Farseer Powers
Fortune
Pros: When cast on the Farseer and his retinue, you re-roll invulnerable saves!
Cons: Short ranged (6")
Comments: use this power every turn!
Guide
Pros: Re-roll to hit.
Cons: Short ranged; keeping the farseer near a unit for a turn.
Comments: Keep near a War Walker squadron or a Dark reaper squad.
Mind War
Pros: Can kill large targets if you're lucky.
Cons: The only worhtwhile targets usually have Ld10.
Comments: 18" means the Farseer gets dangerously close to the enemy, which usually results in a counterattack. Use it wisely.
Eldritch Storm
Pros: Uses Ordnance marker, causes pinning if there are casualties.
Cons: strength 3, no AP value.
Comments: I've only used this power once before (against a Storm Guardian squad), and it took quite a toll. use only against big, low toughness squads like IG, nids or Eldar.
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