"Big Bad" John Stone
Player: JL

Apparent Age: 34
Date of Birth: March 3, 1279

Hair Color: Blonde
Height: 7' 4"

Race: Caucasian

Chronicle: FFRP

Age: 724
Date of Death: March 15, 1313

Eye Color: Solid Blue
Weight: 460 (estimated)

Nationality: 


Clan Weakness: n/a

Short Description: 

...In the doorway appears a mountain of a man, 7' 4" and full of muscle he can barely squeeze in. His long blonde hair is tied into a loose pony tail and he has large, bushy sideburns nearly to his jawline. He wears an odd outfit and while his features and presence alone seem to give him the air of a giant cat the solid blue eyes would make one wonder 

Last Played/Updated: 08.16.03

 


Clan: Immortal Nature:  Willpower: 8
Generation:  n/a (Trait Limit: 7) Demeanor:  Quickening: 7
Haven:   Concept:  Chi: 30 (12 per turn)
 
Attributes
Physical Social Mental
Strength:  5 (Massive) Charisma:  2 Perception:  4 (Patient)
Dexterity:  4 (Feline Grace) Manipulation:  2 Intelligence:  3
Stamina:  5 (Tough as Nails) Appearance:  3 Wits:  3
 
Abilities
Talents Skills Knowledges
Alertness:  4 (Noises) Animal Ken:  4 (Cats) Academics:  
Athletics:  3 Crafts:  4 Computer:  3
Brawl:  6 Drive:  2 Finance:  1
Dodge:  3 Etiquette:   Investigation:  2
Empathy:  2 Firearms:  3 Law:  
Expression:   Melee:  5 (Axes) Linguistics:  3 
Intimidation:  4 Performance:  3 Medicine:  2
Leadership:   Security:   Occult:  3
Streetwise:   Stealth:  1 Politics:  
Subterfuge:  2 Survival:   Science:  1
Throwing:  2
 
Advantages
Backgrounds Immortality Merits/Flaws
Immortal Age:  4
Arcane:  3
Contacts:  2
Resources: 3
Regeneration
      normal / turn, aggravated / day, BP / hour
      -2 Diff.to Poison, Disease, etc. 
      Poison, Disease, etc. recovery in half time
Breathe Underwater
Immortal Metabolism (Immortal Merit)
      Can't be Embraced, Blood Bound or Ghouled
      No damage from ingesting Mortal Blood
Potent Blood (Immortal Flaw)
      Willpower (Diff. 4 + BP Taken) to resist urge

Mind & Spirit (can't be removed) Deranged: Fetishism (3pt F) {Immortal Age}
Mage Aura (Due to Chi) Sterile (1 pt F) {Immortal Age}

Counter-magick (1 die per level of Quickening)

Animal Musk (1 pt F)

Masochist (3 pt F)

Minor Enemies:  2

Enemy (3pt F)

 

Major Enemies:  1

Huge Size (4pt M  - Grants 1 extra "Hurt" level)

Feral Appearance (1pt M)

Perfect Balance (3 pt M)
 
Quickening
Level 1 Levels 2 - 3 Level 4 - 5

Extra Actions (1 Chi per extra Action)
      per turn, lasts for scene (Max = DEX)
Cause Aggravated (1 Chi per Damage success)
      must spend 3 to behead another immortal
Soak Aggravated (2 Chi = 1 soak die)
      Similar to Fortitude, Max die = STA
Additional Healing
      1 Chi = 1 level normal damage
      5 Chi + 1 Will = 1 level aggravated damage
Sense Immortal ( Perception + Awareness)
      Diff 7, 10yds per Quickening point



Use Ability (Manipulation + Animal Ken : Diff 8)
      Each success = 1 trait & die (or) ability
      Must be within site & able to use (ie no Thaum)

Sense Aura (Perception + Empathy : Diff 8)
      # of successes determines result, see below
      Shade, Color, Pattern, Shifts, Color/Pattern Mix
Mask Aura (Stamina + Occult : Diff 8)
      Cannot mask from Sense Immortal, lasts 1 scene
      # of successes determines result, see below
      1 or 2  - Subtract from other's attempt to see
      3 or more - Immortal chooses aura or blank


Increase Physical Ability
      1 Chi = 1 dot in ONE physical ability
      Max = 2x Current Rating, lasts 1 scene
Chi Mastery
      Counter-magick score = Auto success VS
      Prime & Life spheres as well as Obeah Disc

Psychokinesis
      5 Chi = Quickening X 100 lb (+1 Chi / 10 lb)
Mental Fortress
      Half Quickening = auto success VS mind attacks
Electrical Discharge
      Outward manifestation of Quickening

Level 6 Level 7

Element Affinity : Fire
      Hades' Presence (radiate heat)
      Armor of Purgatory (body covered in flames)
      Spontaneous Combustion
      Create Flame (natural)
      Fuel / Extinguish Flame
      The Purifier (Continuous bolt of Flame)
      Fireball
      Wall / Circle / Sphere of Flame
      Impervious to Natural Fire & Heat

Element Affinity : Ice
      Sense Water
      Radiate Cold
      Glacial Strength (Ice Body - HLx2, -2 damage / +2 Diff to hit)
      Create Snow and/or Ice
      Create & Hurl Snowballs / Iceballs / Ice shards
      Wall / Shield of Ice
      Howling Frost (sub-zero temp. gale force wind)
      Polar Death (touch / attack effects as Absolute Zero)
      Impervious to Natural Cold

 

This conversion done using Quietstorm's rules with additional mods from THIS SITE along with my own. Feed your fetish...be an Immortal!

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