Research Area

 

In any design layout there is bound to be conflict at context, feasibility, approach and policy. Discuss

 

Introduction

 

The essential principle is to seek a better application of design methodology to problem solutions by focusing attention onto system or problem structure. Thus, the essay will try to look at conflict at context, feasibility, approach and policy in a design layout.

 

Conflict in a design layout can be considered to be caused by personal battles, power, creativity and regulations.

 

Context setting within which layout should be set and it includes the skyline, time setting and scale among others.

 

Feasibility can be said to be the workability of the layout.

 

Approach is the method taken in coming up with the design.

 

Policy is about the law as that governs the design of layouts and things that affect the design of the layout. These can be considered to be restrictions but can be extremely useful regulations, guidelines and standards.

 

Context

 

In a design layout it refers to the settings within which the layout should be set in terms of time, scale, background and skyline. Basically the design becomes something pivoted upon new models springing from imagination or artistic modifications of older forms. Thus a good design respect local practice and knit well into the city as a new development.

 

Development (and a re-development) needs to manage in a way that is customary to surroundings, as this will affect how people living in the vicinity see the development. Neighbours can be helpful in achieving a fit to the context because of their knowledge of the area structural (houses, factories, market) or functional (roads, recreation).

 

Temporal context is also an important element as to whether adopt totally new designs, initiate older forms or preserve older forms. These approaches may be in conflict with feasibility for instance the preservation of older forms would mean the adoption also of their associated limitations and perhaps apparent shortfalls. This is often compounded by policy that enforces this preservation for historic or cultural purposes.

 

History is a process of constant change. Lynch and hack (1983) suggest that even in a complete redevelopment there should be some expression of the area's history as part of its heritage. However it is important that temporary conditions do not become permanent unwanted ones. Thus abandoned projects can disrupt and break a community. New development must respect their settings if these are not unpleasant or about to disappear. The occasional landmark is allowed but most developments are in the background fitting in or developments help to create an integrated landscape that is a harmonious fabric of parts diverse in function and age.

 

A checklist is often a useful aid though it may be seen as a prescriptive approach to context in design. The checklist includes buildings and area elements and it aims to achieve similarity with the checklist. The element includes setback, style, heights etc. Context is also a matter of opinion and questions are raised as to whose perspective counts in the particular circumstances. Often the permitting authority working within local policy (prescribed laws) will usually have the final say in any design layout for its implementation. A design might be in conflict with feasibility and consequent viability or even completely out of context, but because of policy it is approved. Without careful consideration, project excitement might be such that obsession overcomes context, good manners and the design's purpose.

 

Discontinuities do however occur due to social and economical pressures. Majority of designers want to enhance the human experience of an area, which may be achieved by the uniqueness of certain places. Using a larger developer firm is cheaper for huge projects by breaking the project into smaller ones. In trying to come up with good design and using an information system, simulation are good way to check on context. Realistic settings are possible and these can be furthered to include feasibility analysis.

 

Feasibility

 

The workability of a layout is important, as it is a waste of resources designing a layout that cannot be put on the ground or does not serve its purpose. In the process of design, the designer may conjure up forms and connections that are fantastic and unworkable especially when 'brainstorming' designs. In order to bring these into line these need to be critically reviewed. Feasibility study should be followed by a more detailed study of the selected site to find out at an early stage if the project is feasible before making an investment.

 

Feasibility may be considered at levels of functional, political and economical. In functional feasibility any design must be compatible with the context within which the layout is borne. For example setting up a heavy industry in a low-density residential area, although economically and functionally feasible its uses would be incompatible with context as a result of say noise. Political feasibility normally focuses on public benefit from a design that is public support put forward. Economic feasibility requires inputs for the design implementation or spatial aspect of the design. Politically and economically feasible design normally conflict. Usually as a result there will be deterioration of existing systems as a result of poor maintenance and lack of foreign currency to purchase new capital equipment for refreshing as a result of a myopic design layout in terms of economic feasibility. Basically a project is economical when its economic value when completed is greater than or equal to the cost of producing it, plus any profit required by the developers concerned.

 

Approach

 

Approach makes very clear that if issues (or persons or factors) are linked in a design in some way, then any action to affect one will have implications for the other and may make it more difficult or easier to deal with the other. Such pair wise will also readily identify conflicts.

 

In its simple form, the approach assumes that the 'final' solution can be obtained by a linear synthesis of the solutions of the sub-problems, which give rise to a 'tree like' design process. However critics argued that such an approach too readily oversimplifies the nature of complex problem situations such as the urban system. In other words the approach is a structuring of the design problem, which identifies a whole range of constraints and policy requirements and seeks to group them hierarchically into a smaller number of sub-sets by resolving the most important areas of inter-policy conflict. Political judgment can then effectively be made to secure a preferred final option.

 

Potential surface analysis attempts to apply a systematic design approach to the generation of explicitly spatial plans that is attempts to make more sensitive the 'sieve' map technique (Keeble 1959). This approach to plan generation identifies the various constraints on and encouragements (the factors) to development of particular types in particular locations and plots their spatial distribution. Sensitive areas unsuit

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