You sneak east... You are on a large open plain. The high grass undulates slowly with the wind. Obvious directions are: north, south, east, west. > You sneak east... You are on a large open plain. The high grass undulates slowly with the wind. Right in front of you there is a large windmill. The walls are grey though the color has faded long time ago. The wide blades that slowly rotates in the wind are in working order. The mill must be very old. The door into the mill is open. Obvious directions are: north, south, east, west. A cheese knigget. Baroness Autumn the Apprentice Knight of the Realm (good), who is lying down. A windmill guard. > Sunflash arrives. The guard says: Get lost you crap. Changed nickname enemy = autumn > Autumn is a female half-elf. She is currently lying down. She is in good shape. Autumn is carrying: A cheese knigget. A cheese knigget. A cheese knigget. A packet of parkraz. A lit pipe. A cheese knigget. A heavy mace (wielded in right hand). A welded iron helmet (worn). A fashionable knight's pack (worn). A silver goblin shield (worn). A cuddly pink elephant. A golden amulet. A holy symbol. > Sunflash drops a King's Crutch. You see Baroness Autumn the Apprentice Knight of the Realm (good), who is lying down, a female half-elf. She seems somewhat experienced, and fairly well equipped. She seems to be poor. (((( hmm a little to low level to steal from )))) > Autumn takes a deep drag from her pipe and exhales through her nose. Autumn rolls her eyes. (((( ah, Sunflash one of my favorites )))) Changed nickname enemy = sunflash > Sunflash is a male human. Sunflash has a scar on his right leg, his nose, his forehead and his left cheek. He is in good shape. Sunflash is carrying: A King's Crutch. A King's Crutch. A King's Crutch. Some medicinals. Some medicinals. A medium deer wineskin [empty] (worn). A fine hide shield (worn). A pair of steel-toed boots (worn). A fashionable knight's pack (worn). A vorpal blade (wielded in right hand). A signature book. A golden amulet. > You see Sunflash the Knight Commander of the Realm (good), a male human. He seems experienced, and well equipped. He seems to have a good amount of coins. > Sunflash skillfully applies some medicinal paste to Autumn's wounds and then binds them with a dressing made of tulgey leaves. You slip out of the shadows. > Autumn drops a cheese knigget; a cheese knigget; a cheese knigget; a cheese knigget. You sneak up behind Sunflash and attempt to steal a King's Crutch. You slip away with your prize. > You sneak up behind Sunflash and attempt to steal a King's Crutch. You slip away with your prize. > You sneak up behind Sunflash and attempt to steal a King's Crutch. You slip away with your prize. (((( keep the heals comming )))) > The guard says: You have nothing to do here. You quietly attempt to palm a cheese knigget. You slip away with your prize. > You quietly attempt to palm a cheese knigget. You slip away with your prize. > Autumn enjoys a puff from her pipe. You quietly attempt to palm a cheese knigget. You slip away with your prize. > You quietly attempt to palm a cheese knigget. You slip away with your prize. > You slide back into the shadows. > You are on a large open plain. The high grass undulates slowly with the wind. Right in front of you there is a large windmill. The walls are grey though the color has faded long time ago. The wide blades that slowly rotates in the wind are in working order. The mill must be very old. The door into the mill is open. Obvious directions are: north, south, east, west. A King's Crutch. Sunflash the Knight Commander of the Realm (good). A cheese knigget. Baroness Autumn the Apprentice Knight of the Realm (good), who is lying down. A windmill guard. > You slip out of the shadows. > You quietly attempt to palm a cheese knigget. You slip away with your prize. > Autumn boggles at the concept. You quietly attempt to palm a King's Crutch. You slip away with your prize. > You slide back into the shadows. > You are on a large open plain. The high grass undulates slowly with the wind. Right in front of you there is a large windmill. The walls are grey though the color has faded long time ago. The wide blades that slowly rotates in the wind are in working order. The mill must be very old. The door into the mill is open. Obvious directions are: north, south, east, west. Sunflash the Knight Commander of the Realm (good). Baroness Autumn the Apprentice Knight of the Realm (good), who is lying down. A windmill guard. > Sunflash puts something into a fashionable knight's pack (worn). Sunflash says: ok The guard whistles softly. Autumn sucks in some smoke and blows some very nice circles. Autumn removes her pack. Autumn drops a fashionable knight's pack (worn). (((( alright a pack! )))) Changed nickname enemy = sunflash > Sunflash is a male human. Sunflash has a scar on his right leg, his nose, his forehead and his left cheek. He is in good shape. Sunflash is carrying: A medium deer wineskin [empty] (worn). A fine hide shield (worn). A pair of steel-toed boots (worn). A fashionable knight's pack (worn). A vorpal blade (wielded in right hand). A signature book. A golden amulet. > Autumn takes something from a fashionable knight's pack. You slip out of the shadows. > Sunflash says: somoene just stole *all* of my crutches You quietly attempt to palm a fashionable knight's pack. You slip away with your prize. > Autumn wears her fine platemail. You slide back into the shadows. > Autumn says: oops Autumn takes a deep drag from her pipe and exhales through her nose. Raven:> Boon the Betrayer: I'm gonna regret drinking this bowl of blood arent i? Sunflash says: hello stonefly (((( Howdy )))) You are on a large open plain. The high grass undulates slowly with the wind. Right in front of you there is a large windmill. The walls are grey though the color has faded long time ago. The wide blades that slowly rotates in the wind are in working order. The mill must be very old. The door into the mill is open. Obvious directions are: north, south, east, west. Sunflash the Knight Commander of the Realm (good). Baroness Autumn the Apprentice Knight of the Realm (good), who is lying down. A windmill guard. > Changed nickname enemy = sunflash > Autumn says: wasn't wearing platemail Autumn smokes her pipe. Sunflash is a male human. Sunflash has a scar on his right leg, his nose, his forehead and his left cheek. He is in good shape. Sunflash is carrying: A medium deer wineskin [empty] (worn). A fine hide shield (worn). A pair of steel-toed boots (worn). A fashionable knight's pack (worn). A vorpal blade (wielded in right hand). A signature book. A golden amulet. > Autumn says: ack Changed nickname enemy = autumn > Autumn says: stole my pack Autumn is a female half-elf. She is currently lying down. Autumn's wounds have been skillfully bound. She is in good shape. Autumn is carrying: A fine platemail (worn). A packet of parkraz. A lit pipe. A heavy mace (wielded in right hand). A welded iron helmet (worn). A silver goblin shield (worn). A cuddly pink elephant. A golden amulet. A holy symbol. > Autumn takes a deep drag from her pipe and exhales through her nose. Autumn sighs deeply. The guard whistles softly. Sunflash says: heh You see Baroness Autumn the Apprentice Knight of the Realm (good), who is lying down, a female half-elf. She seems somewhat experienced, and fairly well equipped. She seems to be poor. > You are already hidden. > You are on a large open plain. The high grass undulates slowly with the wind. Right in front of you there is a large windmill. The walls are grey though the color has faded long time ago. The wide blades that slowly rotates in the wind are in working order. The mill must be very old. The door into the mill is open. Obvious directions are: north, south, east, west. Sunflash the Knight Commander of the Realm (good). Baroness Autumn the Apprentice Knight of the Realm (good), who is lying down. A windmill guard. > Autumn smokes her pipe. Sunflash says: i hate stonefly (((( thats my name don't wear it out :) )))) Coward arrives. Raven:> ** Zacaszius has logged in. Autumn puffs on her pipe contentedly. Sunflash says: brb Coward leaves west. Autumn tells you: gimme my pack with my stuff and i'll give ya 2k (((( I didn't bother selling the pack back )))) Sunflash leaves north. Autumn sucks in some smoke and blows some very nice circles. Autumn's pipe goes out. The guard says: You have nothing to do here. Coward arrives. Changed nickname enemy = autumn > Autumn is a female half-elf. She is currently lying down. Autumn's wounds have been skillfully bound. She is in good shape. Autumn is carrying: A fine platemail (worn). A packet of parkraz. A pipe. A heavy mace (wielded in right hand). A welded iron helmet (worn). A silver goblin shield (worn). A cuddly pink elephant. A golden amulet. A holy symbol. > Coward leaves east. You see Baroness Autumn the Apprentice Knight of the Realm (good), who is lying down, a female half-elf. She seems somewhat experienced, and fairly well equipped. She seems to be poor. > You notice Zacaszius sneaking into the area. You slip out of the shadows. > You sneak up behind Autumn and attempt to steal a pipe. You slip away with your prize. > You slide back into the shadows. > You are on a large open plain. The high grass undulates slowly with the wind. Right in front of you there is a large windmill. The walls are grey though the color has faded long time ago. The wide blades that slowly rotates in the wind are in working order. The mill must be very old. The door into the mill is open. Obvious directions are: north, south, east, west. Zacaszius, hidden in the shadows. Baroness Autumn the Apprentice Knight of the Realm (good), who is lying down. A windmill guard. > The guard says: You have nothing to do here. The medicinal bandage covering Autumn's wounds dries up and falls away. You notice Zacaszius sneaking west. The guard says: You have nothing to do here. You sneak east... You are on a large open plain. The high grass undulates slowly with the wind. Further east you see a light, cheerful forest. There are some VERY big footsteps here. Obvious directions are: north, south, east, west. Coward the Watchful Eye in the Sky of the Black Bear (nasty). A red fox. > You sneak east... You are in a light, cheerful forest. There are many small clearings, covered with short grass and bright flowers. To the north, you see a tumbling stream rushing through a pine forest. Snag Creek passes through the cheerful forest to the east. A large open plain lies to the west. Obvious directions are: south, west. The corpse of Frog. (((( I found 22 ears in the ear bag :) )))) > This is a well-crafted pack favored by the Knights of Drin. It is made of soft brown leather, and has the Drin coat-of-arms embossed on the back. There is a golden clasp on the flap of the pack, and some tiny lettering under the coat-of-arms. It has been powerfully enchanted by Zarkan to afford some security. The pack contains something. Pack contains: Sturdy key. A holy scroll. A leather ear bag.