s Obvious directions are: east, south, west, north. The honour guard of the castle. > You sneak south... You are just inside the castle gate. You see the two towers of the castle to the east and west. The entrance to the main keep is straight ahead. To the south is the drawbridge. Obvious directions are: s north, east, south, west. > You sneak south... You are standing at the gate of King Drin Trueheart's castle. The castle looks well kept and quite impressive. Surrounding the castle wall is a deep moat. An imposing drawbridge provides an entrance to the courtyard. Obvious directions are: north, west, south, east. Brother Paedrig the believer of Antana (neutral). The guard of the gate. > s You sneak south... North of here you see the entrance to the grand castle, and south is the market square. To the west is a big stone building. There is a sign above its door. Another smaller house on the other side of the street seems to belong to someone with some standing in the village. There is a closed iron door leading west and an open oak door leading east. Obvious directions are: north, south, east. A very large docile wolf. > n You sneak north... You are standing at the gate of King Drin Trueheart's castle. The castle looks well kept and quite impressive. Surrounding the castle wall is a deep moat. An imposing drawbridge provides an entrance to the courtyard. Obvious directions are: north, west, south, east. Brother Paedrig the believer of Antana (neutral). The guard of the gate. > v You get into position to stalk Paedrig. > l Paedrig is a male human. Paedrig is tall and well-built. Paedrig has a scar on his left leg. He is soaking wet. He is in good shape. Paedrig is carrying: A King's Crutch. A King's Crutch. An empty bottle. A dog's collar (worn). A grey robe (worn). A small wooden shield (worn). A packet of parkraz. A packet of parkraz. A packet of parkraz. A trash bag. A healing salve. A filled pipe. Paedrig's monkstaff. A cuddly pink elephant. A cuddly pink elephant. A green spellbook. > Paedrig lights his pipe. (((( Not much here.. But the parky looks inviting.. )))) j You see Brother Paedrig the believer of Antana (neutral), a male human. He seems experienced, and sparsely equipped. He seems to have a good amount of coins. > Guard salutes you!! Paedrig missed Guard. Paedrig missed Guard. Guard chopped Paedrig's head bluntly. A smoking white liquid sprays from Paedrig's hand and dissolves Guard's body to a withered lump! Paedrig missed Guard. Guard slashed Paedrig's head viciously. Paedrig missed Guard. Guard sliced Paedrig's leg deeply. Guard winces as acid burns into him! Paedrig smokes his pipe. A smoking white liquid sprays from Paedrig's hand and dissolves Guard's body to a withered lump! Paedrig missed Guard. Guard impaled Paedrig's head sharply. Paedrig drinks a King's Crutch. Paedrig missed Guard. Guard slashed Paedrig's leg viciously. Guard starts as acid burns into him! A smoking white liquid sprays from Paedrig's hand and dissolves Guard's body to a withered lump! Paedrig missed Guard. Guard impaled Paedrig's leg sharply. The guard says: Come on then, show me your best, you scum! Paedrig missed Guard. Guard's strike slides off Paedrig's wooden shield! Guard impaled Paedrig's body sharply. Guard howls as acid burns into him! A smoking white liquid sprays from Paedrig's hand and dissolves Guard's leg to a withered lump! Paedrig missed Guard. Guard pierced Paedrig's head keenly. The guard says: Come on then, show me your best, you scum! Paedrig sucks in some smoke and blows some very nice circles. Paedrig missed Guard. Guard slashed Paedrig's arm viciously. Guard growls as acid burns into him! A smoking white liquid sprays from Paedrig's hand and dissolves Guard's arm to a withered lump! l Paedrig is a male human. Paedrig is tall and well-built. Paedrig has a scar on his left leg. He is soaking wet. He is in bad shape. Paedrig is carrying: An empty bottle. A King's Crutch. An empty bottle. A dog's collar (worn). A grey robe (worn). A small wooden shield (worn). A packet of parkraz. A packet of parkraz. A packet of parkraz. A trash bag. A healing salve. A lit pipe. Paedrig's monkstaff. A cuddly pink elephant. A cuddly pink elephant. A green spellbook. > Paedrig missed Guard. Guard sliced Paedrig's body deeply. v You are already stalking Paedrig. > Paedrig missed Guard. Guard pierced Paedrig's arm keenly. Guard starts as acid burns into him! A smoking white liquid sprays from Paedrig's hand and dissolves Guard's head to a withered lump! Paedrig missed Guard. Guard chopped Paedrig's body bluntly. The guard shouts: Guards, guards!!!! We are under attack!!. Paedrig missed Guard. Guard hammered Paedrig's leg brutally. Guard gasps as acid burns into him! Guard died. Paedrig killed Guard. Guard removes his chainmail. Paedrig enjoys a puff from his pipe. look at guard There is no guard here. > Paedrig takes something from the corpse of Guard, claimed by Paedrig. l Paedrig is a male human. Paedrig is tall and well-built. Paedrig has a scar on his left leg. He is soaking wet. He is seriously wounded. Paedrig is carrying: A nice longsword. A chainmail. An empty bottle. A King's Crutch. An empty bottle. A dog's collar (worn). A grey robe (worn). A small wooden shield (worn). A packet of parkraz. A packet of parkraz. A packet of parkraz. A trash bag. A healing salve. A lit pipe. Paedrig's monkstaff. A cuddly pink elephant. A cuddly pink elephant. A green spellbook. > Paedrig buries a corpse, in the name of Antana. em You slip out of the shadows. > Paedrig wields his longsword in his right hand. Paedrig wears his chainmail. x longsword The longsword is too valuable, Paedrig would notice you stealing it. > x packet You sneak up behind Paedrig and attempt to steal a packet of parkraz. You slip away with your prize. > x packet You sneak up behind Paedrig and attempt to steal a packet of parkraz. You slip away with your prize. > x packet You sneak up behind Paedrig and attempt to steal a packet of parkraz. You slip away with your prize. > x packet Steal what from Paedrig? > cc You slip behind Paedrig and place the card into his possession. > h You slide back into the shadows. > l Paedrig is a male human. Paedrig is tall and well-built. Paedrig has a scar on his left leg. He is soaking wet. He is seriously wounded. Paedrig is carrying: A small white card. A nice longsword (wielded in right hand). A chainmail (worn). An empty bottle. A King's Crutch. An empty bottle. A dog's collar (worn). A grey robe (worn). A small wooden shield (worn). A trash bag. A healing salve. A lit pipe. Paedrig's monkstaff. A cuddly pink elephant. A cuddly pink elephant. A green spellbook. > Paedrig takes a deep drag from his pipe and exhales through his nose. Paedrig's pipe goes out. em You slip out of the shadows. You are now rather wet. Some of the charcoal coating washes away. > Paedrig inserts an empty bottle in his bag and billow of smoke comes out of it. p You sneak up behind Paedrig and attempt to steal a pipe. You slip away with your prize. > h You slide back into the shadows. > em You slip out of the shadows. > x salve You sneak up behind Paedrig and attempt to steal a healing salve. You slip away with your prize. > h You slide back into the shadows. > j You see Brother Paedrig the believer of Antana (nasty), a male human. He seems experienced, and decently equipped. He seems to have a good amount of coins. > Paedrig inserts an empty bottle in his bag and billow of smoke comes out of it. em Paedrig sighs deeply. You slip out of the shadows. > Paedrig burps. x crutch You sneak up behind Paedrig and attempt to steal a King's Crutch. You fail to come away with the crutch. > h You slide back into the shadows. > Paedrig drops a small white card. The card bursts into flame and turns to ash. em You slip out of the shadows. > x crutch You sneak up behind Paedrig and attempt to steal a King's Crutch. You slip away with your prize. > h You slide back into the shadows. > l Paedrig is a male human. Paedrig is tall and well-built. Paedrig has a scar on his left leg. He is soaking wet. He is hurt. Paedrig is carrying: A nice longsword (wielded in right hand). A chainmail (worn). A dog's collar (worn). A grey robe (worn). A small wooden shield (worn). A trash bag. Paedrig's monkstaff. A cuddly pink elephant. A cuddly pink elephant. A green spellbook. > j You see Brother Paedrig the believer of Antana (nasty), a male human. He seems experienced, and decently equipped. He seems to have a good amount of coins. > look You are standing at the gate of King Drin Trueheart's castle. The castle looks well kept and quite impressive. Surrounding the castle wall is a deep moat. An imposing drawbridge provides an entrance to the courtyard. Obvious directions are: north, west, south, east. Brother Paedrig the believer of Antana (nasty). > Paedrig burps. Paedrig leaves north. nb You come out of hiding... What? > h You slide back into the shadows. > n You sneak north... You are just inside the castle gate. You see the two towers of the castle to the east and west. The entrance to the main keep is straight ahead. To the south is the drawbridge. Obvious directions are: n north, east, south, west. > You sneak north... Right in front of you is the exquisitely decorated entrance to the main keep. A huge stone crafted gargoyle sits on either side of the ten feet high ironbound oak door. There is an open oak door leading north. Obvious directions are: east, south, west, north. > i You are carrying: A King's Crutch A healing salve A pipe A packet of parkraz A packet of parkraz A packet of parkraz Kept: A pair of footpads (worn) A piece of charcoal A piece of charcoal An onyx signet ring (worn) A little black scroll A signature book > The large coach drives east. You have dried out a bit. Arnulf arrives. Arnulf leaves east. Arnulf arrives. Arnulf leaves south. -----------------------------7d229ebf1c Content-Disposition: form-data; name="userfile"; filename="C:\Games\AA\Website\Work\My new page\Party.txt" Content-Type: text/plain (((( I was looking for something to kill with my bow and arrows when I bumped into these guys)))) You stand inside a corridor with walls made out of marble. The floor is made of a black chilly metal which scares you a bit. On the eastern wall a torch is fastened and in the roof you can see something. A large figure, showing a face is placed on the north wall. It has one red eye and one black eye. The skin seems to be made of gold though it shimmers like crystal. The only obvious exit is south. A wooden pin. > You are not hiding. > Changed nickname enemy = durk > Your platemail makes you feel protected and secure. Ok. > Bazhi arrives. Durk arrives. Hearthome arrives. Bazhi puffs on his pipe contentedly. You put a fine long bow into a fashionable knight's pack (worn). > Durk is a male human. Durk has a scar on his right leg, his left arm, his right arm and his right cheek. He is soaking wet. He is in good shape. Durk is carrying: A Polynesian Sunset. A Polynesian Sunset. A dark red potion [Mental Recharge]. A dark red potion [Mental Recharge]. A dark red potion [Mental Recharge]. A dark red potion [Mental Recharge]. A fashionable knight's pack (worn). The destructor (wielded in right hand). A filled pipe. A fancy medallion. A cuddly pink elephant. A golden amulet. A holy symbol. > You see Prince Durk the Grand Knight and Protector of the Rose (nice), a male human. He seems very experienced, and well equipped. He seems to have an impossible amount of coins to be carrying around. He looks fairly alert. > Raven:> Mordsith Aint No Smart Ass: ha ha... You sneak up behind Durk and attempt to steal a dark red potion [Mental Recharge]. You fail to come away with the dark red potion. > Raven:> Glen: ouch. you think you'll actually participate? You sneak up behind Durk and attempt to steal a dark red potion [Mental Recharge]. You slip away with your prize. > You sneak up behind Durk and attempt to steal a dark red potion [Mental Recharge]. You slip away with your prize. > You sneak up behind Durk and attempt to steal a dark red potion [Mental Recharge]. You slip away with your prize. > You sneak up behind Durk and attempt to steal a dark red potion [Mental Recharge]. You stumble and bump into Durk! > Bazhi takes a deep drag from his pipe and exhales through his nose. You have dried out a bit. You slip behind Durk and place the card into his possession. (((( Some good rpoints there )))) > You stand inside a corridor with walls made out of marble. The floor is made of a black chilly metal which scares you a bit. On the eastern wall a torch is fastened and in the roof you can see something. A large figure, showing a face is placed on the north wall. It has one red eye and one black eye. The skin seems to be made of gold though it shimmers like crystal. The only obvious exit is south. Hearthome the evolutionary exception of the Scythe (nice) {SK}. Prince Durk the Grand Knight and Protector of the Rose (nice). Prince Bazhi the Grand Knight and Protector of the Rose (nice). A wooden pin. > Changed nickname enemy = bazhi > Bazhi is a male dwarf. Bazhi is squat and burly, with bronzed skin, grey eyes and long, ponytailed grey hair. Bazhi has a scar on his right leg and his nose. He is soaking wet. He has a luxuriant beard. He has a tattoo depicting an emblem of three red interlocked triangles capped by a golden circle on his left shoulder. He is in good shape. Bazhi is carrying: A packet of parkraz. A gilded full platemail (worn). A magic surcoat (worn). A silver goblin shield (worn) + (polished). A vicious looking flail (wielded in left hand). A lit pipe. A fashionable knight's pack (worn). A gaming slate. A golden amulet. A fancy medallion. A charter from the Geographic Society. A cuddly pink elephant. A holy symbol. > You see Prince Bazhi the Grand Knight and Protector of the Rose (nice), a male dwarf. He seems very experienced, and very well equipped. He seems to be very poor. > Bazhi smokes his pipe. Durk drops a small white card. The card bursts into flame and turns to ash. Bazhi leaves south. Durk leaves south. Hearthome leaves south. Changed nickname enemy = hearthome > There is no hearthome here. > You stand inside a corridor with walls made out of marble. The floor is made of a black chilly metal which scares you a bit. On the eastern wall a torch is fastened and in the roof you can see something. A large figure, showing a face is placed on the north wall. It has one red eye and one black eye. The skin seems to be made of gold though it shimmers like crystal. The only obvious exit is south. A wooden pin. > You stand inside a corridor with walls made out of marble. The floor is made of a black chilly metal which scares you a bit. On the eastern wall a torch is fastened. The marble wall, west one, is filled with stains of blood. Obvious directions are: north, south. The corpse of Temple guard. > You stand inside a corridor with walls made out of marble. The floor is made of a black chilly metal which scares you a bit. On the eastern wall a torch is fastened. From the west wall a growling sound is heard and the west wall seems different from the others. Obvious directions are: north, south. A wooden pin. > You stand inside a corridor with walls made out of marble. The floor is made of a black chilly metal which scares you a bit. On the eastern wall a torch is fastened, a torch with a bright flame. Obvious directions are: north, up. Hearthome the evolutionary exception of the Scythe (nice) {SK}. Prince Durk the Grand Knight and Protector of the Rose (nice). Prince Bazhi the Grand Knight and Protector of the Rose (nice). > Bazhi leaves up. Durk leaves up. Hearthome leaves up. There is no hearthome here. > You stand inside a corridor with walls made out of marble. The floor is made of a black chilly metal which scares you a bit. On the eastern wall a torch is fastened. From the west wall a growling sound is heard and the west wall seems different from the others. Obvious directions are: north, south. A wooden pin. > You stand inside a corridor with walls made out of marble. The floor is made of a black chilly metal which scares you a bit. On the eastern wall a torch is fastened. The marble wall, west one, is filled with stains of blood. Obvious directions are: north, south. The corpse of Temple guard. > You stand inside a corridor with walls made out of marble. The floor is made of a black chilly metal which scares you a bit. On the eastern wall a torch is fastened and in the roof you can see something. A large figure, showing a face is placed on the north wall. It has one red eye and one black eye. The skin seems to be made of gold though it shimmers like crystal. The only obvious exit is south. A wooden pin. > You don't think you can go there. > What? > Raven:> Lyra the Cemetery Girl: well, id kinda have to. You put a dark red potion [Mental Recharge] into a fashionable knight's pack (worn). > You put a dark red potion [Mental Recharge] into a fashionable knight's pack (worn). > You put a dark red potion [Mental Recharge] into a fashionable knight's pack (worn). > Raven:> Lyra the Cemetery Girl: got a belt test coming up next month and i dunno half the form. Raven:> ** Meiko has blocked the Raven's call. You stand inside a corridor with walls made out of marble. The floor is made of a black chilly metal which scares you a bit. On the eastern wall a torch is fastened and in the roof you can see something. A large figure, showing a face is placed on the north wall. It has one red eye and one black eye. The skin seems to be made of gold though it shimmers like crystal. The only obvious exit is south. A wooden pin. > Bazhi arrives. Durk arrives. Hearthome arrives. Hearthome is a male dwarf. Hearthome has a scar on his right cheek. He is soaking wet. This player is a branded Killer. He is in good shape. Hearthome is carrying: A rope. A fine deerskin pack (worn). A pipe. A stone dagger. A crossbow (wielded in right hand). A medium deer wineskin of firebreather [full] (worn). The mark of the Scythe. A room key. A charter from the Geographic Society. A `Killer' brand. > You see Hearthome the evolutionary exception of the Scythe (nice) {SK}, a male dwarf. He seems very experienced, and fairly well equipped. He seems to have an improbably large amount of coins. > (((( I could use a secondary weapon )))) You sneak up behind Hearthome and attempt to steal a pipe. You slip away with your prize. > You sneak up behind Hearthome and attempt to steal a stone dagger. You fail to come away with the stone dagger. > You see Hearthome the evolutionary exception of the Scythe (nice) {SK}, a male dwarf. He seems very experienced, and fairly well equipped. He seems to have an improbably large amount of coins. > You sneak up behind Hearthome and attempt to steal a stone dagger. You couldn't carry a stone dagger; it falls to the ground. > (((( Crap! )))) You are carrying: A pipe Kept: A large fur quiver (worn) A large fur quiver (worn) A sturdy platemail (worn) A fine fur quiver (worn) A fine fur quiver (worn) A fine fur quiver (worn) A fashionable knight's pack (worn) A signature book An onyx signet ring (worn) A large fur quiver (worn) > You put a pipe into a fashionable knight's pack (worn). > You take a wooden pin. You are carrying too much to take a stone dagger. > You drop a wooden pin. > Raven:> Glen: I did Kenpo for about 4 weeks. Ok. > Raven:> ** Shadey has logged in. You are carrying too much to take a stone dagger. > Raven:> ** Shadey has logged out. You remove the quiver. You drop a large fur quiver (worn). > You take a stone dagger. > You stand inside a corridor with walls made out of marble. The floor is made of a black chilly metal which scares you a bit. On the eastern wall a torch is fastened and in the roof you can see something. A large figure, showing a face is placed on the north wall. It has one red eye and one black eye. The skin seems to be made of gold though it shimmers like crystal. The only obvious exit is south. A large fur quiver. A wooden pin. Hearthome the evolutionary exception of the Scythe (nice) {SK}. Prince Durk the Grand Knight and Protector of the Rose (nice). Prince Bazhi the Grand Knight and Protector of the Rose (nice). > You slip behind Hearthome and place the card into his possession. > Bazhi leaves south. Durk leaves south. Hearthome leaves south. You are carrying: A stone dagger Kept: A large fur quiver (worn) A large fur quiver (worn) A sturdy platemail (worn) A fine fur quiver (worn) A fine fur quiver (worn) A fine fur quiver (worn) A fashionable knight's pack (worn) A signature book An onyx signet ring (worn) > You put a stone dagger into a fashionable knight's pack (worn). > You are carrying too much to take a large fur quiver. > You stand inside a corridor with walls made out of marble. The floor is made of a black chilly metal which scares you a bit. On the eastern wall a torch is fastened and in the roof you can see something. A large figure, showing a face is placed on the north wall. It has one red eye and one black eye. The skin seems to be made of gold though it shimmers like crystal. The only obvious exit is south. A large fur quiver. A wooden pin. > Kept: A large fur quiver (worn) A large fur quiver (worn) A sturdy platemail (worn) A fine fur quiver (worn) A fine fur quiver (worn) A fine fur quiver (worn) A fashionable knight's pack (worn) A signature book An onyx signet ring (worn) > You stand inside a corridor with walls made out of marble. The floor is made of a black chilly metal which scares you a bit. On the eastern wall a torch is fastened and in the roof you can see something. A large figure, showing a face is placed on the north wall. It has one red eye and one black eye. The skin seems to be made of gold though it shimmers like crystal. The only obvious exit is south. A large fur quiver. A wooden pin. > This is a well-crafted pack favored by the Knights of Drin. It is made of soft brown leather, and has the Drin coat-of-arms embossed on the back. There is a golden clasp on the flap of the pack, and some tiny lettering under the coat-of-arms. It has been powerfully enchanted by Zarkan to afford some security. The pack contains something. It looks very heavy. Pack contains: A stone dagger. A pipe. A dark red potion [Mental Recharge]. A dark red potion [Mental Recharge]. A dark red potion [Mental Recharge]. A fine long bow. A straight arrow. A pipe. A packet of parkraz. A packet of parkraz. A packet of parkraz. A packet of parkraz. A sorcerer's map. (((( I got the arrow from my pack and droped it, then got the quiver ))))