Jump to: Quick Start General description Menus In-depth Editor

OK... So I've downloaded the game, what do I do now?

OK done. But I don't want to read this whole thing just to play. Gimme something brief.

Well... you really should read the manual if you would like to have some understanding and control over the game. But, if your house or cat are on fire, then first: I didn't do it, and second:

OK I've settled down now... So start spilling it out

No probs. First thing is a genreal description.

Space 82 3D combines the ship controlling method of games such as StarControl or Astroids, with the viewpoint of Doom. Additional game concepts were added, such as different game modes - DeathMatch, Hold the flag, and racing. Up to 4 players may play at the same time, on the same computer. Players may demolish eachother using 8 different weapons. An inline track editor is available too.

OK, now that we are over that...

You want is to know your way around the menus. I'll make lots of gameplay explanations in there.
To go into a section in the main menu, hit enter while highlighting it. Move selection with up/down. Quit with escape or with the menu option. Anyways... here goes:
Going from the main menu inwards...

In-depth information

Space
Unfortunately, 4 ships on an infinite space is quite a thin idea. The space in Space 82 3D is round. When you are approaching the edges of the space you are being warned by a blinking "Outer Belt" warning on your viewport.
If you exit the valid space, you are automatically fragged.

Pickups
Pickups are your resources. Running over a pickup will add ammo to one of your weapons, install you the shield damager, or restore some of your armor.
In DeathMatch or Hold the Flag, pickups are those rotating blue crystals circles. Grab them by running them over. On Race mode, you get your pickups when you pass through checkpoints.

Weapons
What we all been waiting for...
All weapons cause a certain shock to the ship while firing. That shock effects only the weaponary system. Once the system has recovered, you may fire again. A bar saying "READY" fills up as the system recovers. When the READY bar is full, your system is ready to fire again.

Frags
When a player's armor is zero, he is fragged. The player who brought him to zero is the fragger. Every frag you make, your frag count rises by one. If you frag yourself, with a weapon or by wondering off valid space, your frag count is decreased by one. Frags only really matter on the deathmatch, where they are the objective. In hold the flag and racing mode, frags are the means, not the cause.

AfterMath Screen
At the end of a game, comes the aftermath screen. Each game mode has it's own aftermath screen. The titles on the left is the "who", the titles on top and the "to who". Ummm... that's not very clear... so here's a little chart:

_____|_____X_____|_____Y_____|_____Z_____|____Evryone____
  X  | X frags X | X frags Y | X frags Z | X total frags 
  Y  | Y frags X | Y frags Y | Y frags Z | Y total frags 
  Z  | Z frags X | Z frags Y | Z frags Z | Z total frags
Evry1| X total D | Y total D | Z total D |
  
Deathmatch shows you mainly the frags. Hold the flag aftermath also shows you how much longer each player was supposed to hold the flag to win. The match's winner is named on the top of the aftermath screen.

Editor
In order to make a new track, you'll need to use the editor. Tracks in Space 82 3D are basically a set of point that a single line runs through them. The editor is from top view, checkpoints are the circles. Checkpoints that were selected by the user are marked in red. The starting point is marked by an S that is under the circle.

If you would like to put your self-made tracks on public, please contact me at [email protected]

Credits
Code & graphics: Avishay Yagoda, AKA Pyros
Homepage: http://www.geocities.com/pyros_82.
Contact me: [email protected]

Hosted by www.Geocities.ws

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