| Below is a manual which members may look upon to see what their character is and is not capable of holding and weilding. Yes, there are limits, but only for the good of the roleplayers themselves and the character developments. This is again to ensure the proper use of character power. The goal of this clan is to improve the writing and roleplaying skills of its members, which is why this clan has a finite amount of everything... including members. |
| Information |
| Author's Note: Remember, though, that everything IN CHARACTER is just that, in character. Out of character relations tends to be the destroyer of most roleplayers. But keep clear the boundaries between the two, and the roleplay shall be phenomanal. |
| Items |
| Members are allowed to carry a maximum number of THREE (3) items on their character at once. Temporary items, such as elixirs and herbs, do not pertain to this rule. But extra weapons (which must be in agreement with the guild) do count as items. These are secondary items, and they occupy the item's slot. Players in offense to this rule will have the weapon stripped from their inventory. |
| Tael |
| Members are given a monthly salary of 100 tael. Bonuses of 15 tael are awarded to the members whom post two QUALITY posts a week. The first day these posts are counted is Monday, and the last day is Saturday. This allows the council ample time to collect and deem the posts as payable. Note: Items may be traded or sold between members WITH the authorization of a Council member. Items stolen or taken from in chat battles must be presented to a council member and affirmed by them to be legitimately active within clan boundaries (i.e. gold, weapons, armour, ect., ect.) |
| Armour |
| There are TWO (2) armour slots per a member. Armour is inexpensive and may only be purchased by the Warrior and Gunmen classes. |
| Weapons |
| There is a ability to hold FOUR (4) weapons, if no other items occupy the ITEM slots. |
| Guilds |
| TWO (2) guilds may be joined (only those promoted to the rank of JONIN may join two guilds). A fee of 50 tael must also be paid. |