TRIGGERS
********
ACT[uid]		Model has been activated
BUMP[uid]		Bump peacefully into a model
FAINT[uid]		Model has been eliminated from game
START			Called at the beginning/continuation of a scene

STANDARD FUNCTIONS
******************
-[N]			Returns the negative of N
* [A] [B]		Returns A * B
D[N]			Returns a value in the range 1-N
GNATT [G] [S]		Returns NAtt from grabbed gear
GSTAT [slot]		Returns stat from grabbed gear

STANDARD COMMANDS
*****************
ACCEPT
BLOCK
CAPTION [n]		Prints message N in the JSIO_Caption area
COMPOSE [trigger label] [parameter] [cmd line identifier]
GADDNATT [G] [S] [V]	Adds to a numeric attribute in the grabbed gear
GADDSTAT [slot] [N]	Adds to a stat in the grabbed gear
GEMOTE [image]		The grabbed gear is given an emoticon
GOTO [label]		Jump to another line in the program
GSETNATT [G] [S] [V]	Sets a numeric attribute in the grabbed gear
GSETSATT [key] [label]	Sets a string attribute in the grabbed gear
GSETSTAT [slot] [N]	Sets a stat in the grabbed gear
GSPEAK			The grabbed gear will speak
IF= [value1] [value2] <ELSE [label]>
IF# [value1] [value2] <ELSE [label]>	If V1 <> V2...
IFG [value1] [value2] <ELSE [label]>	If V1 > V2...
IFGOK <ELSE [label]>	If the Grabbed_Gear is on the map and alright...
IFGOUT <ELSE [label]>	If the Grabbed_Gear is off the map or disabled...
MAGICMAP		Makes all tiles on current map visible
MORETEXT [script line label]	Display text file from disk
PCSPEAK			The PC will speak
PRINT [n]		Prints message N in the JSIO_Message area
SPEAK [uid]		Prepare display for NPC to say something

GEAR GRABBERS
*************
GRABMODEL [id]		Grabs the specified model
GRABPC			Grabs the first active PC
GRABSOURCE		Grabs the source gear

MESSAGE FORMATTING STRINGS
**************************
\MODEL [id]		Inserts the name of a model
\SCENE			Inserts the name of the current scene
\VAL [n]		Inserts a numeric value


COMPONENT REFERENCE
*******************

ELEMENTS - These function pretty much as the elements from GearHead.

THROW
	This string attribute describes the next component to be added to the megalist.

	[Optional|Required] [ComponentName] [Parameter] [Local|Distant]


%pop%		Lable of the "pushed" script line
%id%		Component ID of the current component
%prev%		Component ID of the previous component
%param%		The parameter passed to AddComponent


