Personal Information
Name: Kraysaerin Player: Justin Lane
Race: Gray Elf Gender: Male Height: 5'2" Age: 124
Classes: Temporal Raider Levels: 5 Weight: 114 lbs
XP: 48,250 Alignment: Neutral Good
Next Level: 55,000 Kit: None
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 15 Spell: 13
Combat
Hit Points: 23
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 16
Armor
Natural armor class 10
Blulight Chain (Ring) -5
DEX Defensive adj. -3
FINAL: 7 / 2
Weapon Proficiencies
Dagger
Short bow
Sword, long
Non-Weapon Proficiencies
Appraising 17
Jumping 14
Magical Engineering 16
Reading/Writing 18
Riding, Land 21
Rope Use 17
Subtle Casting 15
Swimming 14
Throwing 17
Tumbling 17
Native Languages
Common, Elf - gray dialect
Weapons - Primary and Offhand
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Primary:
Sword, long 17 1 5 1d8 1d12 S M
Dagger 18 16 1 2 1d4 1d3 P S 2 4 6
Short bow 15 2 7 P M
Short bow, flight arrow 1d6 1d6 P S 10 20 30
Offhand:
Sword, long 19 1 5 1d8 1d12 S M
Dagger 20 16 1 2 1d4 1d3 P S 2 4 6
Short bow 15 1 7 P M
Short bow, flight arrow 1d6 1d6 P S 10 20 30
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.


Class Abilities
Thief
    Backstab (x3) - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Climb walls - Able to climb vertical or smooth surfaces.
    Detect noise - May hear faint noises.
    Find/remove traps - Skill at finding and disarming traps.
    Hide in shadows - Grants the ability to hide in shadows.
    Move silently - May move without making a sound.
    Open locks - Skill at opening locks with the proper tools.
    Pick pockets - Skill at pilfering small items from pockets or purses.
    Read languages - Skill at deciphering unknown texts.
    Thieves' cant - Knowledge of the secret language of thieves.
Mage
    Opposition Schools of Magic - Abjuration, Conjuration/Summoning, Necromancy

 
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 45 +0 +5 +0 +10 60%
Detect noise 10 +5 +0 +35 +0 50%
Find/remove traps -5 +0 +0 +45 +0 40%
Hide in shadows 5 +10 +5 +10 +5 35%
Move silently 10 +5 +5 +10 +10 40%
Open locks 10 -5 +10 +5 +0 20%
Pick pockets -5 +5 +5 +15 +5 25%
Read languages 5 +0 +0 +0 +0 05%
Inventory
  • Items Carried
    • Backpack
    • Belt pouch, large
    • Belt pouch, large
    • Belt pouch, small
    • Belt pouch, small
    • Belt pouch, small
    • Boots, soft
    • Dagger x2
    • Gloves
    • Good cloth cloak
    • Grappling hook
    • Rope, silk (50 ft) x2
    • Short bow
    • Short bow, flight arrow x36
    • Thieves' picks
    • Whetstone
    • Wineskin
    • Wineskin
    • Winter blanket
  • Items Readied
    • Sword, long
  • Items Stored
    • Spellbook
  • Items Worn
    • Boots, riding
    • Bluelight Chain (Ring) - Clothes user in chainmail composed of light when activated.
    • Gloves
    • Good cloth cloak
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 7 4 3
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 14
Wizard Chance to Learn New Spell: 85/50% Maximum Wizard Spell Level: 8th
Spells Known
Spell Time Range Area of Effect Components
1st Level
Cantrip 1 10 ft Special V, S
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Delay / Advance Image* 1 Touch 1 Creature V, S
Detect Magic 1 0 10' x 60' path V, S
Detect Temporal Anomaly* 1 0 Special V, S
Feather Fall 1 10 yds/lvl Special V, S, M
Fist of Stone 1 0 The caster's hand V, S
Hold Portal 1 20 yds/lvl 20 sq ft/lvl V
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Read Magic 1 rd 0 Special V, S, M
Sleep 1 30 yds Special V, S, M
Slow / Speed Metabolism* 1 rd Touch 1 Creature V, S, M
Spook 1 30 ft 1 Creature V, S
2nd Level
Knock 1 60 yds 10 sq ft/lvl V
Haste 3 60 yds 40-ft cube, 1 Creature/lvl V, S, M
Mirror Image 2 0 6' Radius V, S
Ray of Enfeeblement 2 10 yds + 5/lvl 1 Creature V, S
3rd Level
Articus' Melee Manager 4 60 ft 1 Creature V, S, M
Fly 3 Touch Creature Touched V, S, M
Lightning Bolt 3 40 yds. + 10/lvl Special V, S, M

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