Thanks to Metz, Greg, Bionic Coomar, Needs A Hobby, Just Joe
ECW, and Duff Man for their questions. 1. Have you ever considered actually wrestling?
A: No, but I did give thought to writing storylines. I
enjoyed that aspect
while writing the alternative WCW.
2. How old were you when you started making PW?
A: That was back in January 2000, when I was 19.
3. Have you ever created stat updates/scenarios for your own creation?
A: I've never made a scenario, but I think I may have done
a few of the
first stats updates. They weren't too good though... After the first
version, I did plan on bringing out a special version which would start from
the date of the first ever Monday Nitro. For some reason I never got round
to it, then scenarios did the job for me.
4. Is there any chance that you and Adam Ryland may team up in the future
to
create a 'Super Sim'?
A: I think me and Adam have different visions of where we
want our sims to
go, so if we were to make a joint sim, there would probably be a lot of
disagreements. It wouldn't be too different to when Bischoff and Russo tried
to work together in 2000 - both of them had achieved success using very
different styles, but when brought together, they just couldn't agree on a
joint direction.
5. Any plans for an online pw?
A: At the minute, I'm concentrating on getting the 1
player right. In the
future, never say never. Saying that, I don't plan on making a PW3 for a
long time, if ever.
6. your inspiration for going ahead with pw2?
A: The people who have stuck with PW, emailed me their
support, and defended
PW. They've shown they believe in PW, and I'm not going to let them down.
7. How Old are you?
A: I'm 21 (same age as Adam Ryland, stat-fans!)
8. Do you support a football club?
A: I've never had a big interest in football, although I'm
a fan of
Championship Manager.
9. What's your favorite film?
A: I couldn't narrow it down to one, but Hot Shots,
Detroit Rock City and
Austin Powers would be well up there.
10. Who is your favorite WWF wrestler?
A: Probably RVD at the minute as he never fails to
entertain. Kurt Angle is
someone I rate very highly as well.
11. Do you play any sims other than PW?
A: In the pre-PW days, I got hooked on Extreme Warfare
9000 for a weekend.
Then I got frustrated with the way the wrestlers never changed, and how you
couldn't bring in new wrestlers from other promotions. That's what made me
adapt Wrestling Federation Manager into Promotion Wars. I tried EWD but
wasn't keen on the Pascal-ness. Extreme Warfare in VB will be excellent, and
something I've wanted to see for a long time. I haven't tried any of the new
generation of sims, so they don't influence my making of PW2.
12. If you had never started Promotion Wars or gotten started in making
programs as a hobby, how do you think your life would be different today?
Alternatively, if you would have started making programs, but never did
Promotion Wars, what would your other project be?
A: If I'd never made Promotion Wars, I'm sure I would have
been a sim-fan,
based on EW9000. I'd have had a lot more time to spend on Championship
Manager, which I had to give up when PW arrived. I probably would have been
bored a lot more as well, because PW is something I can always pick up and
work on when I'm bored.
When I started programming, my main ambition was to make a
football
management game. I'd like to think I'd have got there one day, albeit a
basic one.
13. Over the length of time that you've worked on Promotion Wars, I'm sure
you've come across several people who have either been in direct competition
with you and have intentionally tried to slander your name or critics that
unlawfully put down your work for one reason or another. How did you handle
these situations and do you feel that you've learned anything from them?
A: When you first read comments like that about something
you've worked so
hard on, and are proud of, its not a nice feeling. When the original PW2
started getting problem after problem, and the negative comments reached
their peak, it was difficult to deal with. Since starting PW2 again in
December, and getting the positive reactions to it from the people who've
seen it, the negative comments have been easy to ignore. I know that when
the time comes, my work will prove them wrong. I've probably learned to
listen to the majority more than a bickering few.
14. If you were to happen across a beginning programmer looking to make it
big in a similar area as you currently are, what advice would you give him?
A: Run. Now. Go! Seriously, the best advice is not to be
over ambitious. I
get several emails from people who are all set to make the next big sim -
and they ask me how to do basic VB things. Don't rush it, start with the
basics and get familiar with them before jumping in at the deep end. My
first wrestling sim, WFM was plagued by bad programming, because I wasn't
ready for what I was trying to do. If you can learn Qbasic first, its a
plus. It'll help you decide whether programming's for you before you part
with any cash.
15. What do you have lined up for the future, are you considering taking up
Computer Gaming for a job?
A: I'm happy working my way up the ladder in my current
job, which is
thankfully nothing to do with programming. Programming isn't something I'd
like to do as a living.
16. When you released the first version of PW did you ever
think it would be
so popular and get so many downloads?
A: If you'd have told me more than 10 people would try my
game, I'd have
been amazed.