Personal Information
Name: Xantippi Reznor Player: Spook
Race: Stout halfling Gender: Female Height: 3'4" Age: 27
Class: Cleric Level: 1 Weight: 64 lbs
XP: 0 Alignment: Neutral Good
Next Level: 1,500 Kit: None
Ability Scores
Str: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 7 Death Magic: 10 Petrification: 13 Polymorph: 13
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 16 Spell: 12
Combat
Hit Points: 8
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 17
Armor
Natural armor class 10
Composite armor, lorica segmenta -5
DEX Defensive adj. -4
FINAL: 1
Weapon Proficiencies
Quarterstaff
Sling
Non-Weapon Proficiencies
Direction Sense 16
Etiquette 11
Heal 13
Reading/Writing 13
Religion 15
Riding, Land 18
Native Languages
Common, Halfling
Weapons - Primary and Offhand
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Primary:
Quarterstaff 20 1 4 1d6 1d6 B L
Sling 16 1 6 B S
Sling, sling bullet 1d4+1 1d6+1 B S 10 20 40
Sling, sling stone 1d4 1d4 B S 8 16 24
Offhand:
Quarterstaff 21 1 4 1d6 1d6 B L
Sling 16 1 6 B S
Sling, sling bullet 1d4+1 1d6+1 B S 10 20 40
Sling, sling stone 1d4 1d4 B S 8 16 24
Racial Abilities
Attack bonus - +1 bonus to attack rolls with hurled weapons.
Infravision [Stout Halfling] - Infravision with a 60' range, which indicates some stout blood in the character's lineage.
Mining detection abilities - A character with this skill is familar with mining, tunneling and stonework. By concentrating for one round the character can:
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-3 on 1d4.
Saving throw bonuses - For every 3.5 points of a Halfling's Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods, and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, or a -2 if the halfing has to open a door or move aside some other obstruction..

Class Abilities
Cleric
    Followers - Allows followers after building a stronghold and becoming name level.
    Turn undead - Allows the cleric to turn undead.
    Minor Spheres of Magic - Elemental, All
    Major Spheres of Magic - Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun

Turning Undead
Skeleton or 1 HD: 10 Wight or 5 HD: 20 Mummy or 7 HD: - Ghost or 10 HD: -
Zombie: 13 Ghast: - Spectre or 8 HD: - Lich or 11+ HD: -
Ghoul or 2 HD: 16 Wraith or 6 HD: - Vampire or 9 HD: - Special: -
Shadow or 3-4 HD: 19
# = Roll # or greater on a 1d20 to turn 2d6 undead. D = Automatically destroys 2d6 undead.
T = Automatically turns 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Inventory
  • Items Carried
    • Healer's bag
    • Map or scroll case
    • Sling
      • Sling, sling bullet
      • Sling, sling stone
    • Sling, sling bullet x19
    • Sling, sling stone x29
  • Items Readied
    • Quarterstaff
  • Items Stored
    • Backpack
      • Bedroll, plain wool
      • Belt pouch, large
      • Belt pouch, small
      • Book, Blank
      • Candle x5
      • Holy item x3
      • Mirror, small metal
      • Rations,iron (1 week) x2
      • Water Proof Match x20
      • Wineskin
      • Writing Quill x3
      • Writing ink (per vial)
    • Boots, soft
    • Brush/Comb
    • Rope, silk (50 ft)
    • Tent, small
    • Torch x3
    • Wineskin
  • Items Worn
    • Belt
      • Belt pouch, large
      • Belt pouch, small
    • Common robe
    • Composite armor, lorica segmenta
  • Spending Money
    • * Copper Pieces x5
    • * Gold Pieces x20
    • * Silver Pieces x15
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 7
Wizard Chance to Learn New Spell: 50% Maximum Wizard Spell Level: 6th
Cleric Spells Granted
Spell Time Range Area of Effect Components
1st Level
Analyze Balance 1 rd 80 yds 1 creature, object, or 10' sq V, S, M
Astral Celerity 4 0 The caster V, S
Bless 1 rd 60 yds 50-ft cube V, S, M
Blessed Watchfulness 4 Touch Creature touched V, S
Call Upon Faith 1 0 The caster V, S, M
Cause Fear 1 10 yds 1 creature/4 lvls V, S, M
Cause Light Wounds 5 Touch Creature touched V, S, M
Combine 1 rd Touch Circle of priests V, S
Command 1 30 yds 1 creature V
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Cure Light Wounds 5 Touch Creature touched V, S, M
Curse 1 rd 60 yds 50-ft cube V, S, M
Darkness 4 120 yds 20-ft radius globe V, S, M
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 rd 0 10 ft x 30 yds V, S, M
Detect Poison 4 0 Special V, S, M
Detect Snares & Pits 4 0 10 x 40 ft V, S, M
Dispel Fatigue 4 30 yds 1 creature V, S, M
Endure Cold/Endure Heat 1 rd Touch Creature touched V, S, M
Firelight 4 Touch 1 object V, S, M
Invisibility to Undead 4 Touch 1 creature V, S, M
Light 4 120 yds 20-ft radius globe V, S, M
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S, M
Magical Stone 4 Touch 3 pebbles V, S, M
Orison 4 10 yds Varies V, S
Protection From Evil 4 Touch 1 creature V, S, M
Protection From Good 4 Touch 1 creature V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Remove Fear 1 10 yds 1 creature/4 lvls V, S, M
Ring of Hands/Ring of Woe* 5 0 Special V, S, M
Sacred Guardian 1 Touch Creature touched V, S, M
Sanctuary 4 Touch 1 creature V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
Speak With Astral Traveler 1 rd Touch 1 creature V, S, M
Strength of Stone 4 Touch 1 creature V, S, M
Sunscorch 4 40 yds 1 creature V, S
Wind Column 1 o The caster S
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