I give permission for any Lynx-compatible levels in my set to be included in CCLP3.
Download my levels here
1. LESSON 1: FIND THE REAL BLUE EXIT (time limit 100)
1. 95* Jimmy Vermeer
1. 95 Jeanne Hoffman
1. 95 Mike L.
1. 95 Andrew Bennett
1. 95 Finn Jepsen
1. 95 Andrew Gapic
1. 95 Tom Rowe
1. 95 Larry Jackson
1. 95 James Anderson

Note: This level was intended to help the beginner to distinguish between a real exit and a fake one. I placed it first in my set because finding the exit is always the first step to determining how to solve a level.

2. LESSON 2: PICK UP CHIPS (time limit 100)
1. 79* Jimmy Vermeer
1. 79 Andrew Bennett
1. 79 Jeanne Hoffman
1. 79 Andrew Gapic
1. 79 Mike L.
1. 79 Tom Rowe
1. 79 Finn Jepsen
1. 79 Larry Jackson
1. 79 James Anderson

Note: Melinda says that picking up chips is what this challenge is all about, so I've made a level about picking up chips. There are real exits and fake ones, to ensure you remember what you learned in lesson 1.

3. LESSON 3: PICK UP CHIPS II (time limit 100)
1. 89* Jimmy Vermeer
1. 89 Jeanne Hoffman
1. 89 Andrew Bennett
1. 89 Finn Jepsen
1. 89 Andrew Gapic
1. 89 Mike L.
1. 89 Tom Rowe
1. 89 Larry Jackson
1. 89 James Anderson

Note: Some levels have extra chips. A score of 89 requires a perfect route. If you find yourself constantly getting 88 or less, ask yourself if you are taking too many steps that don't involve getting a chip.

4. LESSON 4: ICE AND FORCE FLOORS (time limit 100)
1. 87* Andrew Bennett
1. 87 Larry Jackson

3. 86 Jimmy Vermeer
3. 86 Jeanne Hoffman
3. 86 Tom Rowe
3. 86 Andrew Gapic
3. 86 James Anderson
8. 84 Mike L.
8. 84 Finn Jepsen
Note: No notes at this time (I decided to put notes on here cuz pie guy's doing the same thing with his levels)

5. LESSON 5: WATER, THIEVES, AND FIRE (time limit 100)
1. 89* Jimmy Vermeer
1. 89 Jeanne Hoffman
1. 89 Mike L.
1. 89 Andrew Bennett
1. 89 Finn Jepsen
1. 89 Andrew Gapic
1. 89 Tom Rowe
1. 89 Larry Jackson
1. 89 James Anderson

Note: Perhaps this level is the easiest in my set to get bold in.

6. LESSON 6: KEYS AND DOORS (time limit 100)
1. 95* Jimmy Vermeer
1. 95 Mike L.
1. 95 Andrew Bennett
1. 95 Jeanne Hoffman
1. 95 Finn Jepsen
1. 95 Andrew Gapic
1. 95 Tom Rowe
1. 95 Larry Jackson
1. 95 James Anderson


7. LESSON 7: WALL WORLD (time limit 100)
1. 68* Jimmy Vermeer
1. 68 Andrew Bennett
1. 68 Jeanne Hoffman
1. 68 Finn Jepsen
1. 68 Tom Rowe
1. 68 Larry Jackson
1. 68 Andrew Gapic
1. 68 James Anderson

9. 66 Mike L.
Note: This level is not Lynx compatible. The intention was to introduce the beginner to all the different types of walls in the game.

8. LESSON 8: BLOCKS WITH BOMBS (time limit 200)
1. 109* Andrew Bennett
1. 109 Larry Jackson

3. 107 Mike L.
3. 107 Tom Rowe
3. 107 Finn Jepsen
3. 107 Andrew Gapic
7. 106 Jimmy Vermeer
7. 106 Jeanne Hoffman


9. LESSON 9: BLOBS (MONSTER 1) (time limit 999)
1. 972* Jeanne Hoffman
2. 960 Tom Rowe
3. 945 Jimmy Vermeer
4. 943 Andrew Gapic
5. 938 Finn Jepsen
Note: Solving this level is easy, but bold is insane.

10. LESSON 10: BUGS (MONSTER 2) (time limit 100)
1. 74* Jimmy Vermeer
1. 74 Jeanne Hoffman
1. 74 Andrew Bennett
1. 74 Tom Rowe
1. 74 Finn Jepsen
1. 74 Larry Jackson

7. 61 Mike L.
8. 60 Andrew Gapic

11. LESSON 11: PARAMECIA (MONSTER 3) (time limit 100)
1. 69* Jeanne Hoffman
2. 68 Andrew Bennett
3. 67 Jimmy Vermeer
3. 67 Tom Rowe
5. 64 Finn Jepsen
6. 56 Andrew Gapic

12. LESSON 12: GLIDERS (MONSTER 4) (time limit 100)
1. 67* Andrew Bennett
2. 66 Tom Rowe
3. 63 Jeanne Hoffman
4. 62 Finn Jepsen
5. 57 Jimmy Vermeer

13. LESSON 13: FIREBALLS (MONSTER 5) (time limit 100)
1. 77* Andrew Bennett
1. 77 Jeanne Hoffman
1. 77 Larry Jackson

4. 76 Tom Rowe
5. 75 Jimmy Vermeer
5. 75 Finn Jepsen
5. 75 Andrew Gapic
8. 58 Mike L.

14. LESSON 14: TEETH (MONSTER 6) (time limit 300)
1. 276* Finn Jepsen
1. 276 Larry Jackson

3. 275 Tom Rowe
4. 274 Jeanne Hoffman
4. 274 Andrew Bennett
6. 271 Jimmy Vermeer
6. 271 Andrew Gapic
7. 261 Mike L.
Note: It was intentional that this level contains extra chips. I figured it would be too difficult to solve if all the chips were required.

15. LESSON 15: PING PONG BALLS (MONSTER 7) (time limit 100)
1. 86* Andrew Bennett
1. 86 Larry Jackson

3. 81 Jimmy Vermeer
3. 81 Jeanne Hoffman
3. 81 Andrew Gapic
6. 75 Tom Rowe

16. LESSON 16: TANKS (MONSTER 8) (time limit 100)
1. 89* Jeanne Hoffman
1. 89 Jimmy Vermeer
1. 89 Andrew Bennett
1. 89 Finn Jepsen
1. 89 Mike L.
1. 89 Tom Rowe
1. 89 Larry Jackson
1. 89 Andrew Gapic

Note: To get 89, you need the full first second.

17. LESSON 17: WALKERS (MONSTER 9) (time limit 400)
0. 377 Melinda the Mental Marvel
1. 376* Andrew Bennett

2. 375 Andrew Gapic
3. 374 Larry Jackson
4. 355 Tom Rowe
5. 353 Jimmy Vermeer
6. 342 Finn Jepsen
7. 327 Jeanne Hoffman
Note: This level originally had more monsters but I took some out because it was too difficult. They claim to move randomly, but I could've sworn they were out to get me.

18. LESSON 18: DIRT AND GRAVEL (time limit 200)
1. 180* Jeanne Hoffman
1. 180* Jimmy Vermeer
1. 180 Andrew Bennett
1. 180 Mike L.
1. 180 Tom Rowe
1. 180 Larry Jackson

7. 178 Andrew Gapic
8. 172 Finn Jepsen
Note: This level was busted in a previous version of my set. I have since added a yellow door. Also, be careful not to step on the teeth monster and the key at the same time.

19. LESSON 19: TRAPS AND TELEPORTS (time limit 200)
1. 149 Andrew Bennett
2. 148* Jeanne Hoffman
3. 144 Finn Jepsen
4. 139 Jimmy Vermeer
5. 138 Tom Rowe
6. 136 Andrew Gapic
Note: This level was busted in a previous version of my set. I have since added a chip socket.

20. ROCKET (time limit 600)
1. 519* Jimmy Vermeer
1. 519 Mike L.
1. 519 Andrew Bennett
1. 519 Finn Jepsen
1. 519 Andrew Gapic
1. 519 Jeanne Hoffman
1. 519 Tom Rowe
1. 519 Larry Jackson

Note: This was the first level I ever designed when I was around 17 years old. I didn't have ChipEdit back then, so I made a map on paper. When I discovered ChipEdit, I wasted no time in putting my dream to reality. I recently made changes to the level to make it more interesting (not too recent... this was before 519 became the bold time).

21. NATURAL DISASTER (time limit 600)
1. 540* Andrew Bennett
1. 540 Mike L.
1. 540 Larry Jackson

4. 539 Jimmy Vermeer
4. 539 Finn Jepsen
4. 539 Jeanne Hoffman
4. 539 Tom Rowe
8. 537 Andrew Gapic
Note: This level was intended to be more interesting than Rocket, but it seems Rocket turned out to be more interesting.

22. Who did you think would set the record in this level? (time limit 206)
1. 61* Larry Jackson

2. 53 Andrew Bennett
3. 47 Jimmy Vermeer
4. 32 Jeanne Hoffman
4. 32 Andrew Gapic
6. 19 Finn Jepsen
7. 8 Tom Rowe
Note: Larry now holds the record in this level. I was the previous record holder. I have a 46 AVI available if anyone cares.

23. IT'S ALL GREEK TO ME (time limit 71)
1. 1* Jimmy Vermeer
1. 1 Jeanne Hoffman
1. 1 Tom Rowe
1. 1 Larry Jackson
1. 1 Andrew Bennett

Note: I don't know if 2 is possible, but it's probably not.

24. BLIND INSANITY (time limit 400)
1. 291* Larry Jackson

2. 287 Andrew Bennett
3. 221 Tom Rowe
4. 140 Jeanne Hoffman
5. 72 Jimmy Vermeer
Note: Yeah, I know, it's annoying. You can yell at me for it later. Yes, it was intentional that there's an extra chip.

25. Index to the Lessons (time limit 999)
0. 898 Melinda the Mental Marvel
1. 894 Larry Jackson

2. 890* Andrew Bennett
3. 882 Jeanne Hoffman
4. 876 Tom Rowe
5. 872 Jimmy Vermeer
6. 863 Mike L.
Note: This level was inspired by pie guy's table of contents. It should've been level 20, but I didn't really want to reorder my levels again. It has fake exits, arbitrary trap connections, and a blocked-n tile, so it's not Lynx compatible. I've fixed the errors that were pointed out to me in this level, and I don't intend to change it again. Yes, it was intentional that there was an extra chip (but all of the puzzles have at least 2 chips, so you can't skip any of them). I changed the chip requirement from 88 to 90, replaced the gravel at (8,16) with a thief, placed a blocked-E tile at (11,23), and placed a blocked-N tile at (7,18). Some people don't like it that I made them wait for blobs to kill themselves. For that reason, this level will probably never make it into CCLP4. Note, however, that the fact you will likely have to wait for an opening in the paramecia cancels this out, so bold is still based on skill more so than luck.

26. Which one next? (time limit 999)
0. 755 Melinda the Mental Marvel
1. 754 Larry Jackson

2. 732* Tom Rowe
3. 632 Jeanne Hoffman
4. 539 Mike L.
5. 134 Jimmy Vermeer
Note: This level is my greatest accomplishment so far. My computer helped me to design it (thanks to a random number generator). I believe this will be one of those levels that would take years to optimize. It wasn't Lynx compatible at first, but I changed a couple of things to make it Lynx compatible.

27. SCRAMBLE (time limit 999)
1. 222 Jeanne Hoffman

2. 157* Tom Rowe
3. 73 Jimmy Vermeer
4. 52 Andrew Gapic

28. CAVE MAZE (time limit 700)
1. 576 Jeanne Hoffman

2. 569* Tom Rowe
3. 560 Andrew Bennett
4. 514 Andrew Gapic
5. 372 Jimmy Vermeer

29. A somewhat weird application of a neat little trick (time limit 200)
1. 171 Larry Jackson

2. 170* Jimmy Vermeer
2. 170 Tom Rowe
2. 170 Mike L.
5. 169 Jeanne Hoffman
5. 169 Andrew Ekstedt

30. THE UNSOLVABLE LAST LEVEL (time limit 13)
Note: This level is unsolvable because it is the last one in my set (I don't like warp levels). The time limit is such that even with LFS, you can't reach the exit on time, but you can see it from the start.
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