Weapons
Shuriken Pistol

Pros: Counts as a close combat weapon, only 1 point.
Cons: None really...
Comments: Well... it's the most basic weapon here... not many comments.
Shuriken Catapult

Pros: Assault 2 means you can always move and get off 2 shots!
Cons: Only 12" range.
Comments: An amazing weapons for the most basic of troops.
Shuriken Cannon

Pros: Heavy 3.
Cons: AP 5.
Comments: This weapon is excellent for taking out light vehicles and tough troops
Death Spinner

Pros: Strength 6, rapid fire.
Cons: No AP value, 12" range.
Comments: These miniature Shadow Weavers are good at chopping up guardsmen and Dark Eldar warriors.
Fusion Gun

Pros: +2D6 armour penetration at half range.
Cons: the range is only 12", strength 6.
Comments: Well, it's pretty obvious; get close to a tank, and blow it up!
Wraithcannon

Pros: Stength always equals the toughness of your target, inflicts penetrating hits on a 5 or 6.
Cons: 12" range, only fielded by the expensive wraithguard.
Comments: An amazing weapon, go after Talos', Wraithlords, and heavily armoured tanks.
Eldar Long Rifle

Pros: Strength always equals toughness of your target, 36" range, AP of 1 on a roll of 6 to hit.
Cons: Some shots wasted on low toughness units.
Comments: Stay in cover and pick off Talos', and other high toughness units.
Scatter Laser

Pros: D6 shots, Strength 6.
Cons: AP 6, sometimes only 1 shot is fired.
Comments: Good for taking out large, weak squads of nids, IG, and eldar. Gatling Scatter Lasers eat through even Space Marine squads.
Bright Lance

Pros: Armour Values over 12 are 12, assault weapon.
Cons: Still needs a 5+ to penetrate.
Comments: The best long range anti-tank gun in the game, best against Predator front armour, and Land raiders.
Lasblaster

Pros: Decent range, Assault 2.
Cons: strength 3, AP 6.
Comments: A lot of firepower will bring down any opponent, regardless of their armour or toughness. a 10-man squad of Hawks will make a nice dent in any squad.
Prism Cannon

Pros: 60" range, Strength 9, AP 2, Blast.
Cons: Mounted only on the vulnerable Fire Prism.
Comments: Extremely useful weapon, dont waste shots; fire on terminators, vehicles, high toughness/well armuored troops.
Reaper Launcher

Pros: 48" range, AP 3, heavy 2
Cons: Must be stationary to fire.
Comments: Get behind a big squad, and kill some Space Marines!
Pulse Laser

Pros: Strength 8, D3 shots.
Cons: Only fitted to Falcons.
Comments: A great weapon, but when the Falcon moves 12", you can only fire one weapon...
Eldar Missile Launcher

Pros: Plasma missiles.
Cons: Relatively expensive.
Comments: Better than the mon-keigh missile launcher; the secondary firing mode has better AP value and causes pinning.
Starcannon

Pros: Everything, this weapon is amazing!
Cons: None, really.
Comments: Great weapon for killing space marines (especially termies).
Distort Cannon

Pros: Strength 10, uses Ordnance damage tables.
Cons: Guess 24" range.
Comments: In my eyes, the only worthwhile Support Weapon, but the Guess range keeps me from buying 3 of them.
Shadow Weaver

Pros: Guess 48", causes pinning.
Cons: Strength 6, AP -
Comments: Good for killing weak squads from afar, keep behind terrain to survive much longer than you would otherwise.
Vibro Cannon

Pros: Auto Glancing hits against vehicles, not a guess weapon.
Cons: Strength 4.
Comments: Use large batteries of Vibro Cannons and take out heavily armoured vehicles.
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