CatatonicP1.dat downloaded April 22, 2002
1. WATERLOGGED
46/47/60
2. PROBLEM SOLVER
43/43/45

3. ICE MINES
28/138/150
4. PANIC CHIP
70/74/90
5. WATERBLOCK
50/89/120
6. VAULT
87/90/135
7. ICE MAZE
0/132/180
8. BREAKING AND CYPHERING
NT/989/NT
9. ICEBLOCK
0/120/150
10. CHIPWARP
NT/986/NT
11. MAZEBLOCK
0/930/NT
12. ICECAPADE
0/986/NT
13. RIOT
88/88/120

14. MULTIPORT
69/73/80
15. HAYWIRE
46/47/60
16. HITTING THE KEYS
82/94/120
17. MINER
0/131/180
18. ALL-IN-ONE
0/117/140
19. ROYAL FLUSH
129/130/140
20. ICE PLACE
0/76/120
21. MIDDLE SCHOOL
88/100/120
22. ICE FORCE
0/210/240
23. HIGH SCHOOL
154/162/180
24. THE TEST
0/187/210
25. SPEED TEST
5/5/10
26. CONSTRUCTION
95/95/110
27. TRAFFIC JAM
15/15/20
28. LIES
201/201/210

29. BLOCKED TARGET
0/101/110
30. MINI-FORCE
49/72/80
31. LAW SCHOOL
119/203/240
32. FOILED ESCAPE
0/121/180
33. FAKE OUT
80/80/90
34. DIRT TRAP
156/156/180

35. THE ICE CRYPT
0/76/95
36. HALLWAY
0/144/240
37. TIME'S UP
0/36/60
38. GUESSING GAME
NT/991/NT
39. BE FORCEFUL
12/27/30
40. CREATURE PARK
49/49/60
41. THE DIVE
4/4/5
42. ONE TIME
0/996/NT
43. TEETHMAZE
0/54/120
44. ICE FORCE II
0/79/135
45. TANK WORLD I
108/108/120

46. TANK WORLD II
0/38/45
47. MINE FIELD
0/106/120
48. HAVE AN ICE DAY
0//NT
49. ICE FISHING
96/97/120
50. WEIRD MAZE
0/96/120
51. EXTRA BLOCKS?
0/83/120
52. DIRTMAKER
0/101/360
53. MONSTER NEXUS
0/95/120
54. PIGEONHOLED
100/107/120
55. NOT EXACTLY A JOYRIDE
0//NT
56. FOLLOW THE CHIPS
4/4/48

57. THE CURSE OF THE WALKER
0/64/100
58. TANK WORLD III
0/144/270
59. CHIPSWITCH
0/239/480
60. MONSTER MESH
0/436/540
61. ACROSS THE BOARD
0/305/480
62. FOUR CORNERS
0/117/150
63. CLOCKWORK
NT/972/NT (= CP1.dat level 11)
64. WEDGE
0//960
65. LEVEL 65
0//NT

CatatonicP2.dat (aka CP1.dat) downloaded August 16, 2003
1. RIOT
0//200
2. MINER
0//400
3. ICE FORCE
0//350
4. BLOCKED TARGET
0/139/150
5. HALLWAY
0//250
6. DIRTMAKER
0//450
7. WEDGE
0//960
8. WALLBALL
0//450
9. CHIPSWITCH
0//480
10. MONSTER MESH
0//540
11. CLOCKWORK
NT/NT/NT (= CatatonicP1.dat level 63)
12. ELEMENT SQUARES
207/207/270

13. TOGGLEBLOCKS
0//600
14. PIGEONHOLED
0/107/120
15. TOGGLE PATTERN
NT/NT/NT
16. WALKWAY FORMATION
0//800
17. FAIR WEATHER
107/107/200
18. CHIPLINE I
100/100/120
19. CHIPLINE II
0//600
20. NICE ICE
0//450
21. DEAD BUGS
0//NT
22. PSEUDORANDOM
0/48/60
23. EMPTY LEVEL
0/0/NT (unsolvable: there is no exit)

mt1.dat (Mini-tournament)
1. mini tournament #1
154/161/200
mt2.dat
1. mini tournament #2
0/57/

Graue1_LYNX.dat downloaded July 16, 2006
I have modified this levelset to be playable in MSCC.
1. WARMUP
0/0/60 (unsolvable: no time to escape the moving block)
2. ACTION AT A DISTANCE
0/0/30 (unsolvable: the ping pong ball will not push the green button)
3. OBSTACLES
70/70/150
4. SWAY
139/139/240
5. OUTSMART THE TEETH
31/31/60
6. FIRE ESCAPE
46/46/60
7. BACK AND FORTH
45/45/60
8. SAFE SPOTS
16/16/120
9. DELINQUENTS
47/47/90

10. OBSTACLES II
0/0/240 (unsolvable: all 21 blocks are required, but only 17 can be taken)
11. BACK AND FORTH II
49/49/60
12. SKI SLOPE
54/54/60
13. SKI SLOPE II
0//60
14. PATHFINDING MACHINERY
142/142/150
15. RECIPE FOR DISASTER
87/87/150

16. RECIPE FOR DISASTER II
0//220
17. DELINQUENTS II
0/0/90 (unsolvable: the clone machine is blocked, so the green button will never be pressed)
18. KEYED UP
0//120
19. BREATHING ROOM
0//90
20. IMPERIAL COLONY
58/58/150
21. CHAINED
19/19/90

22. RANDOM WALK
0/0/240 (unsolvable: there is no way to detonate the bombs)
23. RANDOM WALK II
0/0/240 (unsolvable: the fireballs cannot get to the bombs)
24. ENTROPY MACHINE
0//120
25. BALLDROP
78/78/90
26. MISDIRECTION
143/143/200
27. FROGGER
88/88/110

28. KEY QUADRANTS
0/0/120 (unsolvable: to get the chips, you need a monster to push a green button. This can't be done.)
29. FLIPSIDE
0//300
30. WALLBALL
0//450
31. CHIPSWITCH
190/190/480

32. MONSTER MESH
0//540
33. TOGGLEBLOCKS
0//450
34. PIGEONHOLED
64/64/120

35. UNDER PRESSURE
0/0/540 (unsolvable: tanks prevent you from leaving the first room)
36. CHIPLINE
101/101/120

37. DEAD BUGS
0//450
38. REDKEY
0//240
39. CIRCUIT
0//150
40. FRIENDS
0//700
41. TANK WORLD II
38/38/45
42. THE ICE CRYPT
38/38/95

43. NOT EXACTLY A JOYRIDE
0//80
44. BURIED
313/313/400

45. STRIDE
0//200
46. CONVEYOR BELT
158/158/300
47. GUARDS
0//450
48. SWARMING JUMP
0//240
49. CHIPLINE II
102/102/150
50. RINK
0//220
51. BLIND MAZE
0//180
52. MC NOCHIP
59/59/60
53. LEVERAGE
0//600
54. BLOBSKATE
0/0/120 (unsolvable: the chip sockets are guarded by ice and bombs and there are no skates and there is no way to detonate the bombs)
55. NOOKS
105/105/150
56. ACROSS THE RINK
73/73/100

57. CANDY
0/0/170 (unsolvable: there is no way to detonate the bombs)
58. GUARDS II
0//450
59. ANIMAL CRUELTY
165/165/370
60. TEASE
57/57/110
61. WHITE SMOKE
226/226/320
62. IN THE TRENCHES
0/0/270 (unsolvable: no teeth clones are made)
63. MAGIC DIAMOND
0//450
64. LOPSIDED
0//360
65. ELEMENT SQUARES
214/214/270
66. PSEUDORANDOM
28/28/60
67. VIBRATIONS
120/120/150
68. REVERSE SOKOBAN
298/298/300
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