Fixed bug involving critter immunities 2001/04/07 - Modified targeting routines (looker.pp) - Rewrote help routine (maptest.pas) - Critters only drop random treasure when sslain by PC (dccombat.pp) - Added configuration file support. There aare no safeguards yet!!! - Added "CureStatus" spell type - Psi power may fail if not enough MP (zapsspell.pp) - Adjusted spell lists (spells.pp) - Adjusted skill advancement for PsiForce, DisarmTrap - Adjusted AlertOthers procedure. Maybe thiis time... - Random monsters now get harder as the PC advances in level - Added close combat modifiers for missile weapons - Fixed blastattack bug - missed shots won''t pass through walls - Added "Book" item type 2001/03/22 - Added libram unit - Added "Throw Grenade" command - Added grenades - Added "Blast Radius" attack attribute - Savefile Compression! (Ross Morgan-Liniall's algorithm) 2001/03/17 - Fixed message when critter fires LineAttaack weapon - Fixed bug in AlertOthers procedure. It shhould now work. (dccombat.pp) - Added "Slaying", "Armor Doubling" attack attributes - Fixed bug in RemoveModel procedure (texmoodel.pp) - Added special ammo types - Added State and ID fields to dcitem recorrd - Fixed bug in targeting routines (looker.ppp) - Added XP Check command - Added item descriptions (incomplete) 2001/03/12 - Reorganized the Treasure Type charts - Added "Nope" message to PickUp command - Added Repeat command - supports Movement and Searching - Added Repeat Stop whenever PC is damaged - Added Repeat Stop when PC sees hostile crritter - Added Repeat Stop when a secret door or ttrap is discovered - Resting (move 5) restores Health and Mojoo faster than walking - Added Repeat Stop whenever plot script iss triggered - Added Repeat Stop when critters first comme into view - Modified PCStatLine - Status changes are now displayed