COMPONENTS DOCUMENTATION
------------------------

This doc should explain the interfaces for all (local) component types you
can throw. These are contained in the file "data/components.txt".

COMPONENT REFERENCE
*******************

ELEMENTS - These function pretty much as the elements from GearHead.

THROW
	This string attribute describes the next component to be added to the megalist.

	[Optional|Required] [ComponentName] [Parameter] [Local|Distant|First]


%pop%		Lable of the "pushed" script line
%id%		Component ID of the current component
%prev%		Component ID of the previous component
%param%		The parameter passed to AddComponent


COMPONENT TYPES
***************



%% Story event template

Component
	% Basic event info
	name <>
	desc <>
	requires <>
	changes <>

	% Location and encounter type.
	location <>
	enc_type <>

	% Contents of the "Goal" location, plus associated scripts.
	ELEMENT1 <>

	% Complications of the "Goal".
	THROW <>

	% Scene initialization- probably descriptive message.
	% Note that this will definitely be the first START trigger in the scene,
	% so no need to Goto %pop% after doing what we want.
	START <>

	% Should add a completion script here.
