| Valik Mana | ||||
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| Clan: Malkavian | Nature: | Path: Humanity 6 |
| Generation: 11 (Trait Limit: 5) | Demeanor: | Willpower: 8 |
| Haven: | Concept: | Blood Pool: 12 (1 per turn) |
| Attributes |
| Physical | Social | Mental |
| Strength: 4 | Charisma: 3 | Perception: 3 |
| Dexterity: 3 | Manipulation: 2 | Intelligence: 2 |
| Stamina: 4 | Appearance: 3 | Wits: 4 (Adaptable) |
| Abilities |
| Talents | Skills | Knowledges |
| Alertness: 3 | Animal Ken: | Academics: |
| Athletics: 2 | Crafts: 3 | Computer: 1 |
| Brawl: 4 | Drive: | Enigmas: 2 |
| Dodge: 3 | Etiquette: | Finance: |
| Empathy: 3 | Firearms: | Investigation: |
| Expression: | Melee: 4 | Law: 1 |
| Intimidation: 3 | Performance: | Linguistics: 1 |
| Leadership: | Security: | Medicine: 1 |
| Streetwise: | Slight of Hand: 2 | Occult: 2 |
| Subterfuge: 1 | Stealth: 3 | Politics: |
| Ventriloquism: 3 | Survival: | Science: |
| Advantages |
| Backgrounds | Merits/Flaws | Virtues |
| Generation: 2 | Controllable Night Sight (2pt M) | Conscience: 2 |
| Information Network: 2 | Healing Touch (1pt M) | Self-Control: 3 |
| Resources: 2 | Glowing Eyes (3pt F) | Courage: 5 |
| Infertile Vitae (5pt F) | ||
| Tough Hide (2pt M) |
Other Traits |
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Physical: |
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| Disciplines |
| AUSPEX | DEMENTATION | OBFUSCATE |
| Heightened Senses Can sharpen any or all of the senses, at will Length unlimited
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Passion (Cha + Emp) Diff Victim's Humanity / Path Success # determines length : Turn, Hour, Night, Week, Month |
Cloak of Shadows Can become unseen if behind an object or in a shadow. Doesn't have to be able to conceal. No roll required |
| Aura Perception (Per + Empathy : Diff 8) # of successes determines result, see below Shade, Color, Pattern, Shifts, Complete Read
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The Haunting / Mind Tricks (Man + Sub) Diff = Perception + [Self-Control or Instincts] Peripheral vision hallucinations Success # determines length of effect : Night, 2 Nights, Week, Month, 3 Months |
Unseen Presence (Wits + Stealth : Diff
6) Roll not usually required unless being looked for moves or speaks. Others will subconsciously avoid hidden. Length unlimited.
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| The Spirit's Touch (Per + Empathy) Psychometry, Object read of last person to touch
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Eyes of Chaos (Per + Medicine : Diff. ?) See a person's True Nature, see patterns Note/bypass Insanity in others |
Mask of the 1000 Faces (Man + Acting :
Diff. 7) Assume another appearance in minds of others Amount of change depends on Success # |
| Telepathy (Int + Subterfuge : Diff. Will) Mind reading, must spend Will pt if vampire |
Confusion (Man + Intimidation) Diff = Perception + [Self-Control or Instincts] Success # determines length of effect : Turn, Hour, Night, Week, Month Must spend WP to break out of daze for 1 turn |
Vanish from the Mind's Eye (Cha +
Stealth) Diff. = Wits + Alertness, Demand: 3+ Succ. If more Succ. than target WP, totally forgets. |
| Psychic Projection (Per + Occult) 500 mph, no physical interaction, WP="life" Wits=Dex, Man=Str, Int=Sta 1 WP allows ghostly form for one turn |
Total Insanity (Man + Intimidation : Diff. Will) Subject takes on 5 Derangements Success # determines length of effect : Turn, Night, Week, Month, Year |
Cloak the Gathering Obfuscate works on additional targets 1 person per Stealth point, only use 1 roll |
| Alex Jhost grew up in a small suburb just
outside of Seattle with his mother, a registered Nurse, and his father,
a martial artist who while not greatly known had some accomplishment
among the tourney racket. Alex looked up to his father very much and
started training in Cuong-Nhu at the age of eight and an interesting
offshoot of Aikido which his father originally trained in. The fact that
his mother was also a nurse came in very handy during the next few years
as he started learning the Bo in addition.
After home schooling Alex followed into his father's
footsteps and learned that while a staff is good, a rod is better. So he
began using a metal pole that was taller than himself to both gain a
reach advantage and build his upper body. The fact that the minor
illegal fights he had started getting into preferred it was just a side
note.
One night after a fight he arrived home to find his parents draped across the living room in their own blood and just as he turned was mobbed by things which he had stopped believing in years earlier. A red veil fell over his mind then and when he awoke it was to a completely different world. One where his mind had blocked out the horrible events and created a constant delusion of how he had come to where he was as well as WHO he was. The only thing he knew was that his sole purpose now was to perfect his art, and thereby himself. Maybe, his subconscious told him, if he could do that it would make things right..
At least that is what he thinks.... The truth is that he is merely an aspect of the being known as Jayge D'Raza. An unplanned outcome of an explosion which nearly destroyed the building he was in. When Jayge sleeps, that is when Val sometimes comes out, whether he's a creation of a fractured psyche or a regeneration of one of the "donors" which were used to create him is yet to be seen. |
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VC Battle Rule Statistics Level:
2 (Attack Die: 3D20) <Toadrax> Why do you care? |