You are on a large open plain. The high grass undulates slowly with the wind. Further east you see a light, cheerful forest. There are some VERY big footsteps here. Obvious directions are: north, south, east, west. A brown fox. Fenetsa the Sergeant Major of Drin's Army (neutral). A black-tailed jackrabbit. > You sneak west... You are on a large open plain. The high grass undulates slowly with the wind. Right in front of you there is a large windmill. The walls are grey though the color has faded long time ago. The wide blades that slowly rotates in the wind are in working order. The mill must be very old. The door into the mill is open. Obvious directions are: north, south, east, west. An empty tobacco packet. > You come out of hiding... You enter into Asyvan's windmill. You stand on the first floor of the windmill. The floor is made of wooden planks and the walls look a bit old. An old staircase leads up to the second floor. A long pole stands in the center of the mill, coming from the roof and continuing down into the ground. Obvious directions are: up, out. Duke Hewstone the Senior Knight of the Rose (good), who is lying down. A millman. > You slide back into the shadows. > Changed nickname enemy = hewstone > Hewstone puffs on his pipe contentedly. Hewstone is a male dwarf. Hewstone is diminutive and stocky, with bronzed skin, emerald eyes and medium- length, curly dark red hair. Hewstone has a scar on his left leg, his right leg, his nose, his right arm, his left cheek and his right cheek. He is currently lying down. He is hurt. Hewstone is carrying: A longsword. A longsword. A leather ear bag. A butcher's apron. A pair of steel mesh gloves. A butcher knife. A packet of parkraz. A fine hoplon shield (worn). A heavy jewel encrusted mace (wielded in right hand). A pair of steel mesh gloves (worn). A sturdy platemail (worn). A jeweled dwarven rapier. A lit pipe. A sorcerer's robe (worn). A welded iron helmet (worn). A golden amulet. (((( Dumb dude doesn't have a pack :) )))) > You see Duke Hewstone the Senior Knight of the Rose (good), who is lying down, a male dwarf. He seems very experienced, and very well equipped. He seems to have an improbably large amount of coins. He looks fairly alert. > Raven:> ** Casanunda has logged in. You slip out of the shadows. > You sneak up behind Hewstone and attempt to steal a longsword. You slip away with your prize. > You sneak up behind Hewstone and attempt to steal a longsword. You slip away with your prize. > You sneak up behind Hewstone and attempt to steal a leather ear bag. You slip away with your prize. > You sneak up behind Hewstone and attempt to steal a packet of parkraz. You slip away with your prize. > You slip behind Hewstone and place the card into his possession. > You slide back into the shadows. > Hewstone takes a deep drag from his pipe and exhales through his nose. Hewstone is a male dwarf. Hewstone is diminutive and stocky, with bronzed skin, emerald eyes and medium- length, curly dark red hair. Hewstone has a scar on his left leg, his right leg, his nose, his right arm, his left cheek and his right cheek. He is in bad shape. Hewstone is carrying: A small white card. A butcher's apron. A pair of steel mesh gloves. A butcher knife. A fine hoplon shield (worn). A heavy jewel encrusted mace (wielded in right hand). A pair of steel mesh gloves (worn). A sturdy platemail (worn). A jeweled dwarven rapier. A lit pipe. A sorcerer's robe (worn). A welded iron helmet (worn). A golden amulet. > You slip out of the shadows. > You sneak up behind Hewstone and attempt to steal a pair of steel mesh gloves. You fail to come away with the gloves. > You slide back into the shadows. > Hewstone is a male dwarf. Hewstone is diminutive and stocky, with bronzed skin, emerald eyes and medium- length, curly dark red hair. Hewstone has a scar on his left leg, his right leg, his nose, his right arm, his left cheek and his right cheek. He is currently lying down. He is in bad shape. Hewstone is carrying: A small white card. A butcher's apron. A pair of steel mesh gloves. A butcher knife. A fine hoplon shield (worn). A heavy jewel encrusted mace (wielded in right hand). A pair of steel mesh gloves (worn). A sturdy platemail (worn). A jeweled dwarven rapier. A lit pipe. A sorcerer's robe (worn). A welded iron helmet (worn). A golden amulet. > You see Duke Hewstone the Senior Knight of the Rose (good), who is lying down, a male dwarf. He seems very experienced, and well equipped. He seems to have an improbably large amount of coins. He looks fairly alert. > You slip out of the shadows. > Hewstone inhales some smoke and blows it out thoughtfully. You sneak up behind Hewstone and attempt to steal a pair of steel mesh gloves. You fail to come away with the gloves. > You sneak up behind Hewstone and attempt to steal a pair of steel mesh gloves. You slip away with your prize. > You slide back into the shadows. (((( Now just wait for his pipe to go out )))) > Hewstone enjoys a puff from his pipe. Hewstone is a male dwarf. Hewstone is diminutive and stocky, with bronzed skin, emerald eyes and medium- length, curly dark red hair. Hewstone has a scar on his left leg, his right leg, his nose, his right arm, his left cheek and his right cheek. He is currently lying down. He is in bad shape. Hewstone is carrying: A small white card. A butcher's apron. A butcher knife. A fine hoplon shield (worn). A heavy jewel encrusted mace (wielded in right hand). A pair of steel mesh gloves (worn). A sturdy platemail (worn). A jeweled dwarven rapier. A lit pipe. A sorcerer's robe (worn). A welded iron helmet (worn). A golden amulet. > Symurgh tells you: can you hodl my rapier n stoney for me? i hafta go eat lunch Hewstone inhales some smoke and blows it out thoughtfully. You rtell Symurgh: sure > Hewstone puffs on his pipe contentedly. Hewstone is a male dwarf. Hewstone is diminutive and stocky, with bronzed skin, emerald eyes and medium- length, curly dark red hair. Hewstone has a scar on his left leg, his right leg, his nose, his right arm, his left cheek and his right cheek. He is currently lying down. He is in bad shape. Hewstone is carrying: A small white card. A butcher's apron. A butcher knife. A fine hoplon shield (worn). A heavy jewel encrusted mace (wielded in right hand). A pair of steel mesh gloves (worn). A sturdy platemail (worn). A jeweled dwarven rapier. A lit pipe. A sorcerer's robe (worn). A welded iron helmet (worn). A golden amulet. > > You see Duke Hewstone the Senior Knight of the Rose (good), who is lying down, a male dwarf. He seems very experienced, and well equipped. He seems to have an improbably large amount of coins. He looks fairly alert. > You are already hidden. > The millman says: Words of secret rests in my mind, begging is a way... Symurgh tells you: and pack... it's in the display room.. be back soon promise Hewstone puffs on his pipe contentedly. Hewstone's pipe goes out. You slip out of the shadows. > Raven:> Symurgh hugs Caddisfly very tightly. You sneak up behind Hewstone and attempt to steal a pipe. You fail to come away with the pipe. > Raven:> Symurgh waves happily. You sneak up behind Hewstone and attempt to steal a pipe. You slip away with your prize. > You slide back into the shadows. > Raven:> ** Symurgh has logged out. > You are carrying: A pipe A pair of steel mesh gloves A packet of parkraz A leather ear bag A longsword A longsword A pipe A pipe A sorcerer's robe Kept: A piece of charcoal A pair of footpads (worn) A little black scroll A signature book An onyx signet ring (worn) You stand on the first floor of the windmill. The floor is made of wooden planks and the walls look a bit old. An old staircase leads up to the second floor. A long pole stands in the center of the mill, coming from the roof and continuing down into the ground. Obvious directions are: up, out. Duke Hewstone the Senior Knight of the Rose (good), who is lying down. A millman. > You sneak out... You are on a large open plain. The high grass undulates slowly with the wind. Right in front of you there is a large windmill. The walls are grey though the color has faded long time ago. The wide blades that slowly rotates in the wind are in working order. The mill must be very old. The door into the mill is open. Obvious directions are: north, south, east, west. An empty tobacco packet. > You sneak east... You are on a large open plain. The high grass undulates slowly with the wind. Further east you see a light, cheerful forest. There are some VERY big footsteps here. Obvious directions are: north, south, east, west. The corpse of Black-tailed jackrabbit. A brown fox. > You sneak east... You are in a light, cheerful forest. There are many small clearings, covered with short grass and bright flowers. To the north, you see a tumbling stream rushing through a pine forest. Snag Creek passes through the cheerful forest to the east. A large open plain lies to the west. Obvious directions are: south, west. A wild dog. A cute little frog. > You slip out of the shadows.