Personal Information
Name: Thorain Darkentek Player: Justin lane
Race: Hill dwarf Gender: Male Height: 4'8" Age: 66
Classes: Fighter/Preist of Strength Levels: 3/4 Weight: 153 lbs
XP: 4,900/7,370 Alignment: Neutral Good
Next Level: 8,000/13,000 Kit: None
Ability Scores
Str: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 8 Poison: 4 Death Magic: 8 Petrification: 11 Polymorph: 11
Rod: 8 Staff: 8 Wand: 8 Breath Weapon: 14 Spell: 9
Combat
Hit Points: 21
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, dwarven plate -9
Ring of Protection +1 magic adj. -1
FINAL: 0
Weapon Proficiencies
Axe, battle
Axe, hand/throwing
Cestus
Maul
Warhammer
Non-Weapon Proficiencies
Distance Sense (CRE) 16
Endurance 14
Reading/Writing 15
Religion 16
Riding, Airborne 14
Riding, Land 19
Native Languages
Common, Dwarf - mountain dialect
Weapons - Primary and Offhand
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Primary:
Axe, battle 20 1 7 1d8 1d8 S M
Axe, hand/throwing 20 18 1 4 1d6 1d4 S M 2 4 6
Cestus 20 1 2 1d4 1d3 B S
Offhand:
Axe, battle 22 1 7 1d8 1d8 S M
Axe, hand/throwing 22 18 1 4 1d6 1d4 S M 2 4 6
Cestus 22 1 2 1d4 1d3 B S
Racial Abilities
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.
Preist of Strength
    Followers - Allows followers after building a stronghold and becoming name level.
    Turn undead - Allows the cleric to turn undead.
    Immunity - Immunity to undead lifedraining and paralysis, and to the spells chill touch, energy drain, enervation, ray of enfeeblement, and vampiric touch.
    Minor Spheres of Magic - Elemental, All, Necromantic
    Major Spheres of Magic - All, Combat, Healing

Turning Undead
Skeleton or 1 HD: T Wight or 5 HD: 13 Mummy or 7 HD: 20 Ghost or 10 HD: -
Zombie: 4 Ghast: 16 Spectre or 8 HD: - Lich or 11+ HD: -
Ghoul or 2 HD: 7 Wraith or 6 HD: 19 Vampire or 9 HD: - Special: -
Shadow or 3-4 HD: 10
# = Roll # or greater on a 1d20 to turn 2d6 undead. D = Automatically destroys 2d6 undead.
T = Automatically turns 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Inventory
  • Items Carried
    • Axe, hand/throwing
    • Cestus
  • Items Readied
    • Axe, battle
  • Items Stored
    • Axe, hand/throwing
    • Backpack
      • Belt pouch, large
        • Rations,standard (1 week) x3
      • Belt pouch, large
        • Rations,iron (1 week) x3
      • Belt pouch, small
        • Holy item x7
      • Belt pouch, small
        • Flint and steel
        • Rope, hemp (50 ft) x2
      • Grappling hook
      • Wineskin
      • Wineskin
      • Wineskin
      • Wineskin
    • Cestus
    • Full armor, chain mail
    • Full armor, studded leather
    • Maul
    • Sword, two-handed
    • Torch x4
  • Items Worn
    • Full armor, dwarven plate
    • Ring of Protection +1
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Preist of Strength 3 2
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 9
Wizard Chance to Learn New Spell: 60% Maximum Wizard Spell Level: 7th
Preist of Strength Spells Granted
Spell Time Range Area of Effect Components
1st Level
Bless 1 rd 60 yds 50-ft cube V, S, M
Cause Light Wounds 5 Touch Creature touched V, S, M
Combine 1 rd Touch Circle of priests V, S
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Cure Light Wounds 5 Touch Creature touched V, S, M
Curse 1 rd 60 yds 50-ft cube V, S, M
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Dispel Fatigue 4 30 yds 1 creature V, S, M
Firelight 4 Touch 1 object V, S, M
Invisibility to Undead 4 Touch 1 creature V, S, M
Log of Everburning 1 Touch Special V, S, M
Magical Stone 4 Touch 3 pebbles V, S, M
Orison 4 10 yds Varies V, S
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
Strength of Stone 4 Touch 1 creature V, S, M
Wind Column 1 o The caster S
2nd Level
Aid 5 Touch 1 creature V, S, M
Chant 2 rds 0 30-ft radius V, S, M
Chill Metal 5 40 yds Special V, S, M
Cure Moderate Wounds 5 Touch Creature touched V, S
Dust Devil 2 rds 30 yds 5 x 4 ft cone V, S, M
Fire Trap 1 turn Touch Object touched V, S, M
Flame Blade 4 0 3-ft long blade V, S, M
Heat Metal 5 40 yds Special V, S, M
Produce Flame 5 0 Special V, S, M
Restore Strength 5 Touch Creature touched V, S
Sanctify 1 turn 10 yds 10 yd x 10 yd sq/priest V, S, M
Slow Poison 1 Touch 1 creature V, S, M
Soften Earth and Stone 5 10 yds/lvl 10-ft sq/lvl V, S, M
Spiritual Hammer 5 10 yds/lvl Special V, S, M
Watery Fist 5 60 yds Special V, S, M
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